gettin ugggly lol
Link to all relevant rule changes
CAWS22 Round 5 Player 1, Turn 3
P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Fire]/Demon/Peace aka Burning Legion
Starting Hand
Pillage
Bloodrage Ogre
Scorch
Mad Man
Lobber
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Overeager Cadet, Flagstone Garrison
Lobber, Dark Pact
Main:
- Lobber, hit your tech1 to 3hp (6)
- Onimaru (4)
- Bloodrage Ogre (2)
- Worker (1)
Workers
Scorch, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 2 Draw 3 RS rs Draw 1
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Onimaru (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician: Bloodrage Ogre (3/2)
-
Lookout:
In Play:
- Lobber (2/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Makeshift Rambaster
Dark Pact
Charge
Overeager Cadet
End of Turn Discard
My Thoughts
whelp we’re gonna try to get counter pressure, we’ll see how that goes! I should be able to make it at least somewhat unsafe to just tech straight up