I suspect you’re right but let’s find out! GL HF @Moby_Dick
Link to all relevant rule changes
- No Vandy Resist
- Dark Pact costs 1g
CAWS22 Round 3 Player 2, Turn 1
P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline
Starting Hand
Pillage
Mad Man
Bombaster
Charge
Nautical Dog
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Main:
- Bombaster (3)
- Vandy (1)
- Worker (0)
Workers
Bloodburn
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Bombaster (2/2a)
-
Elite:
-
Scavenger: Vandy (2/3 lvl 1)
-
Technician:
-
Lookout:
In Play:
- nuthin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Makeshift Rambaster
Bloodrage Ogre
Scorch
Bloodburn
Careless Musketeer
End of Turn Discard
My Thoughts
Do I feel like I can play very straight-up and win? Or should I think a little outside the box? I might be able to get to tech2 first, but what will that require? Strong sustain against Vandy and early lobbers I spose. Something Red starter isn’t great at… I could Midband Vandy here, I could Bombaster or dog just as a slowdown… Bombaster SQL this turn, mid vandy + tech1 next turn might get me there. Oni maxband angle is another thing I could think about, there isn’t a strong anti-hero on the other side when AoW is up. Gargoyle also would be a pita to deal with. Might be a good counter play. IDK I don’t have the answer so I’m gonna Bombaster + Vandy, we’ll see how that works out, it’s actually not easy to deal with that without maxbanding Vandy and that’s probably okay for me.