CAWS22 Round3: P1 Bryce_The_Rice mono red vs P2 thehug0naut [Balance]/Blood/Demonology

@thehug0naut It begins


Turn 1

Hand: Nautical Dog, Careless Musketeer, Makeshift Rambaster, Pillage, Scorch
Workers: Careless Musketeer

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Nautical Dog ($2)
  4. Summon Jaina Stormborne ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:

Jaina Stormborne (2/3)
Nautical Dog (1/1)

  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Bloodrage Ogre, Bombaster, Bloodburn, Mad Man, Charge

Discard

Pillage, Makeshift Rambaster, Scorch

Think

Sparkshot will be useful against wisps. I may need flame arrow here, but we’ll see.

1 Like

To the death! GLHF @Bryce_The_Rice

P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor → Worker
Ironbark Treant
Playful Panda
Spore Shambler
Young Treant


WORKERS
Forest’s Favor


NextHand

Rampant Growth
Verdant Tree
Merfolk Prospector
Tiger Cub
Rich Earth


Discard

Spore Shambler
Young Treant
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2AAA
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

With no Prospector in hand and him easily able to deliver enough to kill Midori+FF by trading Jaina I’m stuck playing Ironbark and hoping he doesn’t pillage my float.

No! To the pain.


Turn 2

Hand: Bloodrage Ogre, Bombaster, Bloodburn, Mad Man, Charge
Workers: Careless Musketeer, Bloodburn

Techs

Turn 2: Ember Sparks, Crash Bomber


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($3)
  5. Summon Bloodrage Ogre ($1)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Nautical Dog (2/1)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Jaina Stormborne (2/3)
    Bloodrage Ogre (3/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Ember Sparks, Crash Bomber, Makeshift Rambaster, Mad Man, Pillage

Discard

Think

Simple defence here sets me up for a bombastic next turn. I should be able to take strong board control, I think.

3 Likes

At least I’ll get to keep my ears when you’re done with me

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Bloodlust


STARTING HAND
Rich Earth → Worker
Rampant Growth
Verdant Tree
Merfolk Prospector
Tiger Cub


WORKERS
Forest’s Favor
Rich Earth


NextHand

Young Treant
Verdant Tree
Crash Bomber
Bloodlust
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Expensive Tech I - ($4)
Tiger Cub - ($2)
Master Midori - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2AAA
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Master Midori 2/3
  • :pschip: Technician:
  • :target: Lookout: Tiger Cub 2/2 [Resist 1]

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I just want to build board at this point so I can hit him hard with a counterpunch. I think I need to play Midori here just for the extra blocker. Not overly concerned about 2 free levels on Jaina, though I may live to regret it if she hits maxband and starts burning everything.

1 Like
Turn 3

Hand: Ember Sparks, Crash Bomber, Makeshift Rambaster, Mad Man, Pillage
Workers: Careless Musketeer, Bloodburn, Mad Man

Techs

Turn 2: Ember Sparks, Crash Bomber
Turn 3: Hotter Fire, Crash Bomber


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Summon Crash Bomber ($5)
  5. Cast Ember Sparks on Midori, Jaina gains 2 levels, you gain 1 gold ($2)
  6. Cast Pillage, stealing your gold, your base takes 2 ($2)
  7. Jaina and Ogre kill Treant
  8. Dog kills Cub
  9. Midband Jaina ($1)
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Jaina Stormborne lvl 4 (3/3)
    Bloodrage Ogre (3/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 6

Hand

Bombaster, Scorch, Charge

Discard

Pillage, Nautical Dog, Ember Sparks, Hotter Fire, Crash Bomber, Makeshift Rambaster

Think

I think I want to go into fire here, but not if they go blood. Fire into blood is a terrible matchup, so I’m hedging my tech here a little to give me options. I expect that both crash bomber will not die and they will build tech 2 this turn, so I’ll very likely get to respond with some techs before I tech up next turn.

Apologies for the delay, I’ve been absolutely run off my feet these last few days

P2T3


Tech StartingHand Workers

TECH
Soul Stone
Shadow Blade


STARTING HAND
Rampant Growth → Worker
Crash Bomber
Bloodlust
Young Treant
Verdant Tree


WORKERS
Forest’s Favor
Rich Earth
Rampant Growth


NextHand

Merfolk Prospector
Spore Shambler
Playful Panda
Shadow Blade


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk - ($4)
Crash Bomber - ($3)
Bloodlust my Bomber and your Brogre - ($1)
Bomber trades with Bomber, your Tech I and my base each take 1, you draw 1 card
Brogre dies at end of turn

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk Ramhorn 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Jaina spells confirmed, which means my back line and buildings are not in the least bit safe. I can get rid of her with Bloodlust but leaving him Brogre vs no patrol makes for an easy tech break simply by playing Zane. Overall I think this is my best line, I have Drakk to patrol and get me back to 5 cards when he inevitably dies. I’m still at a risk of Tech I breaking so need to bring in spells in that can help me stabilise and counter, Soul Stone and Shadow Blade seem like my best bets there. Worker wise I felt I had to get rid of Rampant Growth, its only useful if I have a board which he’s not let me maintain yet and at least Verdant Tree can function as +3HP for Tech buildings

Turn 4

Hand: Bombaster, Scorch, Charge, Pillage
Workers: Careless Musketeer, Bloodburn, Mad Man

Techs

Turn 2: Ember Sparks, Crash Bomber
Turn 3: Hotter Fire, Crash Bomber
Turn 4: Desperation, Surprise Attack


  1. Reshuffle, Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $8)
  4. Summon Bombaster ($6)
  5. Cast Charge on Bombaster ($4)
  6. Cast Pillage, steal your gold, your base takes 2 ($4)
  7. Jaina kills Drakk, Jaina gains 2 levels, my base takes 1
  8. Cast Scorch on your Tech 1 ($1)
  9. Bombaster destroys your Tech 1, your base takes 2
  10. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 4
  • Units/Heroes:
    Jaina Stormborne lvl 6 (3/2)
    Bombaster (2/2)
  • Base: 19
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 2
  • Deck: 4
  • Discard: 6

Hand

Nautical Dog, Crash Bomber

Discard

Bloodrage Ogre, Desperation, Surprise Attack, Pillage, Charge, Scorch

Think

I just started looking at the turn and realised I could go big, so I did. Bit of a shame about my ogre being out of this cycle, and I’m preventing them from building tech 2 so I really should just make a choice now. But I won’t. I’ll tech spells and delay it one more turn.

P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Playful Panda → Worker
Spore Shambler
Merfolk Prospector
Shadow Blade
Young Treant (Technician)
Ironbark Treant (Young Treant)


WORKERS
Forest’s Favor
Rich Earth
Rampant Growth
Playful Panda


NextHand

Verdant Tree
Soul Stone
Crash Bomber
Tiger Cub
Bloodlust


Discard

Spore Shambler
Shadow Blade
Merfolk Prospector
Shoddy Glider
Crashbarrow


Tech 2 card(s)
Technician Draw
Get Paid + float - Pillage - ($8)
Rebuild Tech I
Young Treant, I draw a card - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Ironbark Treant 1/2AA [Resist 1]

In Play:
*

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well this looks horrible, down to base 13HP, denied Tech II and not even a single patroller for me to Shadow Blade. I’m trying to make it hard for him to trade Jaina as I figure he’ll try to pivot to Zane or Drakk now he’s low hand. One more hand till I cycle, ideally want to be hitting Tech II by then or manage to get rid of Jaina and play Verdant Tree for a big surge, the latter feels much more likely given I have Bloodlust in hand. I felt I had to have a HH so I still have a strong threat even if (or more likely when) he breaks Tech I again. I don’t see a way he can deny me both HH and Tech I. Just a question of speed now. Can I become P1 and get his base broken before he breaks mine. Not feeling great about my chances.

Turn 5

Hand: Nautical Dog, Crash Bomber
Workers: Careless Musketeer, Bloodburn, Mad Man, Nautical Dog

Techs

Turn 2: Ember Sparks, Crash Bomber
Turn 3: Hotter Fire, Crash Bomber
Turn 4: Desperation, Surprise Attack
Turn 5: Bamstamper Lizzo, Moulting Firebird


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Fire ($3)
  5. Summon Crash Bomber ($2)
  6. Maxband Jaina ($1)
  7. Jaina kills Young Treant
  8. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Bombaster (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
  • Units/Heroes:
    Jaina Stormborne lvl 7 (4/3)
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 2
  • Deck: 2
  • Discard: 8

Hand

Makeshift Rambaster, Hotter Fire

Discard

Desperation, Surprise Attack, Charge, Pillage, Scorch, Bamstamper Lizzo, Moulting Firebird, Bloodrage Ogre

Think

They almost certainly have Bloodlust active here (5/6 chance to have it) so Jaina may die. I will spend the 1 gold on the off chance she survives, but I highly doubt she will.
Regardless, it’s time to stack my deck with a bunch of fire stuff and spells in the hopes to absolutely murder my opponent before they can stabilise. I will need cards for that though.

P2T5


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Tiger Cub
Verdant Tree
Crash Bomber
Soul Stone
Bloodlust


WORKERS
Forest’s Favor
Rich Earth
Rampant Growth
Playful Panda


NextHand

Young Treant
Shoddy Glider
Merfolk Prospector
Spore Shambler


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Drakk - ($7)
Vandy - ($5)
Crashbomber - ($4)
Bloodlust Vandy and Bomber - ($2)
Vandy kills Bombaster, takes 2
Crash Bombers trade, your Tech II and my base each take 1, you draw a card
Treant trades with Jaina, Vandy midbands
Verdant Tree - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose 3/3 [Sparkshot]
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I don’t like skipping a worker here but I need to have a patroller at the end of my turn, and keeping my hand size up is decent. If Drakk survives and/or I draw enough Tech II units I still have a shot, but it remains fairly slim.

Edit: fixed vandy HP

Vandy will be on 3/3 after Bloodlust damage.

1 Like
Turn 6

Hand: Makeshift Rambaster, Hotter Fire, Crash Bomber
Workers: Careless Musketeer, Bloodburn, Mad Man, Nautical Dog, Makeshift Rambaster

Techs

Turn 2: Ember Sparks, Crash Bomber
Turn 3: Hotter Fire, Crash Bomber
Turn 4: Desperation, Surprise Attack
Turn 5: Bamstamper Lizzo, Moulting Firebird
Turn 6: Lobber, Bloodlust


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Hire a worker ($8)
  5. Research Hotter Fire ($5)
  6. Summon Crash Bomber ($4)
  7. Summon Drakk Ramhorn ($2)
  8. Discard 0, draw 1, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Crash Bomber (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Drakk Ramhorn (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
  • Units/Heroes:
  • Base: 19
  • Other:
    Hotter Fire

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 2
  • Deck: 11
  • Discard: 0

Hand

Ember Sparks, Pillage

Discard

Think

It’s scary to leave both those heroes alive, but I think I’ll just go all in on pressuring base damage right now. Hopefully they didn’t spend a tech slot on nature reclaims, and my hotter fire can do some real work hitting their base hard.

* Fixed it for you! :joy: :grimacing:

P2T6


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Merfolk Prospector
Shoddy Glider
Spore Shambler
Young Treant


WORKERS
Forest’s Favor
Rich Earth
Rampant Growth
Playful Panda


NextHand

Soul Stone
Shoddy Glider
Crashbarrow
Crashbarrow
Tiger Cub


Discard

Spore Shambler
Merfolk Prospector
Young Treant
Nature Reclaims
Nature Reclaims
Shoddy Glider


Tech 2 card(s)
Get Paid - ($9)
Vandy heals 1HP
Exhaust Verdant Tree, Tech II Blood, builds instantly - ($5)
Shoddy Glider - ($4)
Vandy kills Crash Bomber, takes 2, my base takes 2, now 10
Max Vandy, doom Glider - ($2)
Glider breaks Tech II, your base takes 2, now 17
Master Midori - ($0)
Skip Worker

Float ($0)
Discard 3, draw 5
Glider dies at end of turn


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Master Midori 2/3
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose 4/5 [Sparkshot]
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Without an instant Nature Reclaims my chances here are pretty bad but I’ll go down swinging. Hopefully that Tech break and my patrol keeps Jaina off the board and sets up for a big meta and/or a big Tech II burst. If I get a chance to cycle again I’ll want to be able to get rid of as many Hotter Fire(s) and/or Firehouse(s) as I can, so lets get both Nature Reclaims in.

Unfortunately for you, Vandy cannot target tech 2 (or 3) units with her maxband.

2 Likes

Oops! Good catch, I’ll take another look

@Bryce_The_Rice two questions:

  1. I’m unsure of tournament rules, if I only change how I distribute gold between heroes to get the same effect (e.g. Midband Drakk, don’t max Vandy, don’t summon Midori) do I still need to redraw? I know if I play something else from hand I have to. Nevermind I checked the rules I need to redraw no matter the change :+1:

  2. Your total card count (Board+Workers+Hand+Deck+Discard) dropped from 18 to 14 from P1T5 to P1T6, I assume that was just a typo? I’m balancing options based on the risk of you holding certain cards.

1 Like

Um yeah, sorry about that. Looks like I hit the wrong thing.
I’ll update that.

1 Like

I believe this version is legal. Your Tech II was on 4HP from my Crash Bomber.

Not liking my chances here :sweat_smile:

P2T6


Tech StartingHand Workers

TECH
Gargoyle
Bloodlust


STARTING HAND
Merfolk Prospector
Shoddy Glider
Spore Shambler
Young Treant


WORKERS
Forest’s Favor
Rich Earth
Rampant Growth
Playful Panda


NextHand

Soul Stone
Crashbarrow
Crash Bomber
Shoddy Glider


Discard

Merfolk Prospector
Young Treant
Gargoyle
Bloodlust
Shoddy Glider


Tech 2 card(s)
Get Paid - ($9)
Vandy heals 1HP
Vandy kills Crash Bomber, takes 2, my base takes 2, now 10
Exhaust Verdant Tree, Tech II Blood, builds instantly - ($5)
Shoddy Glider - ($4)
Spore Shambler - ($1)
Rune to Glider - ($0)
Glider breaks Tech II, your base takes 2, now 17

Float ($0)
Discard 2, draw 4
Glider dies at end of turn


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spore Shambler 1/2 [+]
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose 3/2 [Sparkshot]
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well that redo sucks compared to what I thought I could do. Its always these really specific stipulations that I forget. I think this turn gives me the most chance of keeping his Drakk alive and breaking Tech II again next turn, assuming I manage to draw my second glider. If I survive to cycle again I’ll be in full base race mode so I need as much haste and flying as I can muster.

Right you are, I forgot to note that.


Turn 7

Hand: Ember Sparks, Pillage
Workers: Careless Musketeer, Bloodburn, Mad Man, Nautical Dog, Makeshift Rambaster

Techs

Turn 2: Ember Sparks, Crash Bomber
Turn 3: Hotter Fire, Crash Bomber
Turn 4: Desperation, Surprise Attack
Turn 5: Bamstamper Lizzo, Moulting Firebird
Turn 6: Lobber, Bloodlust
Turn 7: Ember Sparks, Lobber


  1. Tech 2 cards
  2. Get paid (+$9, $11)
  3. Rebuild Tech 2 ($11)
  4. Cast Pillage, your base takes 2 ($10)
  5. Build a Tower ($7)
  6. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Drakk Ramhorn (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 17
  • Other:
    Hotter Fire

Economy:

  • Workers: 9
  • Gold: 7
  • Hand: 3
  • Deck: 8
  • Discard: 5

Hand

Crash Bomber, Charge, Scorch

Discard

Lobber, Ember Sparks, Ember Sparks, Pillage, Crash Bomber

Think

I’m actually in a rather unfortunate position here. Not killing drakk is the best thing they could have done, and gating me out of a second hero means I wasted a whole four damage. I don’t actually know if I will win here. They might just run me over before I can squeeze enough damage out. Should’ve teched more jaina spells earlier…

1 Like

P2T7


Tech StartingHand Workers

TECH
Gargoyle
Nature Reclaims


STARTING HAND
Crash Bomber
Crashbarrow
Soul Stone
Shoddy Glider


WORKERS
Forest’s Favor
Rich Earth
Rampant Growth
Playful Panda


NextHand

Ironbark Treant
Tiger Cub
Bloodlust
Shadow Blade


Discard

Merfolk Prospector
Young Treant
Gargoyle
Bloodlust
Shoddy Glider
Shoddy Glider
Crash Bomber
Soul Stone
Gargoyle
Nature Reclaims
Crashbarrow


Tech 2 card(s)
Get Paid - ($9)
Vandy heals 1HP
Midband Drakk - ($6)
Shoddy Glider, trades with Drakk, Vandy maxbands, doom Shambler, my base takes 2, now 6 - ($5)
Crashbarrow, deals 7 to your base, now 10, takes 1 from Tower - ($2)
Vandy + Drakk + Frenzied Doomed Shambler deal 4+2+4 = 10 damage to your base, DESTROYING IT

GG and WP @Bryce_The_Rice I genuinely did not think I would pull that off!

1 Like