Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P1T1
StartingHand Workers
STARTING HAND
Tinkerer
Fading Argonaut
Battle Suits
Time Spiral
Nullcraft
WORKERS
Time Spiral
NextHand
Plasmodium
Temporal Research
Forgotten Fighter
Hardened Mox
Neo Plexus
Discard
Battle Suits
Nullcraft
Tinkerer
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
max + 1lvl - ($0)
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: L2 Max(2/3a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 5
Thoughts
argh no mox, in all my purple vs red games I’ve never settled on whether tempting pillage is better than hero + 1lvl … anyway, game plan is bog standard purple vs red = beefier stuff
Bloodrage Ogre, Pillage, Bloodburn, Mad Man, Nautical Dog
Discard
Charge, Scorch, Makeshift Rambaster
Think
A bombaster in elite is an unattractive target for max; either they trade and a gold is wasted, or midband leaves him very low, or maxband is wasted. Or, of course, they sit passively and build up, but that suits red just fine.
neo sql, max technician → madman + zane + scorch is probably the worst that could come, not too bad anyway
neo sql, max kill → midband zane + madman
neo elite, max kill → scorch, madman, any hero
techs - they might be rich going into turn 3 so i’m a little scared of kidnapping, which would put me off argonauts, but also surprise attack which makes me want them… while bombaster doesn’t trade well with neo, they could do that, plonk a hero in sql, and save money so i’m not confident about a stewie
i think argonauts, and put it in lookout if drakk seems incoming. with my slightly bloated deck i don’t want to risk a bad draw such as T4 stewie with no targets so playing it safe (boring? predictable?) seems the right idea
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P1T3
Tech StartingHand Workers
TECH
Immortal
Immortal
STARTING HAND
Argonaut
Nullcraft
Temporal Research
Fading Argonaut
Forgotten Fighter
WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
NextHand
Hardened Mox
Argonaut
Tinkerer
Battle Suits
Discard
Fading Argonaut
Temporal Research
Immortal
Immortal
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft - ($3)
Max hits brogre, sparkshots nautical dog
Nullcraft kills brogre
Argonaut - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Neo Plexus(2/2a)
Elite:
Scavenger:
Technician:
Lookout: Argonaut(3/4) +r1
In Play:
L3 Max(2/1)
Nullcraft(1/1) flying, no buff/debuff
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
he’s rich, i think I’ll put argo lookout for potential kidnapping
they’ve also only drawn 4, obviously with red they are happy to sink some gold into a hero but i still think it might be better not to trade in neo in order to leave them low if they want to play two cards again…
with them being rich and down on cards i don’t see lobbers being likely, taxman would be fine, it’s sharks and kidnapping and starter cards i need to watch for; it’s annoying that I’d really like a scavenger gold - and I’m not sure they’d benefit by pillaging it here - but i think the resist 1 with zane and drakk lurking is worth it
techs aren’t stressful, can wait to potentially put in less reliable stuff (origin story, Max stuff if he dies this turn, chronofixer perhaps) next turn since reshuffle is timed well, so we go with the sure techs now
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P1T4
Tech StartingHand Workers
TECH
Now!
Vortoss Emblem
STARTING HAND
Argonaut
Hardened Mox
Tinkerer
Battle Suits
WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Hardened Mox
NextHand
Nullcraft(1/1) flying, no buff/debuff
Immortal
Temporal Research
Now!
Argonaut
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 present - ($2)
Nullcraft trades madman, you draw
Argonaut kills sql takes 3
Maxband Max, flicker argonaut - ($0)
Max and neo destroy tech 2, base to 18
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Argonaut(3/4) +r1
In Play:
L5 Max(3/3)
Neo Plexus(2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
ok, so still scared of his first techs being kidnapping/sharks, now have crashbarrows to think of too, as soon as i play an immortal kidnapping is the main threat - had i gone hype/tric i could maybe chain tech breaks but as it is I’ll have to face the Blood at some point
Desperation, Crashbarrow, Scorch, Makeshift Rambaster, Bombaster, Mad Man
Think
I think I’m still in an ok spot here. Kidnapping has come up at just the right time to steal a hyperion. And if no hyperion, then my tech 2 is probably still alive, so it’s crashbarrow time. I might need to stack more spells in my deck though.
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Immortal - ($1)
Now! - ($0)
Immortals kills SQL
Max trades with Jaina
Neo trades with Brogre, you draw
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Argonaut(3/4a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Immortal(5/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
I think this is about maximum defence here, attacking with the immortal lets me get much better trades with the others and if they have kidnapping they either leave me Argonaut alive or take the immortal and kill him, second option being what they’d do if immortal was patrolling anyway. most of the worst cases for next turn revolve around kidnapping, as I doubt they teched T1 crash crashbarrow. any two of their tech 2s on their own is kinda fine as I can probably bounce back
Crashbarrow, Shoddy Glider, Kidnapping, Desperation, Pillage, Bloodlust, Land Octopus
Think
I’m going for a risky double tech break here, but it will severely slow them down. And maybe I’ll even get lucky and they didn’t draw nullcraft or battlesuits this turn and I get to keep my tech 2. I’m not hopeful about that, but a man can dream.
Hmm, the double tech break may have been too ambitious. That’s a scary board. Still, I can force them to spend gold on vir to kill my tech 2 again. They will, but it costs them. And perhaps that will leave an opening for Zane…
Tech 0 card(s)
Get Paid + float - ($11)
commit to no cards teched, peek with Vir
Argo kills sql
Vir trades dog
prynn - ($9)
Fargo kills Jaina
Immortal destroys tech 2
midband prynn - ($8)
surplus - ($3)
Float ($3)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L4 Prynn(2/4a) fading 4
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Immortal(5/4)
Battle Suits
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Present)
Surplus HP: 4
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 5
Gold:
Gold: 3
Workers: 10
Thoughts
peek was Now! that puts me… 2g or 2dmg short of lethal. TD would’ve done it but as it is better to leave Max in reserve and burst next turn (pretty much optimal setup right here, hoping for 2 out of 3 Max spells still in deck and not peeked)
surplus cos 13g is plenty for next turn’s burst, other option is maxband prynn but not sure it’s worth it for 1 more hp (can still be Zane’d)
Desperation, Shoddy Glider, Kidnapping, Bombaster, Scorch, Land Octopus, Gunpoint Taxman, Mad Man
Think
Hmm, a surplus is actually a really good play. Gives them a lot of chances to draw Now!, which means I could lose my tech 2 again. That’s… not good. If I can’t stabilise my tech 2, I will lose this game. Hopefully they get a bit sloppy with gold though, given I haven’t represented pillage. I’d love to punish them for it.
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P1T8
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Now!
Argonaut
Temporal Distortion
Ready or Not
Neo Plexus(2/1)
Temporal Distortion
Immortal
Fading Argonaut(4/3) fading 3
Nullcraft(1/1) flying, no buff/debuff
WORKERS
NextHand
Now!
Seer
Seer
Argonaut(4/2)
Vortoss Emblem
Discard
Nullcraft(1/1) flying, no buff/debuff
Temporal Distortion
Now!
Ready or Not
Immortal
Argonaut
Hyperion(5/3)
Neo Plexus(2/1)
Immortal(5/4)
Fading Argonaut(4/3) fading 3
Tech 2 card(s)
Get Paid + float, surplus draw - ($13)
Max - ($11)
Immortal kills Drakk, my base to 12
Temporal distortion immortal to hyperion - ($9)
Hyperion deals 5dmg to base, i draw
Maxband Max, reload hyperion - ($7)
Hyperion deals 5dmg to base, i reshuffle draw
Ready or Not hyperion - ($3)
Hyperion deals 5dmg to base, i draw
Now! Max - ($2)
Max deals 3 to base
Temporal distortion Hyperion to omegacron - ($0)
Trash some workers, Omegacron deals 9 to base
Float ($0)
Discard 6, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Omegacron(9/6)
L5 Max(3/3)
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Present)
Surplus HP: 4
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 10
Gold:
Gold: 0
Workers: 4
Thoughts
surplus was TD, that puts me on optimal hand so let’s have some fun with dmg
i have a couple ways of getting 18 with the non-immortal, non-omegacron section (triple Hype + now! max, double void star boosted and no maxband max, double tric attack and double tric shots…) but the hype one gives me an opportunity to draw something else and 2g to spend it on, so tech in a seer for one more damage on a Now!d tric instead of omegacron finish and hope to draw that or NC or the discard TD
got the NC woohoo
Did not mean to flex, was a fun puzzle to see that I could pick Hyperions in the middle in order to get a chance of extra NC damage (and other possible extra dmgs in deck) edit: nvm