CAWS22 Round1: P1 thehug0naut [Balance]/Blood/Demonology vs P2 flagrantangles mono-Blue

Relevant Changes
Vandy Remove resist 1 at midband
Dark Pact Increase cost to 1

Have at ye @flagrantangles!

P1T1


StartingHand Workers

STARTING HAND

Playful Panda
Forest’s Favor
Young Treant
Ironbark Treant → Worker
Tiger Cub


WORKERS

Ironbark Treant


NextHand

Rich Earth
Verdant Tree
Rampant Growth
Spore Shambler
Merfolk Prospector


Discard

Tiger Cub
Forest’s Favor
Young Treant


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda and Wisp - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Ironbark vs Blue always ends poorly so let’s play multiple bodies and punt on hero choice for a turn

@flagrantangles’s turn!

Just in case, it’s mono-Blue.

1 Like

P2T1


Starting Hand Workers

STARTING HAND
Porkhand Magistrate
Traffic Director
Building Inspector
Arrest
Spectral Aven


WORKERS
Porkhand Magistrate


Next Hand

Bluecoat Musketeer
Jail
Reputable Newsman
Lawful Search


Discard

Arrest
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s see if I remember how to play worth a damn. I think we want to make ourselves a less appealing target to Rampant Growth. I think we generally want to avoid having illusions due to the Spore Shambler, I think we want to make building Tech I more expensive in order to lessen options, though we have gone down on cards to do it, which is why I summoned Onimaru and plan on teching in Boot Camp.

@thehug0naut’s turn!

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Dark Pact


STARTING HAND
Verdant Tree
Rich Earth
Rampant Growth
Merfolk Prospector
Spore Shambler


WORKERS
Ironbark Treant
Verdant Tree


NextHand

Forest’s Favor
Shadow Blade
Merfolk Prospector
Young Treant


Tech 2 card(s)
Get Paid + float - ($6)
Rich Earth - ($3)
Worker
Spore Shambler, arrives with runes - ($0)
Panda kills Traffic Director, takes 1

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spore Shambler 3/3 [++]
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Playful Panda 2/1
  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

The twin threats of Oni and Manufactured Porky make playing a hero this turn very tricky. This Rich Earth line seems better from a board and economy standpoint even if I’m down a card and lacking Tech I. Teching Vandy spells gives me optionality in case I don’t have a good line using Drakk’s abilities to trade my board into his. I’d prefer not to go all in on Bloodlust even though it seems stupidly good as Green and vs Blue.

@flagrantangles’s turn!

P2T2


Tech Starting Hand Workers

TECH
Tax Collector
Scribe


STARTING HAND
Reputable Newsman
Bluecoat Musketeer
Lawful Search
Jail
Manufactured Truth


WORKERS
Porkhand Magistrate
Jail


Next Hand

Traffic Director
Manufactured Truth
Scribe
Spectral Aven
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru trades with the Spore Shambler.
Build Tech I - ($4)
Summon Bigby Hayes. - ($2)
Bigby performs a Lawful Search of your hand and draws a card. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby Hayes (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Nevermind on those Boot Camps. I think we sacrifice Onimaru to not allow the Spore Shambler to get out of control and pivot to Bigby so we’ve got a body. Let’s see Forest’s Favor and Shadow Blade can make quick work of my patrol so I think we just keep the Building Inspector in the Elite Position and let Hugh trade the Panda for it or spend Shadowblade on it. I think I’m fine with that, despite losing a card. For a moment I was worried that Shadow Blade cost 2 and he could do both, but I confirmed that it costs 3 and he cannot so that’s solid.

@thehug0naut’s turn!

P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Shadow Blade
Merfolk Prospector
Forest’s Favor
Young Treant


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor


NextHand

Rampant Growth
Tiger Cub
Crash Bomber
Crash Bomber
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker
Panda trades with Building Inspector
Vandy - ($4)
Expensive Tech I - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy Anadrose 2/3A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I could play midband Drakk and clear his board but it makes much more sense to get Tech I and HH up and running

@flagrantangles’s turn!

P2T3


Tech Starting Hand Workers

TECH
Eyes of the Chancellor
Free Speech


STARTING HAND
Spectral Aven
Bluecoat Musketeer
Scribe
Traffic Director
Manufactured Truth
Arrest


WORKERS
Porkhand Magistrate
Jail
Traffic Director


Next Hand

Lawful Search
Reputable Newsman
Spectral Aven
Arrest
Tax Collector


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Scribe and draw a card. - ($5)
Hire a Bluecoat Musketeer. - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2A
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby Hayes (1) 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I haven’t the foggiest fucking clue what to do from here. I suppose I’m concerned about Metamorphosis? Do we go for Truth so we can have Eyes of the Chancellor? Well, that’s the impulse that makes the most sense to me so I suppose we aim for that. I wonder what spectacular surprise I’m in for since I typically lose games in the next two or so turns.

@thehug0naut’s turn!

P1T4


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Rampant Growth
Dark Pact
Tiger Cub
Crash Bomber
Crash Bomber


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Rampant Growth


NextHand

Spore Shambler
Playful Panda
Young Treant
Merfolk Prospector
Shadow Blade


Discard

Dark Pact
Crash Bomber
Crash Bomber
Tiger Cub
Dark Pact
Metamorphosis


Tech 2 card(s)
Get Paid - ($7)
Worker
Drakk + Midband - ($2)
Frenzied Wisp strips armour off Musketeer, dies
Vandy kills Musketeer, takes 2, Sparkshot deals 1 to Scribe
Midband Vandy - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Drakk Ramhorn 2/3A [My units have Frenzy]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose 3/4 [Sparkshot]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Blue doesn’t have many answers for heroes and spells outside of Quince, so I want to leave him stranded on Bigby and keep Vandy alive to bully

@flagrantangles’s turn!

P2T4


Tech Starting Hand Workers

TECH
Reteller of Truths
Spectral Roc


STARTING HAND
Tax Collector
Lawful Search
Reputable Newsman
Spectral Aven
Arrest
Free Speech


WORKERS
Porkhand Magistrate
Jail
Traffic Director
Arrest


Next Hand

Building Inspector
Spectral Roc
Eyes of the Chancellor
Manufactured Truth
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II - Truth. - ($3)
Bigby performs a Lawful Search of your hand and draws a card. - ($2)
Hire a Reputable Newsman who blocks spells and upgrades that cost 3. - ($0)

Float ($0)
Stash 1, Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman 0/3 [3]
  • :pschip: Technician: Scribe 1/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Time to play by impulse and lose pitifully.

@thehug0naut’s turn!

P1T5


Tech StartingHand Workers

TECH
Gargoyle
Kidnapping


STARTING HAND
Merfolk Prospector
Spore Shambler
Shadow Blade
Playful Panda → Worker
Young Treant


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Rampant Growth
Playful Panda


NextHand

Young Treant
Metamorphosis
Dark Pact
Crash Bomber


Tech 2 card(s)
Get Paid - ($8)
Worker
Maxband Drakk - ($6)
Merfolk Prospector, gains Haste from Drakk - ($5)
Maxband Vandy, doom Prospector and Scribe - ($3)
Frenzied hasted doomed Prospector trades with Bigby, levels whiff
Vandy kills Newsman, takes 1, Sparkshot deals 1 to Scribe, you gain 1 gold
Shadow Blade kills Scribe, you discard 3/5 then draw a card - ($0)
Drakk deals 3 to Tower, takes 1

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose 4/4 [Sparkshot]
  • L6 Drakk Ramhorn 3/3 [My units have Frenzy 1]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Set up for Metamorphosis and/or Drakk haste shenanigans. Fairly concerned that Free Speech is coming though and that will neuter me a fair bit. Felt continued pressure was better than slow playing and Teching up though

@flagrantangles’s turn!

Edit: Fixed order of events for Shadow Blade. Thought I had free choice of order of discard and draw but apparently not.

P2T5


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Liberty Gryphon


STARTING HAND
Free Speech
Manufactured Truth
Eyes of the Chancellor
Building Inspector
Spectral Roc
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Jail
Traffic Director
Arrest
Bluecoat Musketeer


Next Hand

Tax Collector
Lawful Search
Reteller of Truths


Discard

Macciatus, The Whisperer
Liberty Gryphon
Eyes of the Chancellor
Reputable Newsman
Scribe
Free Speech
Manufactured Truth


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Hire a Building Inspector. - ($8)
Hire a Spectral Roc. - ($4)
Summon Sirus Quince and his Mirror Illusion. - ($2)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Quince (1) 1/3
  • Spectral Roc 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Here’s to hoping Free Speech is a good choice this time since losing Eyes of the Chancellor hurts. I think we have to go for Tech III and hope we can win on the backs of Liberty Gryphons.

@thehug0naut’s turn!

P1T6


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Metamorphosis
Crash Bomber
Dark Pact
Young Treant
Tiger Cub


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Rampant Growth
Playful Panda


NextHand

Gargoyle
Shadow Blade
Kidnapping
Merfolk Prospector


Discard

Metamorphosis
Dark Pact
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($9)
Young Treant, I draw a card - ($7)
Tiger Cub - ($5)
Crash Bomber - ($4)
Vandy kills Mirror Illusion, takes 1
Drakk kills Building Inspector, takes 2
Tech II Blood - ($0)
Skip Worker

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub 2/2
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose 4/3 [Sparkshot]
  • L6 Drakk Ramhorn 3/1 [My units have Frenzy 1]
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I am a little rusty, but this I’ve felt like I’ve been drawing either the right thing at the wrong moment or the wrong thing entirely all game. That Free Speech timing was absolutely perfect. Best I can do is Tech up and fill my board with bodies. Realising now that I don’t have a good answer in deck for Roc so will need to add one.

@flagrantangles’s turn!

Edit: Fixed base HP

P2T6


Tech Starting Hand Workers

TECH
Free Speech
Liberty Gryphon


STARTING HAND
Lawful Search
Reteller of Truths
Tax Collector
Spectral Aven
Free Speech


WORKERS
Porkhand Magistrate
Jail
Traffic Director
Arrest
Bluecoat Musketeer


Next Hand

Macciatus, The Whisperer
Liberty Gryphon
Free Speech


Discard

Lawful Search
Free Speech
Spectral Aven


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Quince performs a Lawful Search of your hand and draws a card. - ($10)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($8)
Hire a Tax Collector. - ($6)
Hire a Reteller of Truths. - ($4)
Spectral Roc kills Vandy; Quince midbands.
Quince creates 2 mirror illusions. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 1 0/1
  • :pschip: Technician: Reteller of Truths 3/3
  • :target: Lookout: Mirror Illusion 2 0/1

In Play:

  • Quince (3) 1/4
  • Spectral Roc 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmmmmm, things are escalating and I’m worried about not Building Tech III here, but I think I need to make sure I have a board. Fingers crossed.

@thehug0naut’s turn!

*Edited to remove a building I didn’t end up building.

P1T7


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Gargoyle
Kidnapping
Shadow Blade
Merfolk Prospector


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Rampant Growth
Playful Panda


NextHand

Crash Bomber
Crash Bomber
Spore Shambler
Dark Pact


Tech 2 card(s)
Get Paid - ($9)
Drakk suicides into Tax Collector, deals 2 damage after Armour, Quince to maxband
Crash Bomber trades with Tax Collector, targets and pops Scavenger Mirror on death, you gain 1 gold
Cub kills Lookout Mirror, takes 1
Master Midori - ($7)
Gargoyle - ($4)
Activate Gargoyle - ($3)
Merfolk Prospector - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician: Gargoyle 3/2 [Flying]
  • :target: Lookout:

In Play:

  • L1 Master Midori 2/3
  • Tiger Cub 2/1
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

The most dangerous things he had were those pesky Mirrors as they multiply his board massively. I just need to keep popping them until I get a chance to hit back and hopefully kill Quince. Gargoyle should block Roc unless he gets Injunctioned out the way.

@flagrantangles’s turn!

P2T7


Starting Hand Workers

STARTING HAND
Macciatus, The Whisperer
Free Speech
Liberty Gryphon


WORKERS
Porkhand Magistrate
Jail
Traffic Director
Arrest
Bluecoat Musketeer


Next Hand

Liberty Gryphon
Eyes of the Chancellor
Manufactured Truth


Discard

Lawful Search
Free Speech
Spectral Aven
Tax Collector
Free Speech


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Spectral Roc kills the Gargoyle.
Build Tech III. - ($6)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($4)
Hire Macciatus, The Whisperer. - ($2)
Summon Bigby Hayes. - ($0)

Float ($0)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby Hayes (1) 2/3
  • :pschip: Technician: Macciatus, The Whisperer 3/3
  • :target: Lookout:

In Play:

  • Quince (5) 1/5
  • Spectral Roc 5/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Macciatus helps shore things up but I’m genuinely worried that we’re about to biff it hard.

@thehug0naut’s turn!

P1T8


Tech StartingHand Workers

TECH
Gargoyle
Moment’s Peace


STARTING HAND
Spore Shambler
Crash Bomber
Dark Pact
Crash Bomber
Shoddy Glider


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Rampant Growth
Playful Panda


NextHand

Shoddy Glider
Crashbarrow
Kidnapping
Metamorphosis
Crashbarrow


Discard

Gargoyle
Shoddy Glider
Tiger Cub
Merfolk Prospector
Dark Pact
Crash Bomber
Crash Bomber
Gargoyle
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($11)
Technician Draw
Shoddy Glider - ($10)
Glider trades with Macciatus, you draw a card
Spore Shambler, arrives with runes - ($7)
Shambler pops reteller, returns to hand - ($6)
Shambler gives rune to Tiger Cub - ($5)
Tiger Cub trades with Bigby, Midori to level 3, you gain 1 gold
Maxbandori - ($0)
Midori and Prospector break Tech III, each take 1, Prospector dies, your base to 18
Skip Worker

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler 0/1
  • :pschip: Technician: Young Treant 0/2 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/4
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I do not like giving back a card but I have to play this exact turn or I pretty much die to Gryphons. I skipped worker again to give myself the best possible draw into Blood units, assuming he’s retained a Free Speech for next turn. A second Gargoyle to block Roc and Moment’s Peace incase I ever get a chance to cast, it’s saved me so many times before

@flagrantangles’s turn!

P2T8


Starting Hand Workers

STARTING HAND
Liberty Gryphon
Eyes of the Chancellor
Manufactured Truth
Scribe
Building Inspector


WORKERS
Porkhand Magistrate
Jail
Traffic Director
Arrest
Bluecoat Musketeer
Manufactured Truth


Next Hand

Reputable Newsman
Free Speech
Liberty Gryphon


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Research Eyes of the Chancellor. - ($8)
Rebuild Tech III.
Hire a Scribe and draw a card. - ($6)
Hire a Reteller of Truths. - ($4)
Worker. - ($3)
Hire a Building Inspector. - ($2)
Quince creates a Mirror Illusion. - ($0)
Quince hits the Young Treant for 1 damage.
Spectral Roc attacks your Tech II and deals 4 damage to it.
Eyes of the Chancellor exhausts to make the Spectral Roc invisible.

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Reteller of Truths 3/3
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Eyes of the Chancellor
  • Quince (5) 1/5
  • Spectral Roc 4/2 - Invisible

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Fuck, BIFFED. I wish Eyes of the Chancellor could also makes heroes invisible. If they could, I could have destroyed that Tech II.

@thehug0naut’s turn!

I’ve never been so pro censorship :sweat_smile: or religious :pray:

P1T9


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Crashbarrow
Metamorphosis
Shoddy Glider
Crashbarrow
Kidnapping


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Rampant Growth
Playful Panda
Metamorphosis


NextHand

Shadow Blade
Dark Pact
Moment’s Peace
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Shoddy Glider - ($8)
Midori and Glider break Tech III, each take 1, Glider dies, your base to 16
Crashbarrow, trades with Scribe and Inspector, you gain 1 gold - ($5)
Worker Metamorphosis
Tech III - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler 0/1
  • :pschip: Technician: Young Treant 0/1 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/3
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I can’t find a way to eliminate Tech III and either Quince or Tech II so I had to opt for break Tech III, leave him on 3 cards and pray he doesn’t have Free Speech. Cursing myself for hitting Tower instead of Tech II otherwise I’d have a bit more breathing space. I think getting Tech III up is wise as PGC gives me another way to get my Blood units onto the board, unfortunately it leaves him a Mirror for shenanigans. Hopefully I survive another turn :grimacing:

@flagrantangles’s turn!

P2T9


Starting Hand Workers

STARTING HAND
Reputable Newsman
Liberty Gryphon
Free Speech


WORKERS
Porkhand Magistrate
Jail
Traffic Director
Arrest
Bluecoat Musketeer
Manufactured Truth


Next Hand

Free Speech
Tax Collector
Spectral Aven
Liberty Gryphon


Discard

Scribe
Building Inspector
Free Speech
Reputable Newsman


Tech 0 card(s)
Get Paid - ($11)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells (and at such a convenient time!). - ($9)
Quince creates another Mirror Illusion. - ($7)
Quince transforms the original Mirror Illusion into a copy of the Spectral Roc. - ($5)
Summon Bigby Hayes. - ($3)
Mirror Roc kills Midori; Bigby midbands.
Spectral Roc damages your Tech III.
Eyes of the Chancellor exhausts to make the Reteller of Truths invisible.
Reteller of Truths destroys your Tech III.
Rebuild Tech III.

Float ($3)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby (3) 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • Quince (5) 1/5
  • Spectral Roc 4/2
  • Mirror Illusion 0/1
  • Reteller of Truths 3/3 - Invisible

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

Fuck, BIFFED. I wish Eyes of the Chancellor could also makes heroes invisible. If they could, I could have destroyed that Tech II.

@thehug0naut’s turn!

shouldn’t this cost 2?

2 Likes