CAWS22 Round3: P1 Moby_Dick Burning Legion [Fire]/Demonology/Peace vs P2 FrozenStorm Burning Legion [Fire]/Demonology/Peace

Link to all relevant rule changes

  • No Vandy Resist
  • Dark Pact costs 1g

CAWS22 Round 3 Player 2, Turn 5

P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Fire]/Demon/Peace aka Burning Legion

Starting Hand

Flagstone Garrison
Charge
Overeager Cadet
Brave Knight
Brogre (OC)
Mad Man (rs Brogre)
Makeshift Rambaster (Mad Man)
Lobber (MR)
DS (Lobber, phooey)

Events of Turn:


Upkeep:

  • Get Gold (9+2float)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Drill Sergeant, Lobber
Flagstone Garrison, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Brave Knight, Overeager Cadet


Main:

  • Flagstone Garrison (8)
  • Overeager Cadet, draw 1
  • Ready OC and Mad Man trade with SQL
  • Bloodrage Ogre, draw 1 (6)
  • Mad Man, draw 1 (5)
  • Makeshift Rambaster, draw 1 (3)
  • Lobber, draw 1 (2)
  • Vandy (0)
  • Lobber and Mad Man trade with your Oni, Vandy to level 3
  • Bombaster trades with Lobber
  • Oni runs into your Vandy, dies, levels fizzle
Workers

Careless Musketeer, Scorch, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Bloodrage Ogre (3/2)
  • :exhaust: Technician: Vandy (3/4 lvl 3)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nautical Dog
Lobber
Overeager Cadet
Drill Sergeant
Brave Knight

End of Turn Discard
My Thoughts

Let’s hope that’s enough defense… Bummer my draws didn’t work out great, would have been awesome to draw the DS earlier and then the OC, get some runes out to do some damage, might just be happening to me here momentarily…