@Bryce_The_Rice friendly reminder that action is to you. I know you announced to reply more slowly this week, but still a reply every now and then really would be appreciated, especially as the other games are coming to a close.
Temporal Research
Sparring Partner
Battle Suits
Temporal Distortion
Tinkerer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twin, other Twin arrives - ($2)
Vandy and Mox trade with Taxman, you draw, levels fizzle.
Grave - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Grave lvl 1 (2/3A)
Elite:
Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
Lookout:
In Play:
Hardened Mox (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Looks like a setup for either Kidnapping or sharks.
Pillage, Gunpoint Taxman, Flame Arrow, Hotter Fire
Discard
Think
That maybe wasn’t the scariest turn I could do, but it’s not bad. They can only get levels with Geiger which isn’t too awful, and I’m ahead on tech, and they probably can’t break my tech 2. Bit of a shame to redraw the flame arrow so soon here, but I can live without it.
STARTING HAND
Temporal Research
Tinkerer
Battle Suits
Sparring Partner
Temporal Distortion
WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Temporal Research
NextHand
Training Grounds
Tinkerer
Nullcraft
Neo Plexus
Fading Argonaut
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Sparring Partner - ($2)
Geiger - ($0)
Mox and a Twin trade with Jaina, Geiger to midband.
Remaining Twin hits your tech 2 to 2.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Geiger lvl 3 (2/4A)
Elite:
Scavenger:
Technician: Sparring Partner (2/2)
Lookout:
In Play:
Hardened Mox (1/1)
Rambasa Twin (3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Ok, now it looks like a setup for a Bloodlusted Firebird.
Playing Drakk may prove to be a mistake here, but I can’t really let them have free run of my board. And drawing bloodlust makes it rough. Oh well. Let the base damage begin, I suppose.
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Training Grounds - ($7)
Geiger and Mox kill Taxman.
Twin kills Drakk, you draw, my base to 18, Geiger maxbands and flickers Twin, other Twin returns.
Spartner breaks tech 2, your base to 18.
Ready Spartner, train a Twin - ($5)
Vandy - ($3)
Heroes’ Hall - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Rambasa Twin (4/3A), +
Elite: Rambasa Twin (4/2)
Scavenger:
Technician:
Lookout:
In Play:
Geiger lvl 5 (4/4)
Vandy lvl 1 (3/3)
Hardened Mox (1/1)
Sparring Partner (2/2)
Training Grounds (4)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
Hotter Fire is a pain, but I can kill it before Firebirds shows up. Patrolling the Twins to make life hard for Zane.
Tech 0 card(s)
Get Paid + float - ($11)
Buff Twin trades with Jaina, Vandy to midband.
Battle Suits - ($9)
Mox kills Crash Bomber, my base to 16.
Exhaust Training Grounds to maxband Vandy, dooms Spartner.
Spartner hits your base to 14.
Ready Spartner 3 times to train Geiger, Vandy, and remaining Twin - ($3)
Geiger (5), Vandy (6) and Twin (4) hit your base for lethal.