CAWS22 Round5: P1 FrozenStorm Burning Legion [Fire]/Demonology/Peace vs P2 Moby_Dick Burning Legion [Fire]/Demonology/Peace

gettin ugggly lol

Link to all relevant rule changes

CAWS22 Round 5 Player 1, Turn 3

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Fire]/Demon/Peace aka Burning Legion

Starting Hand

Pillage
Bloodrage Ogre
Scorch
Mad Man
Lobber

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Lobber, Dark Pact


Main:

  • Lobber, hit your tech1 to 3hp (6)
  • Onimaru (4)
  • Bloodrage Ogre (2)
  • Worker (1)
Workers

Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 RS rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Lobber (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Makeshift Rambaster
Dark Pact
Charge
Overeager Cadet

End of Turn Discard
My Thoughts

whelp we’re gonna try to get counter pressure, we’ll see how that goes! I should be able to make it at least somewhat unsafe to just tech straight up