Man this is a terrible hand… I spose I can do Graveyard + Quince, stick 'em in Elite? That seems pretty decent, next turn Imp, maybe try to do some Quince copy shenanigans? IDK this is a tough matchup, I got lucky against Bomber he went ham on my t1
Deteriorate
Sacrifice the Weak
Summon Skeletons
Graveyard
Skeletal Archery
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in except turn 1
All Teched Cards
Skeletal Lord, Lich’s Bargain
Bone Collector x2
Main:
Garth (5)
Summon Skeletons (2)
Make a Skeleton (1)
Worker (0)
Workers
Jandra, the Negator, Poisonblade Rogue
Patrol as below
Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
In Patrol:
Squad Leader: Imp (2/2a)
Elite: Skeleton (1+1/1)
Scavenger: Skeleton (1/1)
Technician: Mirror Illusion (0/1)
Lookout: Skeleton (1/1)
In Play:
Garth (1/3 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Pestering Haunt
Skeleton Javelineer
Bone Collector
Bone Collector
Skeletal Lord
End of Turn Discard
My Thoughts
Well, whiffing here sucks… What are my options?
Just tech up, maybe have Midori take a hit? Sucks not to play a card when I can
Quince or Garth + Summon Skeles. This seems better? I expect his next turn is killing a bunch of it though and then teching up himself. That leaves me doing… what next turn? Laying my two BCs and teching up as well I spose? I probably don’t get a super clear attack off… Sucks to whiff. So tech a Lord to hope to stack it for T5 draw, and… LB maybe? Sure. Bonus if I draw LB next turn XD
…
OOOF cmon man! Lord on the RS? That’s a bummer…
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Lich’s Bargain
End of Turn Discard
My Thoughts
Well good news is it’s Strength, better than Growth IMO, but bad news… it’s Strength and I kinda committed to tokens. What should I be doing? I’m not drawing into Lord so even less inclined to go Necro T2… But does Truth or Balance make more sense to pivot to? Thunderclap could blow up that…
You know what, I’m kinda in trouble anyway so let’s try Balance. Potent B and Fairie Dragon could do some interesting things for us. Feather rune on BC could be cool or to lift up some blockers. For now, though, I think I go tower and try to stack the board, give myself a shot to hit back while I tech up
STARTING HAND
Spirit of the Panda
Doubling Barbarbarian
Gunpoint Taxman
Bombaster
WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster
NextHand
Bloodrage Ogre
Mad Man
Jefferson DeGrey, Ghostly Diplomat
Discard
Makeshift Rambaster
Gunpoint Taxman
Spirit of the Panda
Whitestar Grappler
Tech 2 card(s)
Get Paid + float - ($9)
Argagarg - ($7)
Spirit of the Panda on Bird - ($3)
Rambaster suicides on SQL
Panda Bird kills SQL BC - ($4)
Other bird kills Elite Skeleton
Rook kills Mirror
Worker - ($3)
Doubling Barbarbarian - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Doubling Barbarbarian 3/5+2A
Elite:
Scavenger: Argagarg 1/3, lvl 1
Technician: Wisp 0/1
Lookout:
In Play:
Bird’s Nest
Panda Bird 3/2, Spirit of the Panda
Rook 2/3, lvl 1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 4
Gold:
Gold: 0
Workers: 9
Thoughts
I could put panda on barb for awesomeness, but that leaves him with a lot of attack on the table. With no tech 2/HH, the mirror is mostly a non threat, I could kill garth, But the BC is currently more of a threat. Wandering Mimic is potentially a problem, maybe I should suicide the rambaster… He would have to give me free levels, and the mimic would be forced to kill the panda bird. It would cost him 5g, so also skipping a worker for an arguably terrible board state. I can clear more threats if I suicide rambaster, and prevent that line.
STARTING HAND
Mad Man
Jefferson DeGrey, Ghostly Diplomat
Bloodrage Ogre
Doubling Barbarbarian
WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster
NextHand
Pillage
Makeshift Rambaster
Charge
Spirit of the Panda
Doubling Barbarbarian
Tech 2 card(s)
Get Paid - ($9)
Thanks for killing off my tokens First
Jefferson DeGrey, Ghostly Diplomat, tokens go POOF - ($6)
Midband Rook - ($2)
Rook kills Garth, Arg to lvl 3
Arg buffs DB
DB kills BC, overpowers to your base, now 10
Maxband Argagarg - ($0)
Fairie Dragon, feather goes to Barb who dies from existing damage (1)
Worker (0)
Workers
Skeleton Javelineer, Summon Skeletons, Graveyard, Jandra, the Negator, Poisonblade Rogue
Patrol as below
Discard 1 Draw 3
Board Info:
Buildings:
Base HP: 10
Tech1 HP: 5
Tech2 HP: 5 BALANCE
Tower HP: 4
In Patrol:
Squad Leader: Fairie Dragon (4/2a)
Elite:
Scavenger:
Technician: Midori (2/3 lvl 1)
Lookout:
In Play:
nothin
Economy Info:
Cards:
Hand: 3
Deck: 5
Disc: 5
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Deteriorate
Bone Collector
Lich’s Bargain
End of Turn Discard
My Thoughts
Pretty well cooked here, well timed DeGrey. It’ll be frankly a miracle to survive the next turn, just maxband zane + board (after Rook sacrifice) can put me on 1hp, but what the hell play to the whistle right? Still feels good to kill things w/ Fairie Dragon XD
STARTING HAND
Charge
Pillage
Spirit of the Panda
Doubling Barbarbarian
Makeshift Rambaster
Stampede
WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster
NextHand
Whitestar Grappler
Spirit of the Panda
Mad Man
Bloodrage Ogre
Stampede
Discard
Doubling Barbarbarian
Charge
Stampede
Spirit of the Panda
Makeshift Rambaster
Pillage
Surprise Attack
Surprise Attack
Tech 2 card(s)
Get Paid - ($9)
Doubling Barbarbarian - ($6)
Charge Barb - ($3)
Argagarg buffs Barb to 7 atk
DB kills Midori, OP Base to 6, Rook to lvl 7
Max Rook - ($2)
Rook and Jefferson murder your base. GG!
My biggest waffling was over the Panda on the bird vs the Barbarian. On the Barb, I had to leave you with most of your board, while on the bird I had to risk using jefferson on it. Seemed to me clearing my tokens just to end up putting down lich’s bargain was not an ideal move for you, could have made me struggle more to play jefferson. Though I admit putting it on bird was calculated to tempt you into thinking I hadnt teched degrey, even though that is the main reason I chose strength.
I just didn’t have other options than to go Lich’s Bargain in that moment, and not clearing the birds just meant they could attack again before you cleared them, so better to clear them anyway and pray.
Was a risk going for skeletons and whiffing turn 3 did me no favors, I don’t know that I had a much better angle though