Link to all relevant rule changes
Summary:
- No Vandy Resist
- Dark Pact costs 1g
- Battle Suits only for purple stuff
CAWS22 Round 2 Player 1, Turn 1
P1 [Fire]/Demon/Peace aka Burning Legion vs P2 Mono Purple
Starting Hand
Makeshift Rambaster
Bloodburn
Nautical Dog
Mad Man
Bombaster
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Main:
- Jaina (2)
- Nautical Dog (1)
- Worker (0)
Workers
Bloodburn
- Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Nautical Dog (1/1a)
- Elite:
- Scavenger: Jaina (2/3 lvl 1)
- Technician:
- Lookout:
In Play:
- nurfin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Bloodrage Ogre
Scorch
Charge
Careless Musketeer
Pillage
End of Turn Discard
My Thoughts
Similar deal to the last game? Get ahead of Present and Tech3 and I’m fine? Think so