CAWS22 Round4: P1 Dreamfire [Present]/Demonology/Discipline vs P2 Moby_Dick Burning Legion [Fire]/Demonology/Peace

@Moby_Dick GL HF!

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Nullcraft
Plasmodium
Battle Suits
Time Spiral


WORKERS
Plasmodium


NextHand

Tinkerer
Temporal Research
Forgotten Fighter
Fading Argonaut
Neo Plexus


Discard

Time Spiral
Battle Suits
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@Moby_Dick’s turn!

Appricate your fast play! But my starting hand was not so obvious and will define my later strat. Need to think a bit about it.

You have a very interesting deck and as P1 you have good chances to beat burning legion. Will be fun…

1 Like

No problem, take your time.

I did already lose to Frozen as P1 with this deck, but I can try changing it up a bit.

Thinking a lot and finally it is the standard…

Yes it will be hard and burning legion is a good P2 deck. But as P1 you have the better chance. In my tests even more aggressive decks like nightmare have major difficulties. Only the mirror match seems to be balanced, as far as I can judge that from 2 games so far. But of course it always depends on the draws.

CAWS22 P2T1

P1 [Present]/Demonology/Discipline vs. P2 [Fire]/Demonology/Peace


StartingHand Workers

STARTING HAND
Mad Man (1/1)
Makeshift Rambaster (1/2)
Bombaster (2/2)
Careless Musketeer (2/1)
Nautical Dog (1/1)


WORKERS
Careless Musketeer (2/1)


NextHand

Pillage
Scorch
Bloodburn
Bloodrage Ogre (3/2)
Charge


Discard

Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Mad Man (1/1)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy L1(2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Only oger in turn 2, and I really wanted to avoid him against mox. Then I am forced to attack in turn 3.

Floating 2 g in turn 3 would give me some nice opportunities, but dog will be too weak if nullcraft comes out.

Mox oppening without Vir always turn bloodburn into fire in a very good chance. But then I remembered versatile style…

@FrozenStorm’s turn!

I don’t think it’s my turn in this game, but it probably is for @Dreamfire :slightly_smiling_face:

2 Likes

Ahhh, I have almost in any post a mistake…

1 Like

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Forgotten Fighter
Temporal Research
Fading Argonaut
Tinkerer
Neo Plexus


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Neo Plexus
Sparring Partner
Battle Suits
Sparring Partner
Tinkerer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3), fading 3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@Moby_Dick’s turn!

CAWS22 P2T2

P1 [Present]/Demonology/Discipline vs. P2 [Fire]/Demonology/Peace


Tech StartingHand Workers

TECH
Dark Pact
Lobber (2/2)


STARTING HAND
Pillage
Bloodrage Ogre (3/2)
Charge
Bloodburn
Scorch


WORKERS
Careless Musketeer (2/1)
Scorch


NextHand

Mad Man (1/1)
Charge
Bloodburn
Dark Pact
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oger - ($3)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite: Vandy L1(2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

OK as expected. Probably again twins + sp. Maybe I am lucky and he has only twins and must float 1. Twins are tough but I can sacrifice Vandy if I draw the DP.

Could be also BS so I must keep Bombaster safe. He can kill Vandy with nullcraft and BS which is OK since there is no money for hero left. DP I can use later too.

@Dreamfire’s turn!

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Sparring Partner
Sparring Partner
Tinkerer
Neo Plexus
Battle Suits


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer


NextHand

Temporal Research
Dark Pact
Time Spiral
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner X2 - ($3)
Vandy - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite: Fading Argonaut (3/3), fading 2
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@Moby_Dick’s turn!

Small mistake big consequences. Fargo and Mox should be interchanged.

CAWS22 P2T3

P1 [Present]/Demonology/Discipline vs. P2 [Fire]/Demonology/Peace


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Flagstone Garrison (4)


STARTING HAND
Charge
Pillage
Mad Man (1/1)
Dark Pact
Bloodburn
Nautical Dog (1/1)
Lobber (2/2)


WORKERS
Careless Musketeer (2/1)
Scorch
Charge


NextHand

Dark Pact
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Lobber (2/2)
Flagstone Garrison (4)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
DP, draw 2 - ($6)
Lobber - ($5)
Bombaster moves SL
Bombaster explodes and kills technician - ($4)
Vandy kills Scav sparkshot Fargo
Lobber trades with fargo
Oger trades with Vandy, Vandy midbands
Tech 2 - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L3(3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Draw was good, got the lobber. That should already be the decision, even without MSR.

@Dreamfire’s turn!

edit: 2 on base

I didn’t think of the Bombaster detonation, and you seem pretty confident, so I’ll forfeit. GG WP @zango

1 Like

Gg wp! Understand. Yes the cycle acceleration already gave me a garrison and there is no scary board anymore.