CAWS22 Round2: P1 Bryce_The_Rice mono red vs P2 Dreamfire [Present]/Demonology/Discipline

@Dreamfire
My responses will be slow this week.


Turn 1

Hand: Charge, Bloodburn, Careless Musketeer, Scorch, Bloodrage Ogre
Workers: Bloodburn

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Bloodrage Ogre ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Bloodrage Ogre (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Mad Man, Bombaster, Makeshift Rambaster, Nautical Dog, Pillage

Discard

Scorch, Careless Musketeer, Charge

Think

Standard start here, looks like I’ll need to be aggressive to make sure no heroes feel safe, but also prevent tech 2. Could be rough.

1 Like

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Battle Suits
Plasmodium
Fading Argonaut
Nullcraft
Neo Plexus


WORKERS
Plasmodium


NextHand

Tinkerer
Hardened Mox
Time Spiral
Temporal Research
Forgotten Fighter


Discard

Nullcraft
Battle Suits
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s try early Vandy and see what options it opens up.

@Bryce_The_Rice’s turn!

Turn 2

Hand: Mad Man, Bombaster, Makeshift Rambaster, Nautical Dog, Pillage
Workers: Bloodburn, Bombaster

Techs

Turn 2: Gunpoint Taxman, Flame Arrow


  1. Tech 2 cards
  2. Get paid (+$5, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($4)
  5. Summon Nautical Dog ($3)
  6. Summon Mad Man ($2)
  7. Ogre and Mad Man kill Fading Argonaut
  8. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Nautical Dog (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • ‎Units/Heroes:
  • ‎Base: 20
  • ‎Other:

Economy:

  • Workers: 6
  • ‎Gold: 2
  • ‎Hand: 4
  • ‎Deck: 5
  • ‎Discard: 0

Hand

Mad Man, Makeshift Rambaster, Gunpoint Taxman, Pillage

Discard

Think

Good patrol to force out my ogre. However, purple starter can’t pressure me. Flame arrow for Vandy and Taxman for nullcraft, let’s get aggressive.

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research
Tinkerer


WORKERS
Plasmodium
Time Spiral


NextHand

Nullcraft
Rambasa Twin
Neo Plexus
Forgotten Fighter
Fading Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Hardened Mox - ($0)
Vandy kills Dog.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Could lose Vandy to basically any haste, but they won’t survive, and I’ll still be up on handsize.

@Bryce_The_Rice’s turn!

@Bryce_The_Rice friendly reminder that action is to you. I know you announced to reply more slowly this week, but still a reply every now and then really would be appreciated, especially as the other games are coming to a close.

Yeah I know, I’ve been on camp all week.


Turn 3

Hand: Mad Man, Makeshift Rambaster, Gunpoint Taxman, Pillage
Workers: Bloodburn, Bombaster, Mad Man

Techs

Turn 2: Gunpoint Taxman, Flame Arrow
Turn 3: Crash Bomber, Bloodlust


  1. Tech 2 cards
  2. Get paid (+$6, $8)
  3. Hire a worker ($7)
  4. Summon Gunpoint Taxman ($5)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Gunpoint Taxman (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 5
  • Hand: 4
  • Deck: 1
  • Discard: 5

Hand

Flame Arrow, Scorch, Bloodrage Ogre, Charge

Discard

Pillage, Makeshift Rambaster, Nautical Dog, Bloodlust, Crash Bomber

Think

I’ll sit and wait. No need to get aggressive with zane here when I have flame arrow in the wings. Their board is not scary yet.

P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Training Grounds


STARTING HAND
Neo Plexus
Fading Argonaut
Forgotten Fighter
Nullcraft
Rambasa Twin


WORKERS
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Temporal Research
Sparring Partner
Battle Suits
Temporal Distortion
Tinkerer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twin, other Twin arrives - ($2)
Vandy and Mox trade with Taxman, you draw, levels fizzle.
Grave - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Looks like a setup for either Kidnapping or sharks.

@Bryce_The_Rice’s turn!

Turn 4

Hand: Flame Arrow, Scorch, Bloodrage Ogre, Charge, Careless Muksteer
Workers: Bloodburn, Bombaster, Mad Man, Careless Musketeer

Techs

Turn 2: Gunpoint Taxman, Flame Arrow
Turn 3: Crash Bomber, Bloodlust
Turn 4: Hotter Fire, Moulting Firebird


  1. Tech 2 cards
  2. Get paid (+$7, $12)
  3. Hire a worker ($11)
  4. Build Tech 2 Fire ($7)
  5. Summon Bloodrage Ogre ($5)
  6. Summon Jaina Stormborne ($3)
  7. Cast Charge on Ogre ($1)
  8. Ogre kills Grave, Jaina gains 2 levels
  9. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Jaina Stormborne lvl 3 (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 8
  • Discard: 0

Hand

Pillage, Gunpoint Taxman, Flame Arrow, Hotter Fire

Discard

Think

That maybe wasn’t the scariest turn I could do, but it’s not bad. They can only get levels with Geiger which isn’t too awful, and I’m ahead on tech, and they probably can’t break my tech 2. Bit of a shame to redraw the flame arrow so soon here, but I can live without it.

P2T4


Tech StartingHand Workers

TECH
Versatile Style
Martial Mastery


STARTING HAND
Temporal Research
Tinkerer
Battle Suits
Sparring Partner
Temporal Distortion


WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Temporal Research


NextHand

Training Grounds
Tinkerer
Nullcraft
Neo Plexus
Fading Argonaut


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Sparring Partner - ($2)
Geiger - ($0)
Mox and a Twin trade with Jaina, Geiger to midband.
Remaining Twin hits your tech 2 to 2.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)
  • Rambasa Twin (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ok, now it looks like a setup for a Bloodlusted Firebird.

@Bryce_The_Rice’s turn!

Turn 5

Hand: Pillage, Gunpoint Taxman, Flame Arrow, Hotter Fire
Workers: Bloodburn, Bombaster, Mad Man, Careless Musketeer, Flame Arrow

Techs

Turn 2: Gunpoint Taxman, Flame Arrow
Turn 3: Crash Bomber, Bloodlust
Turn 4: Hotter Fire, Moulting Firebird
Turn 5: Bamstamper Lizzo, Surprise Attack


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Hire a worker ($8)
  4. Research Hotter Fire ($5)
  5. Summon Gunpoint Taxman ($3)
  6. Summon Drakk Ramhorn ($1)
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Gunpoint Taxman (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Drakk Ramhorn (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 2
  • Units/Heroes:
  • Base: 20
  • Other:
    Hotter Fire

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 5
  • Discard: 3

Hand

Crash Bomber, Bloodlust, Makeshift Rambaster

Discard

Pillage, Surprise Attack, Bamstamper Lizzo

Think

Playing Drakk may prove to be a mistake here, but I can’t really let them have free run of my board. And drawing bloodlust makes it rough. Oh well. Let the base damage begin, I suppose.

P2T5


Tech StartingHand Workers

TECH
Now!
Mind-Parry Monk


STARTING HAND
Neo Plexus
Training Grounds
Fading Argonaut
Nullcraft
Tinkerer


WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Temporal Research
Tinkerer


NextHand

Temporal Distortion
Battle Suits
Mind-Parry Monk
Martial Mastery
Versatile Style


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Training Grounds - ($7)
Geiger and Mox kill Taxman.
Twin kills Drakk, you draw, my base to 18, Geiger maxbands and flickers Twin, other Twin returns.
Spartner breaks tech 2, your base to 18.
Ready Spartner, train a Twin - ($5)
Vandy - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (4/3A), +
  • :psfist: Elite: Rambasa Twin (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (4/4)
  • Vandy lvl 1 (3/3)
  • Hardened Mox (1/1)
  • Sparring Partner (2/2)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Hotter Fire is a pain, but I can kill it before Firebirds shows up. Patrolling the Twins to make life hard for Zane.

@Bryce_The_Rice’s turn!

Turn 6

Hand: Crash Bomber, Bloodlust, Makeshift Rambaster, Charge
Workers: Bloodburn, Bombaster, Mad Man, Careless Musketeer, Flame Arrow

Techs

Turn 2: Gunpoint Taxman, Flame Arrow
Turn 3: Crash Bomber, Bloodlust
Turn 4: Hotter Fire, Moulting Firebird
Turn 5: Bamstamper Lizzo, Surprise Attack
Turn 6: Ember Sparks, Crash Bomber


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Rebuild Tech 2 ($10)
  5. Summon Crash Bomber ($9)
  6. Summon Jaina Stormborne ($7)
  7. Build a Tower ($4)
  8. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Jaina Stormborne (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 4
  • Hand: 5
  • Deck: 8
  • Discard: 0

Hand

Scorch, Bloodrage Ogre, Nautical Dog, Moulting Firebird, Charge

Discard

Think

Wow, that was a pretty slick move. I’m actually in real trouble now. Red does not have good defence.

GG WP! @Bryce_The_Rice @zango

P2T6


StartingHand Workers

STARTING HAND
Battle Suits
Temporal Distortion
Versatile Style
Martial Mastery
Mind-Parry Monk


WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Temporal Research
Tinkerer


NextHand

Neo Plexus
Fading Argonaut
Now!
Nullcraft
Versatile Style


Tech 0 card(s)
Get Paid + float - ($11)
Buff Twin trades with Jaina, Vandy to midband.
Battle Suits - ($9)
Mox kills Crash Bomber, my base to 16.
Exhaust Training Grounds to maxband Vandy, dooms Spartner.
Spartner hits your base to 14.
Ready Spartner 3 times to train Geiger, Vandy, and remaining Twin - ($3)
Geiger (5), Vandy (6) and Twin (4) hit your base for lethal.

Float ($3)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (5/4), +
  • Vandy lvl 5 (6/5), +
  • Hardened Mox (2/1)
  • Rambasa Twin (4/2), +
  • Sparring Partner (4/3), doomed
  • Training Grounds (4)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Always check for lethal.

4 Likes