CAWS22 Round3: P1 Moby_Dick Burning Legion [Fire]/Demonology/Peace vs P2 FrozenStorm Burning Legion [Fire]/Demonology/Peace

I suspect you’re right but let’s find out! GL HF @Moby_Dick

Link to all relevant rule changes

  • No Vandy Resist
  • Dark Pact costs 1g

CAWS22 Round 3 Player 2, Turn 1

P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Pillage
Mad Man
Bombaster
Charge
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Main:

  • Bombaster (3)
  • Vandy (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Vandy (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nuthin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Makeshift Rambaster
Bloodrage Ogre
Scorch
Bloodburn
Careless Musketeer

End of Turn Discard
My Thoughts

Do I feel like I can play very straight-up and win? Or should I think a little outside the box? I might be able to get to tech2 first, but what will that require? Strong sustain against Vandy and early lobbers I spose. Something Red starter isn’t great at… I could Midband Vandy here, I could Bombaster or dog just as a slowdown… Bombaster SQL this turn, mid vandy + tech1 next turn might get me there. Oni maxband angle is another thing I could think about, there isn’t a strong anti-hero on the other side when AoW is up. Gargoyle also would be a pita to deal with. Might be a good counter play. IDK I don’t have the answer so I’m gonna Bombaster + Vandy, we’ll see how that works out, it’s actually not easy to deal with that without maxbanding Vandy and that’s probably okay for me.