CAWS22 Round3: P1 Moby_Dick Burning Legion [Fire]/Demonology/Peace vs P2 FrozenStorm Burning Legion [Fire]/Demonology/Peace

That is certainly true, you’d be expected to re-draw your hand if you make that mistake, but I have trust in this community to do that and you’re no exception :slight_smile:

Link to all relevant rule changes

  • No Vandy Resist
  • Dark Pact costs 1g

CAWS22 Round 3 Player 2, Turn 3

P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Fire]/Demon/Peace aka Burning Legion

Starting Hand

Brave Knight
Mad Man
Careless Musketeer
Charge
Overeager Cadet
Scorch (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Overeager Cadet, Flagstone Garrison
Brave Knight, Overeager Cadet


Main:

  • Oni (6)
  • Tower (3)
  • Mad Man (2)
  • Worker (1)
Workers

Scorch, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Nautical Dog
Makeshift Rambaster
Bombaster
Overeager Cadet
Careless Musketeer

End of Turn Discard
My Thoughts

Well that hurts, I probably don’t get tech2 first now, but let’s see if I can’t get ahold of the board while that happens…