@Moby_Dick GL HF!
P1T1
StartingHand Workers
STARTING HAND
Hardened Mox
Nullcraft
Plasmodium
Battle Suits
Time Spiral
WORKERS
Plasmodium
NextHand
Tinkerer
Temporal Research
Forgotten Fighter
Fading Argonaut
Neo Plexus
Discard
Time Spiral
Battle Suits
Nullcraft
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (1/1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
@Moby_Dick’s turn!
Appricate your fast play! But my starting hand was not so obvious and will define my later strat. Need to think a bit about it.
You have a very interesting deck and as P1 you have good chances to beat burning legion. Will be fun…
1 Like
No problem, take your time.
I did already lose to Frozen as P1 with this deck, but I can try changing it up a bit.
Thinking a lot and finally it is the standard…
Yes it will be hard and burning legion is a good P2 deck. But as P1 you have the better chance. In my tests even more aggressive decks like nightmare have major difficulties. Only the mirror match seems to be balanced, as far as I can judge that from 2 games so far. But of course it always depends on the draws.
CAWS22 P2T1
P1 [Present]/Demonology/Discipline vs. P2 [Fire]/Demonology/Peace
StartingHand Workers
STARTING HAND
Mad Man (1/1)
Makeshift Rambaster (1/2)
Bombaster (2/2)
Careless Musketeer (2/1)
Nautical Dog (1/1)
WORKERS
Careless Musketeer (2/1)
NextHand
Pillage
Scorch
Bloodburn
Bloodrage Ogre (3/2)
Charge
Discard
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Mad Man (1/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Bombaster - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bombaster (2/2)
-
Elite:
-
Scavenger: Vandy L1(2/3)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Only oger in turn 2, and I really wanted to avoid him against mox. Then I am forced to attack in turn 3.
Floating 2 g in turn 3 would give me some nice opportunities, but dog will be too weak if nullcraft comes out.
Mox oppening without Vir always turn bloodburn into fire in a very good chance. But then I remembered versatile style…
@FrozenStorm’s turn!
I don’t think it’s my turn in this game, but it probably is for @Dreamfire
2 Likes
Ahhh, I have almost in any post a mistake…
1 Like
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Forgotten Fighter
Temporal Research
Fading Argonaut
Tinkerer
Neo Plexus
WORKERS
Plasmodium
Forgotten Fighter
NextHand
Neo Plexus
Sparring Partner
Battle Suits
Sparring Partner
Tinkerer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Fading Argonaut - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (1/1A)
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (2/3), fading 3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@Moby_Dick’s turn!
CAWS22 P2T2
P1 [Present]/Demonology/Discipline vs. P2 [Fire]/Demonology/Peace
Tech StartingHand Workers
TECH
Dark Pact
Lobber (2/2)
STARTING HAND
Pillage
Bloodrage Ogre (3/2)
Charge
Bloodburn
Scorch
WORKERS
Careless Musketeer (2/1)
Scorch
NextHand
Mad Man (1/1)
Charge
Bloodburn
Dark Pact
Pillage
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oger - ($3)
Tech1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2)
-
Elite: Vandy L1(2/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
OK as expected. Probably again twins + sp. Maybe I am lucky and he has only twins and must float 1. Twins are tough but I can sacrifice Vandy if I draw the DP.
Could be also BS so I must keep Bombaster safe. He can kill Vandy with nullcraft and BS which is OK since there is no money for hero left. DP I can use later too.
@Dreamfire’s turn!
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Shadow Blade
STARTING HAND
Sparring Partner
Sparring Partner
Tinkerer
Neo Plexus
Battle Suits
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
NextHand
Temporal Research
Dark Pact
Time Spiral
Nullcraft
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner X2 - ($3)
Vandy - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (1/1A)
-
Elite: Fading Argonaut (3/3), fading 2
-
Scavenger: Sparring Partner (2/2)
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@Moby_Dick’s turn!
Small mistake big consequences. Fargo and Mox should be interchanged.
CAWS22 P2T3
P1 [Present]/Demonology/Discipline vs. P2 [Fire]/Demonology/Peace
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Flagstone Garrison (4)
STARTING HAND
Charge
Pillage
Mad Man (1/1)
Dark Pact
Bloodburn
Nautical Dog (1/1)
Lobber (2/2)
WORKERS
Careless Musketeer (2/1)
Scorch
Charge
NextHand
Dark Pact
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Lobber (2/2)
Flagstone Garrison (4)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
DP, draw 2 - ($6)
Lobber - ($5)
Bombaster moves SL
Bombaster explodes and kills technician - ($4)
Vandy kills Scav sparkshot Fargo
Lobber trades with fargo
Oger trades with Vandy, Vandy midbands
Tech 2 - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Draw was good, got the lobber. That should already be the decision, even without MSR.
@Dreamfire’s turn!
edit: 2 on base
I didn’t think of the Bombaster detonation, and you seem pretty confident, so I’ll forfeit. GG WP @zango
1 Like
Gg wp! Understand. Yes the cycle acceleration already gave me a garrison and there is no scary board anymore.