That is certainly true, you’d be expected to re-draw your hand if you make that mistake, but I have trust in this community to do that and you’re no exception
Link to all relevant rule changes
- No Vandy Resist
- Dark Pact costs 1g
CAWS22 Round 3 Player 2, Turn 3
P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Fire]/Demon/Peace aka Burning Legion
Starting Hand
Brave Knight
Mad Man
Careless Musketeer
Charge
Overeager Cadet
Scorch (techn)
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Overeager Cadet, Flagstone Garrison
Brave Knight, Overeager Cadet
Main:
- Oni (6)
- Tower (3)
- Mad Man (2)
- Worker (1)
Workers
Scorch, Bloodburn, Pillage
- Patrol as below
- Discard 4 Draw 2 rs Draw 3
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader:
- Elite: Onimaru (2+1/3 lvl 1)
- Scavenger:
- Technician: Mad Man (1/1)
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Nautical Dog
Makeshift Rambaster
Bombaster
Overeager Cadet
Careless Musketeer
End of Turn Discard
My Thoughts
Well that hurts, I probably don’t get tech2 first now, but let’s see if I can’t get ahold of the board while that happens…