I have played some games with your deck for fun before, with the aim of getting a maximum value Tech 1 Temporal Distortion lol
I am excited to play against it (and yes, purple mirror is very funky)
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Garth
Reduce midband stats to 2/3
MoLaC
If you have no units in play, remove all runes from this
Hmm, the early tech 1 means dwarddd could try for T2 Seers with TResearch, which makes Fargo a bit risky. A hero in SQL could die to Suits + Nullcraft, and Mox could get bounced. Which leaves Plexus.
TECH
Young Lightning Dragon
Young Lightning Dragon
STARTING HAND
Time Spiral
Hardened Mox
Forgotten Fighter
Sparring Partner
Argonaut
WORKERS
Plasmodium
Temporal Research
Hardened Mox
NextHand
Battle Suits
Tinkerer
Time Spiral
Fading Argonaut
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Argonaut - ($3)
Sparring Partner - ($2)
Vandy - ($0)
Nullcraft pings your tech 1 to 3.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Argonaut (3/4A)
Elite:
Scavenger: Vandy lvl 1 (2/3)
Technician:
Lookout:
In Play:
Sparring Partner (2/2)
Nullcraft (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I guess it’s KotC rather than Seers, which makes sense. They could easily drop alongside tech 2, so it’s good I can afford some threats. YLDs seem like an ok answer longterm.
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P2T4
Tech StartingHand Workers
TECH
Hive
Origin Story
STARTING HAND
Temporal Research
Time Spiral
Fading Argonaut(2/3a) Fading 2
Plasmodium
Hive
WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Plasmodium
NextHand
Rewind
Battle Suits
Seer(2/1a)
Nullcraft
Discard
Tinkerer(1/2)
Time Spiral
Temporal Research
Fading Argonaut(2/3a) Fading 2
Hive
Origin Story
Tech 2 card(s)
Seer dies, then tech draw, then tinkerer dies
Get Paid + float + scav - ($10)
Vir - ($8)
peek
Worker - ($7)
hive - ($1)
Time Spiral Knight - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Stinger(1/1a)
Elite: Knight of the Conclave(5/4) r1
Scavenger: L1 Vir(2/3)
Technician: Stinger(1/1)
Lookout: Stinger(1/1)
In Play:
Hive(0/6) flying, resist 1
Stinger(1/1)
Stinger(1/1)
Buildings:
Base HP: 19
Tech I HP: 3
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
technician is hive, that’s extremely lucky i won’t lie, although undecided on whether i play it or block and wait to rewind
waiting to rewind will basically lose to meta, so some pressure is needed, rewind now becoming a waste of a tech… didn’t expect to have tech 2 up either of this turn or next turn
STARTING HAND
Neo Plexus
Young Lightning Dragon
Young Lightning Dragon
Forgotten Fighter
Dark Pact
Fading Argonaut
Time Spiral
WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral
NextHand
Fading Argonaut
Now!
Argonaut
Training Grounds
Battle Suits
Tech 2 card(s)
Get Paid + float - ($10)
Dark Pact, my base to 18, I draw 2 - ($9)
Worker - ($8)
Nullcraft kills SQL.
Grave - ($6)
Vandy kills Vir and sparkshots KotC, you get 1 gold, Grave to midband.
Argo trades with KotC.
Young Lightning Dragon X 2 - ($0)
Spartner trains a YLD.
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Young Lightning Dragon (4/4A), +
Elite:
Scavenger: Grave lvl 3 (3/4)
Technician: Young Lightning Dragon (3/3)
Lookout:
In Play:
Vandy lvl 3 (3/2)
Sparring Partner (2/2)
Nullcraft (2/1), +
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
I’m gonna DP anyway to keep my handsize up, but let’s see what I draw.
…
No Now! for me. Guess I’ll just throw a bunch of stats on the board and see what dwarddd TDs into.
STARTING HAND
Now!
Battle Suits
Training Grounds
Argonaut
Fading Argonaut
WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral
Battle Suits
NextHand
Mind-Parry Monk
Fading Argonaut
Neo Plexus
Forgotten Fighter
Dark Pact
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave to level 5 - ($6)
Grave readily kills Geiger and sparkshots scav, you get 1 gold, Grave to maxband.
Exhaust Grave to throw sword at Hive, paying 2 resist, SQL dies - ($4)
Nullcraft kills Seer, you draw.
Training Grounds - ($3)
Spartner trains Vandy.
Vandy breaks tech 2, your base to 17.
Young Lightning Dragon breaks tech 1, your base to 15.
Heroes’ Hall - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy lvl 3 (5/3), +
Grave lvl 7 (5/5)
Young Lightning Dragon (3/3)
Sparring Partner (2/2)
Nullcraft (2/1), +
Training Grounds (4)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
dwarddd is clearly setting up for Rewind, so I’ll play buildings rather than units. With Geiger out of commission, there’s not much else I’m worried about.