CAWS22 Round3: P1 Dreamfire [Present]/Demonology/Discipline vs P2 dwarddd mono purple

@dwarddd GL HF! Purple starter mirror is always interesting :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Plasmodium
Time Spiral
Forgotten Fighter
Nullcraft


WORKERS
Plasmodium


NextHand

Neo Plexus
Fading Argonaut
Temporal Research
Hardened Mox
Battle Suits


Discard

Time Spiral
Forgotten Fighter
Tinkerer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nullcraft, ping your base to 19 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Gonna keep Time Spiral in the deck for now, it might come in handy against Fargo.

@dwarddd’s turn!

GL to you too @Dreamfire

I have played some games with your deck for fun before, with the aim of getting a maximum value Tech 1 Temporal Distortion lol
I am excited to play against it (and yes, purple mirror is very funky)

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Fading Argonaut
Battle Suits
Hardened Mox
Nullcraft


WORKERS
Hardened Mox


NextHand

Time Spiral
Temporal Research
Tinkerer
Forgotten Fighter
Plasmodium


Discard

Neo Plexus
Battle Suits
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I am bored of fargo + hero, and also have no BS or nullcraft in next hand so would risk bad trade/fargo fading to a seer

That’s indeed the aim, but I haven’t made it work yet :sweat_smile:

P1T2


Tech StartingHand Workers

TECH
Argonaut
Sparring Partner


STARTING HAND
Hardened Mox
Battle Suits
Temporal Research
Neo Plexus
Fading Argonaut


WORKERS
Plasmodium
Temporal Research


NextHand

Sparring Partner
Hardened Mox
Forgotten Fighter
Argonaut
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Neo Plexus - ($1)
Nullcraft pings your tech 1.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Hmm, the early tech 1 means dwarddd could try for T2 Seers with TResearch, which makes Fargo a bit risky. A hero in SQL could die to Suits + Nullcraft, and Mox could get bounced. Which leaves Plexus.

@dwarddd’s turn!

1 Like
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T2


Tech StartingHand Workers

TECH
Seer
Knight of the Conclave


STARTING HAND
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
Plasmodium
Nullcraft
Neo Plexus


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Nullcraft
Battle Suits
Knight of the Conclave
Neo Plexus
Seer


Tech 2 card(s)
Get Paid + float - ($7)
Prynn - ($5)
Temporal research draw 2 - ($3)
Fargo trades
Tinkerer - ($1)
Worker - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer(1/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Prynn(1/3) fading 4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Knight on it’s own is easy to play, seer on it’s own keeps fargo around, both i can play both! … Well, I look silly now

P1T3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Time Spiral
Hardened Mox
Forgotten Fighter
Sparring Partner
Argonaut


WORKERS
Plasmodium
Temporal Research
Hardened Mox


NextHand

Battle Suits
Tinkerer
Time Spiral
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Argonaut - ($3)
Sparring Partner - ($2)
Vandy - ($0)
Nullcraft pings your tech 1 to 3.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I guess it’s KotC rather than Seers, which makes sense. They could easily drop alongside tech 2, so it’s good I can afford some threats. YLDs seem like an ok answer longterm.

@dwarddd’s turn!

Sorry, i am very busy this week turns might not be much faster than this one

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T3


Tech StartingHand Workers

TECH
Hive
Rewind


STARTING HAND
Seer
Battle Suits
Knight of the Conclave
Neo Plexus
Nullcraft


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Fading Argonaut(2/3a) Fading 2
Plasmodium
Time Spiral
Temporal Research


Discard

Battle Suits
Nullcraft
Hive
Rewind


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
kotc
seer, kotc to 2 runes - ($5)
tech 2 Future - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer(2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer(1/2)
  • :pschip: Technician: L1 Prynn(1/3) Fading 3
  • :target: Lookout:

In Play:

  • Knight of the Conclave(4/4) r1, forecast 2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

that’s a scary board, but i see no way not to let it stick… maxband Prynn would have been really fun but she could just be time spiraled in this game

P1T4


Tech StartingHand Workers

TECH
Now!
Dark Pact


STARTING HAND
Battle Suits
Fading Argonaut
Tinkerer
Time Spiral


WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer


NextHand

Forgotten Fighter
Neo Plexus
Dark Pact
Young Lightning Dragon
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Discipline) - ($2)
Vandy kills Seer.
Argo readily kills Prynn, you draw, Vandy to midband.
Spartner trains Nullcraft.
Nullcraft kills Tinkerer, you get 1 gold.

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/4)
  • Sparring Partner (2/2)
  • Nullcraft (2/2), +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I’ll save up some gold just in case I luck into Now! next turn.

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T4


Tech StartingHand Workers

TECH
Hive
Origin Story


STARTING HAND
Temporal Research
Time Spiral
Fading Argonaut(2/3a) Fading 2
Plasmodium
Hive


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Plasmodium


NextHand

Rewind
Battle Suits
Seer(2/1a)
Nullcraft


Discard

Tinkerer(1/2)
Time Spiral
Temporal Research
Fading Argonaut(2/3a) Fading 2
Hive
Origin Story


Tech 2 card(s)
Seer dies, then tech draw, then tinkerer dies
Get Paid + float + scav - ($10)
Vir - ($8)
peek
Worker - ($7)
hive - ($1)
Time Spiral Knight - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stinger(1/1a)
  • :psfist: Elite: Knight of the Conclave(5/4) r1
  • :ps_: Scavenger: L1 Vir(2/3)
  • :pschip: Technician: Stinger(1/1)
  • :target: Lookout: Stinger(1/1)

In Play:

  • Hive(0/6) flying, resist 1
  • Stinger(1/1)
  • Stinger(1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

technician is hive, that’s extremely lucky i won’t lie, although undecided on whether i play it or block and wait to rewind

waiting to rewind will basically lose to meta, so some pressure is needed, rewind now becoming a waste of a tech… didn’t expect to have tech 2 up either of this turn or next turn

P1T5


Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Neo Plexus
Young Lightning Dragon
Young Lightning Dragon
Forgotten Fighter
Dark Pact
Fading Argonaut
Time Spiral


WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral


NextHand

Fading Argonaut
Now!
Argonaut
Training Grounds
Battle Suits


Tech 2 card(s)
Get Paid + float - ($10)
Dark Pact, my base to 18, I draw 2 - ($9)
Worker - ($8)
Nullcraft kills SQL.
Grave - ($6)
Vandy kills Vir and sparkshots KotC, you get 1 gold, Grave to midband.
Argo trades with KotC.
Young Lightning Dragon X 2 - ($0)
Spartner trains a YLD.

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Lightning Dragon (4/4A), +
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 3 (3/4)
  • :pschip: Technician: Young Lightning Dragon (3/3)
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/2)
  • Sparring Partner (2/2)
  • Nullcraft (2/1), +

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’m gonna DP anyway to keep my handsize up, but let’s see what I draw.

No Now! for me. Guess I’ll just throw a bunch of stats on the board and see what dwarddd TDs into.

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T5


Tech StartingHand Workers

TECH
Assimilate
Rewind


STARTING HAND
Seer(2/1a)
Nullcraft
Rewind
Battle Suits


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Plasmodium


NextHand

Hive
Time Spiral
Fading Argonaut(2/3a) Fading 2
Knight of the Conclave(5/4) r1


Tech 2 card(s)
Get Paid + scav - ($10)
Max - ($8)
Seer - ($7)
Nullcraft - ($5)
NC and four stingers kill SQL
two new stingers - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stinger(1/1a)
  • :psfist: Elite: L1 Max(3/3)
  • :ps_: Scavenger: Stinger(1/1)
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout: Hive(0/6) flying, resist 1 + 1

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Very lost, should have saved for rewind

P1T6


Tech StartingHand Workers

TECH
Martial Mastery
Reversal


STARTING HAND
Now!
Battle Suits
Training Grounds
Argonaut
Fading Argonaut


WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral
Battle Suits


NextHand

Mind-Parry Monk
Fading Argonaut
Neo Plexus
Forgotten Fighter
Dark Pact


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave to level 5 - ($6)
Grave readily kills Geiger and sparkshots scav, you get 1 gold, Grave to maxband.
Exhaust Grave to throw sword at Hive, paying 2 resist, SQL dies - ($4)
Nullcraft kills Seer, you draw.
Training Grounds - ($3)
Spartner trains Vandy.
Vandy breaks tech 2, your base to 17.
Young Lightning Dragon breaks tech 1, your base to 15.
Heroes’ Hall - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (5/3), +
  • Grave lvl 7 (5/5)
  • Young Lightning Dragon (3/3)
  • Sparring Partner (2/2)
  • Nullcraft (2/1), +
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

dwarddd is clearly setting up for Rewind, so I’ll play buildings rather than units. With Geiger out of commission, there’s not much else I’m worried about.

@dwarddd’s turn!

GG, sorry if you wanted more fun but i have absolutely no way to recover and a busy weekend ahead😅

Very solidly played, took none of my nonsense haha

2 Likes

GG WP! @zango

I was worried you’d go for a TD on the Hive, I remember the last time you beat me with that trick :sweat_smile:

1 Like