Can’t complain about this start, at least. Purple’s going to be a pain, I need to walk a line between Abomination against Present II / Hive, and it being easily bounced with Undo.
no way to keep a hero alive, so i guess plasmo and either tinkerer or float 2… tinkerer would just be trading poorly, and against disease discipline law i think i can handle some early base damage
Jandra, the Negator
Graveyard
Deteriorate
Sacrifice the Weak
Thoughts
No need to spend gold on midbanding Grave here, so I could play the Graveyard instead to set up Tax Collector shenanigans. Alternatively, I get a Heroes’ Hall down. I’ll go with the Graveyard, it’ll help next turn if Nullcraft comes out to snipe something.
Teching in cheap options that aren’t worth bouncing.
Teched cards: 2
T2: Crypt Crawler, Tax Collector
Get paid - (5)
Worker - (4)
Expensive Tech I - (2)
Grave, Skeleton Javelineer, and Pestering Haunt hit your base to 16
Graveyard - (0)
Discard 2, draw 1, reshuffle 6, draw 3
Grave L1 2/3 (sparkshot)
Skeleton Javelineer 1/1 (javelin rune; remove javlin rune: has long range that turn)
Pestering Haunt 1/1 (unstoppable; can’t patrol or be sacrificed)
Graveyard HP: 3 (dying units are buried here; : play a buried unit; 4+ buried here: destroyed)
Base HP: 20 Tech I HP: 5
Hand: 4
Summon Skeletons
Crypt Crawler
Tax Collector
Sacrifice the Weak
Deck: 3
Poisonblade Rogue
Thieving Imp
Deteriorate
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers
Gold: 0
Workers: 6
4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
Summon Skeletons
Crypt Crawler
Tax Collector
Sacrifice the Weak
Thoughts
I can get the Crypt Crawler out in time to minimise the impact of the Nullcraft, nice.
I’m not sure which way dwarddd is planning to go here, but if Geiger’s out then I’m guessing Present II. Abomination is nice for that, but against Monopurple Prynn and Undo make it a liability. Gorgon would still be a decent option. Alternatively, I head for Discipline II for the Mind-Parry Monk. Training Grounds would let me threaten cheap Judgement Days and swordswipes, and the extra attack works well for Orpal too. dwarddd is pretty likely to just have Prynn banish his own units instead for a large assault, but at least he wouldn’t be playing havoc with my patrols.
Teched cards: 2
T2: Crypt Crawler, Tax Collector
T3: Mind-Parry Monk, Training Grounds
Crawler’s definitely one of those cards that people forget about
P1T4
Starting hand: 3
Poisonblade Rogue
Thieving Imp
Deteriorate
Thoughts
A little annoying to lose the Graveyard, but it wasn’t unexpected. I’ll take the opportunity to tech up first. With 3 gold left, I could play the Thieving Imp, or I could Deteriorate the Seer and trade Grave with the Plasmodium. It leaves Geiger at maxband, but his flicker is wasted. The Technician draw makes him reshuffle before another round of teched cards, too.
Teched cards: 2
T2: Crypt Crawler, Tax Collector
T3: Mind-Parry Monk, Training Grounds
T4: Vigour Adept, Young Lightning Dragon
Get paid + Scavenger - (8)
Worker - (7)
Tech II Discipline - (3)
Expensive Deteriorate, Seer withers away, you reshuffle 6 and draw - (1)
Grave trades with Plasmodium, Geiger to level 5 (maxband), flicker whiffs
Discard 1, reshuffle 12, draw 3
Base HP: 20 Tech I HP: 5 Tech II HP: 5 (Discipline)
Hand: 3
Pestering Haunt
Vigour Adept
Thieving Imp
Deck: 9
Mind-Parry Monk
Training Grounds
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Tax Collector
Crypt Crawler
Young Lightning Dragon
Deteriorate
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
0 on board
3 in hand
9 in deck
0 in discard
4 in workers
Gold: 1
Workers: 8
4 x start
T1: Skeletal Archery
T2: Jandra, the Negator
T3: Summon Skeletons
T4: Poisonblade Rogue
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P2T4
Tech StartingHand Workers
TECH
Assimilate
Shimmer Ray
STARTING HAND
Time Spiral
Temporal Research
Seer
Tinkerer
WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research
NextHand
Shimmer Ray
Fading Argonaut(2/3a) fading 3
Nullcraft(1/1) flying, no de/buff
Research & Development
Seer(2/1)
Discard
Plasmodium(4/2) haste
Time Spiral
Tinkerer(1/2)
Seer
Assimilate
Shimmer Ray
Technician draw before plasmo and teched cards go in
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Past - ($4)
Max deals 3 to your tech 2
Float ($4)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
L5 Max(3/4) sparkshot
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 4
Workers: 9
Thoughts
happy to trade off a hero, discipline tech 2 - i sense a training grounds coming
also, wow i know i said I hoped they wouldn’t see Max as a threat but they even went to the trouble of maxbanding him for me lol!
I had been thinking of using RnD to get a rememberer and Seer together but thinking about it there won’t be any cards in my discard after casting so more units is more use. Short of them having sickness and spreading plague together i think my plan is good
Past, eh? I don’t match up terribly well against Shimmer Rays and Golgorts, but some - runes could go a long way to letting me trade more efficiently. Holding onto Thieving Imp, to see if I can deprive dwarddd of fuel for Shimmer Rays.
Teched cards: 2
T2: Crypt Crawler, Tax Collector
T3: Mind-Parry Monk, Training Grounds
T4: Vigour Adept, Young Lightning Dragon
T5: Sickness, Young Lightning Dragon
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P2T5
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Yesterday’s Golgort
STARTING HAND
Nullcraft(1/1) flying, no de/buff
Seer(2/1)
Research & Development
Shimmer Ray
Fading Argonaut(2/3a) fading 3
Yesterday’s Golgort
Time Spiral
Tinkerer(1/2)
Seer
Yesterday’s Golgort
Assimilate
WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research
NextHand
Shimmer Ray
Nullcraft(1/1) flying, no de/buff
Plasmodium(4/2) haste
Tinkerer(1/2)
Fading Argonaut(2/3a) fading 3
Tech 2 card(s)
Get Paid + float - ($13)
Research and Development, reshuffle 8, draw 5 - ($11)
tap max, Discard 1 and draw 1
Golgurt x 2 - ($5)
Shimmer Ray - ($4)
Seer x 2, runes to each golgurt - ($2)
Vir - ($0)
discard a card to give shimmer Ray an extra time rune
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Yesterday’s Golgort(6/4a) Fading 3
Elite:
Scavenger: Yesterday’s Golgort(6/4) fading 3
Technician:
Lookout: Seer(3/1) +r1
In Play:
Battle Suits
L5 Max(3/4) sparkshot
L1 Vir(2/3)
Shimmer Ray(3/4) flying, fading 3
Seer(3/1)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
go for Max’s Discard and draw to get a shimmer Ray, don’t mind getting assimilate too much if i do… ah well I did.
get out Vir just so they can’t run heroes in for fun
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P2T6
Tech StartingHand Workers
TECH
Rememberer
Ebbflow Archon
STARTING HAND
Shimmer Ray
Plasmodium(4/2) haste
Nullcraft(1/1) flying, no de/buff
Tinkerer(1/2)
Fading Argonaut(2/3a) fading 3
WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research
Tinkerer(1/2)
NextHand
Research & Development
Rememberer
Assimilate
Time Spiral
Tech 2 card(s)
Get Paid - ($9)
Peek for free
Shimmer Ray - ($8)
Nullcraft - ($6)
Worker - ($5)
Tech 3 - ($0)
Old shimmer ray takes out tech 2, gulgurt to 3 runes
gulgurt kills SQL, takes 3
Seer and Nullcraft kill Mind-Parry Monk
Max kills Orpal, takes 1 (-), Vir to lvl 3
vir kills bigby and midbands
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
L5 Max(2/3) sparkshot (-)
L5 Vir(3/3)
Shimmer Ray(3/4) flying, fading 2
Nullcraft(1/1) flying, no de/buff
Shimmer Ray(3/4) flying, fading 2
Yesterday’s Golgort(6/1) fading 3
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
peek is time spiral, i think we tech up safely
need to get the monk as it is an amazingly good counter to archons