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[CAWS21] Round5: P1 zhavier [Anarchy]/Strength/Growth vs P2 FrozenStorm [Necromancy]/Balance/Truth

Pretty sure you just did this matchup. GLHF!

@FrozenStorm

P1T1


StartingHand Workers

STARTING HAND
Scorch
Mad Man
Bombaster
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Scorch


NextHand

Careless Musketeer
Bloodburn
Charge
Nautical Dog


Discard

Bloodrage Ogre
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man - ($2)
Makeshift Rambaster - ($0)
Deal 4 to base

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man
  • Makeshift Rambaster

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Still doing XD GL HF @zhavier ! oof 4 to face from the jump

CAWS21 Round 5 Player 2, Turn 1

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Summon Skeletons
Deteriorate
Jandra, the Negator
Graveyard
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Quince (3)
  • Graveyard (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 16

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Quince (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Mirror Illusion (0/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Thieving Imp

End of Turn Discard
My Thoughts

Man this is a terrible hand… I spose I can do Graveyard + Quince, stick 'em in Elite? That seems pretty decent, next turn Imp, maybe try to do some Quince copy shenanigans? IDK this is a tough matchup, I got lucky against Bomber he went ham on my t1


P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Nautical Dog
Charge
Careless Musketeer
Bloodburn


WORKERS
Scorch
Careless Musketeer


NextHand

Gunpoint Taxman
Bloodburn
Bombaster
Pillage
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Zane - ($2)
Tech 1 - ($0)
Zane and mad man kill Quince
Rambaster Breaks Graveyard

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

CAWS21 Round 5 Player 2, Turn 2

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Bone Collector x2


Main:

  • Thieving Imp, discard #1 of 5 (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 16

In Patrol:

  • :psblueshield: Squad Leader: Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Sacrifice the Weak
Summon Skeletons
Graveyard
Skeletal Archery

End of Turn Discard
My Thoughts

Some different things I could do… but I think I’ll do Bone Collectors and try to mirror them off, could be fun


zane would die to quince cuz elite, midband and heal him, so mad man can’t finish him.

Mad Man can just attack first, they don’t need to have attacked in the exact same order as they’re named.

3 Likes

A tad nitpicky… :stuck_out_tongue:

P1T3


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian


STARTING HAND
Pillage
Gunpoint Taxman
Bloodburn
Bloodrage Ogre
Bombaster


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Nautical Dog
Charge
Mad Man
Bird’s Nest


Discard

Gunpoint Taxman
Pillage
Bombaster
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Rook - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook 2/4
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
2 Likes

Yikes

CAWS21 Round 5 Player 2, Turn 3

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Deteriorate
Sacrifice the Weak
Summon Skeletons
Graveyard
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Skeletal Lord, Lich’s Bargain
Bone Collector x2


Main:

  • Garth (5)
  • Summon Skeletons (2)
  • Make a Skeleton (1)
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Imp (2/2a)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Mirror Illusion (0/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Pestering Haunt
Skeleton Javelineer
Bone Collector
Bone Collector
Skeletal Lord

End of Turn Discard
My Thoughts

Well, whiffing here sucks… What are my options?

  1. Just tech up, maybe have Midori take a hit? Sucks not to play a card when I can
  2. Quince or Garth + Summon Skeles. This seems better? I expect his next turn is killing a bunch of it though and then teching up himself. That leaves me doing… what next turn? Laying my two BCs and teching up as well I spose? I probably don’t get a super clear attack off… Sucks to whiff. So tech a Lord to hope to stack it for T5 draw, and… LB maybe? Sure. Bonus if I draw LB next turn XD
    …
    OOOF cmon man! Lord on the RS? That’s a bummer…

P1T4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Spirit of the Panda


STARTING HAND
Nautical Dog
Charge
Mad Man
Bird’s Nest


WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog


NextHand

Bombaster
Spirit of the Panda
Doubling Barbarbarian
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Strength - ($3)
Bird’s Nest - ($1)
Bro kills Imp
Rambaster kills Lookout

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Makeshift Rambaster 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Keep that ghostly diplomat somewhere else :stuck_out_tongue:

CAWS21 Round 5 Player 2, Turn 4

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Pestering Haunt
Skeleton Javelineer
Bone Collector
Bone Collector
Skeletal Lord

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Potent Basilisk, Fairie Dragon
Skeletal Lord, Lich’s Bargain
Bone Collector x2


Main:

  • Bone Collector (6)
  • Bone Collector (4)
  • Tower (1)
  • Worker (0)
Workers

Graveyard, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3a)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Lich’s Bargain

End of Turn Discard
My Thoughts

Well good news is it’s Strength, better than Growth IMO, but bad news… it’s Strength and I kinda committed to tokens. What should I be doing? I’m not drawing into Lord so even less inclined to go Necro T2… But does Truth or Balance make more sense to pivot to? Thunderclap could blow up that…

You know what, I’m kinda in trouble anyway so let’s try Balance. Potent B and Fairie Dragon could do some interesting things for us. Feather rune on BC could be cool or to lift up some blockers. For now, though, I think I go tower and try to stack the board, give myself a shot to hit back while I tech up


P1T5


Tech StartingHand Workers

TECH
Spirit of the Panda
Whitestar Grappler


STARTING HAND
Spirit of the Panda
Doubling Barbarbarian
Gunpoint Taxman
Bombaster


WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster


NextHand

Bloodrage Ogre
Mad Man
Jefferson DeGrey, Ghostly Diplomat


Discard

Makeshift Rambaster
Gunpoint Taxman
Spirit of the Panda
Whitestar Grappler


Tech 2 card(s)
Get Paid + float - ($9)
Argagarg - ($7)
Spirit of the Panda on Bird - ($3)
Rambaster suicides on SQL
Panda Bird kills SQL BC - ($4)
Other bird kills Elite Skeleton
Rook kills Mirror
Worker - ($3)
Doubling Barbarbarian - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian 3/5+2A
  • :psfist: Elite:
  • :ps_: Scavenger: Argagarg 1/3, lvl 1
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Panda Bird 3/2, Spirit of the Panda
  • Rook 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I could put panda on barb for awesomeness, but that leaves him with a lot of attack on the table. With no tech 2/HH, the mirror is mostly a non threat, I could kill garth, But the BC is currently more of a threat. Wandering Mimic is potentially a problem, maybe I should suicide the rambaster… He would have to give me free levels, and the mimic would be forced to kill the panda bird. It would cost him 5g, so also skipping a worker for an arguably terrible board state. I can clear more threats if I suicide rambaster, and prevent that line.

Well that was not quite what I expected… Maybe you like your birds too much to go Jefferson?

CAWS21 Round 5 Player 2, Turn 5

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Lich’s Bargain
Deteriorate (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Tyrannosaurus Rex, Moment’s Peace
Potent Basilisk, Fairie Dragon
Skeletal Lord, Lich’s Bargain
Bone Collector x2


Main:

  • Deteriorate Wisp, it dies, you draw 1
  • Sacrifice the Weak, Skeleton and Bird die (7)
  • Lich’s Bargain, pray for no DeGrey, base to 12 (5)
  • Worker (4)
  • Tech 2 Balance (0)
Workers

Summon Skeletons, Graveyard, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3a)
  • :psfist: Elite: Garth (1+1/3 lvl 1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Zombie (2/2)
  • :target: Lookout: Bone Collector (3/3)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Fairie Dragon
Tyrannosaurus Rex
Skeleton Javelineer

End of Turn Discard
My Thoughts

Try to rush Tech 3? Idk what to do here just pray I guess, Barb being there is a struggle a bit


P1T6


Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Mad Man
Jefferson DeGrey, Ghostly Diplomat
Bloodrage Ogre
Doubling Barbarbarian


WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster


NextHand

Pillage
Makeshift Rambaster
Charge
Spirit of the Panda
Doubling Barbarbarian


Tech 2 card(s)
Get Paid - ($9)
Thanks for killing off my tokens First
Jefferson DeGrey, Ghostly Diplomat, tokens go POOF - ($6)
Midband Rook - ($2)
Rook kills Garth, Arg to lvl 3
Arg buffs DB
DB kills BC, overpowers to your base, now 10
Maxband Argagarg - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jefferson Degrey 5/3
  • :ps_: Scavenger:
  • :pschip: Technician: Water Elemental 3/3
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook 3/2, lvl 5
  • Argagarg 1/5, lvl 5
  • Doubling Barbarbarian 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Lol wishful thinking. This looks pretty doomed but we’ll play it out

CAWS21 Round 5 Player 2, Turn 6

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Fairie Dragon
Tyrannosaurus Rex
Skeleton Javelineer
Sacrifice the Weak (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Tyrannosaurus Rex, Moment’s Peace
Tyrannosaurus Rex, Moment’s Peace
Potent Basilisk, Fairie Dragon
Skeletal Lord, Lich’s Bargain
Bone Collector x2


Main:

  • Midori (8)
  • Sacrifice the weak, WE dies (5)
  • Fairie Dragon, feather goes to Barb who dies from existing damage (1)
  • Worker (0)
Workers

Skeleton Javelineer, Summon Skeletons, Graveyard, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 10
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Fairie Dragon (4/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Midori (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Deteriorate
Bone Collector
Lich’s Bargain

End of Turn Discard
My Thoughts

Pretty well cooked here, well timed DeGrey. It’ll be frankly a miracle to survive the next turn, just maxband zane + board (after Rook sacrifice) can put me on 1hp, but what the hell play to the whistle right? Still feels good to kill things w/ Fairie Dragon XD


P1T7


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Charge
Pillage
Spirit of the Panda
Doubling Barbarbarian
Makeshift Rambaster
Stampede


WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster


NextHand

Whitestar Grappler
Spirit of the Panda
Mad Man
Bloodrage Ogre
Stampede


Discard

Doubling Barbarbarian
Charge
Stampede
Spirit of the Panda
Makeshift Rambaster
Pillage
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
Doubling Barbarbarian - ($6)
Charge Barb - ($3)
Argagarg buffs Barb to 7 atk
DB kills Midori, OP Base to 6, Rook to lvl 7
Max Rook - ($2)
Rook and Jefferson murder your base. GG!

3 Likes

GG WP! Felt on the back foot the whole game, tough matchup and you played brilliant as always!

My biggest waffling was over the Panda on the bird vs the Barbarian. On the Barb, I had to leave you with most of your board, while on the bird I had to risk using jefferson on it. Seemed to me clearing my tokens just to end up putting down lich’s bargain was not an ideal move for you, could have made me struggle more to play jefferson. Though I admit putting it on bird was calculated to tempt you into thinking I hadnt teched degrey, even though that is the main reason I chose strength.

1 Like

I just didn’t have other options than to go Lich’s Bargain in that moment, and not clearing the birds just meant they could attack again before you cleared them, so better to clear them anyway and pray.

Was a risk going for skeletons and whiffing turn 3 did me no favors, I don’t know that I had a much better angle though

1 Like

The whiff on t3 combined with your imp hitting my gunpoint, so I dont think it was quite decisive, but it did hurt you more than it hurt me.

1 Like