that seems possible!
Link to all relevant rule changes
CAWS22 Round 5 Player 1, Turn 2
P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Fire]/Demon/Peace aka Burning Legion
Starting Hand
Scorch
Bloodburn
Pillage
Mad Man
Bombaster
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards (except turn 1)
All Teched Cards
Lobber, Dark Pact
Main:
- Bombaster (3)
- Worker (2)
- Tech 1 (0)
Workers
Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Bombaster (2/2a)
-
Elite:
-
Scavenger: Nautical Dog (1/1)
-
Technician:
-
Lookout:
In Play:
- Vandy (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Pillage
Bloodrage Ogre
Scorch
Mad Man
Lobber
End of Turn Discard
My Thoughts
Hmm, no easy wins here, think Bombaster and play for a big next turn is a solid move, DP + Lobber should get me moving through hasty units well?