[CAWS21] Round4: P1 Dreamfire [Necromancy]/Discipline/Present vs P2 zhavier [Anarchy]/Strength/Growth

@zhavier GL HF!

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Thieving Imp
Graveyard
Jandra, the Negator
Pestering Haunt


Discard

Deteriorate
Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Garth - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1), rune

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

The longer this game goes on, the better it is for zhav. I’d like to start the pressure early, but going for Bargains can backfire if DeGrey shows up. Either way I’ll open with Garth, to keep zhav guessing.

@zhavier’s turn!

FYI, this is in Codex not pbf category.

1 Like

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Pillage
Mad Man
Nautical Dog
Charge


WORKERS
Pillage


NextHand

Scorch
Bombaster
Bloodburn
Careless Musketeer
Makeshift Rambaster


Discard

Charge
Nautical Dog
Mad Man


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Thieving Imp
Jandra, the Negator
Pestering Haunt
Graveyard
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Sacrifice the Weak
Graveyard
Skeletal Archery
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Summon Skeletons, two Skeletons arrive - ($1)
Make a Skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Skeleton Javelineer (1/1), rune
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This is the only way I can keep Garth safe from midband Rook + Mad Man.

@zhavier’s turn!

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Careless Musketeer
Makeshift Rambaster
Scorch
Bloodburn
Bombaster


WORKERS
Pillage
Careless Musketeer


NextHand

Charge
Gunpoint Taxman
Gunpoint Taxman
Scorch
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodburn - ($2)
Bro kills SQL
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 1 Rune
  • Bloodrage Ogre 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Summon Skeletons AND Bloodburn? Are we in the twilight zone?

P1T3


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion


STARTING HAND
Graveyard
Skeletal Archery
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


NextHand

Thieving Imp
Summon Skeletons
Lich’s Bargain
Lich’s Bargain


Discard

Deteriorate
Sacrifice the Weak
Temporal Distortion
Hyperion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Graveyard - ($1)
Haunt trades with Brogre, Bloodburn to 3
Make a Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1), rune
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth lvl 1 (1/3)
  • Graveyard (3), holding Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

zhav is offering Rook up, so I’ll assume no Bird’s Nest and just leave him alone.

@zhavier’s turn!

P2T3


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Doubling Barbarbarian


STARTING HAND
Gunpoint Taxman
Gunpoint Taxman
Makeshift Rambaster
Scorch
Charge


WORKERS
Pillage
Careless Musketeer
Scorch


NextHand

Mad Man
Jefferson DeGrey, Ghostly Diplomat
Bombaster
Nautical Dog
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Tech 2 Strength - ($0)
Bloodburn pings down Scav Javelineer to GY

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Bloodburn, 2 Rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

If he is going this hard on tokens, I have to counter. As much as I’d rather go Growth. Barbs and Grapplers are still great.

P1T4


Tech StartingHand Workers

TECH
Immortal
Tricycloid


STARTING HAND
Summon Skeletons
Lich’s Bargain
Lich’s Bargain
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Deteriorate
Hyperion
Immortal
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($7)
Scavenger gold - ($8)
Worker - ($7)
Thieving Imp, discard #1 - ($4)
Exhaust Graveyard to replay Haunt
Tech 2 (Present) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth lvl 1 (1/3)
  • Graveyard (3), holding Skeleton Javelineer
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, looks like I successfully scared zhav into going Strength. Now I just need to beat that after wasting my first 2 techs.

@zhavier’s turn!

P2T4


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Whitestar Grappler


STARTING HAND
Bombaster
Nautical Dog
Mad Man
Gunpoint Taxman
Jefferson Degrey, Ghostly Diplomat


WORKERS
Pillage
Careless Musketeer
Scorch
Bombaster


NextHand

Makeshift Rambaster
Charge
Bloodrage Ogre
Doubling Barbarbarian


Discard

Mad Man
Nautical Dog
Gunpoint Taxman
Polymorph: Squirrel
Whitestar Grappler


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
BB pings GY
Jefferson DeGrey, Ghostly Diplomat - ($4)
Murder some Tokens (not targeted), BB @3
Rook kills Imp, BB Full
Gunpoint kills Garth, Rook to lvl 3
Zane breaks GY - ($2)
Rook to lvl 5, heals - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jefferson Degrey 5/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 4 Rune
  • Rook 3/5, lvl 5
  • Gunpoint Taxman 3/2
  • Zane 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, Present is the expected Choice. Tric or Hyperion kill Jefferson, no big deal. Suppose I should prepare a poly, just in case.

P1T5


Tech StartingHand Workers

TECH
Now!
Nether Drain


STARTING HAND
Hyperion
Lich’s Bargain
Immortal
Deteriorate
Tricycloid


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Lich’s Bargain


NextHand

Temporal Distortion
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Technician draw
Grave - ($6)
Tricycloid - ($1)
Remove 2 runes to kill Zane, Grave to midband
Remove last rune to ping GPT
Haunt trades with GPT
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That was bad, but I guess losing the tech 2 would’ve been worse? Now to hope Tric survives to be TD’ed next turn.

@zhavier’s turn!

P2T5


Tech StartingHand Workers

TECH
Spirit of the Panda
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Doubling Barbarbarian
Charge


WORKERS
Pillage
Careless Musketeer
Scorch
Bombaster
Bloodrage Ogre


NextHand

Spirit of the Panda
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
BB pings Tech 2
Doubling Barbarbarian - ($5)
Charge Barb - ($2)
Barbarian kills Grave, Rook to lvl 7
Rook kills Tric
Jefferson Breaks Tech 2
Makeshift Rambaster, hits Tech 1 - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 3 Rune
  • Rook 3/2, lvl 7
  • Jefferson Degrey 4/3
  • Doubling Barbarbarian 3/2
  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Hooded Executioner
Reversal


STARTING HAND
Lich’s Bargain
Sacrifice the Weak
Temporal Distortion
Pestering Haunt
Skeleton Javelineer


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Lich’s Bargain
Pestering Haunt


NextHand

Nether Drain
Hyperion
Graveyard
Now!


Discard

Tricycloid
Lich’s Bargain
Sacrifice the Weak
Temporal Distortion
Hooded Executioner
Reversal


Tech 2 card(s)
Get Paid - ($9)
Scavenger gold - ($10)
Rebuild tech 2
Garth - ($8)
Lich’s Bargain, my base to 14, trash a worker, undead arrive - ($6)
Skeleton Javelineer - ($5)
Make a skeleton - ($4)
Tower - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Horror (3/3)
  • :target: Lookout: Skeleton Javelineer (1/1)

In Play:

  • Garth lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

What are the odds zhav teched another copy of DeGrey? And hit the 2/9 to draw it?

@zhavier’s turn!

P2T6


StartingHand Workers

STARTING HAND
Jefferson DeGrey, Ghostly Diplomat
Spirit of the Panda


WORKERS
Pillage
Careless Musketeer
Scorch
Bombaster
Bloodrage Ogre


NextHand

Nautical Dog
Whitestar Grappler


Discard

Jefferson Degrey, Ghostly Diplomat


Tech 0 card(s)
Get Paid - ($10)
BB pings down Base
Degrey suicides on Zombie and tower
Jefferson DeGrey, Ghostly Diplomat… and the cat came back, the very next day… BB maxed - ($7)
Arg - ($5)
Spirit of the Panda on Doubling Barb - ($1)
Barb kills Javelineer lookout, Overpower 6 to base - ($2)
Rook hits base to 3
Rambaster Breaks Base, GG!
Always check for the kill. Almost missed it.

Well, I couldn’t have asked for a better draw against that. Who would have thought the tower would be helpful? Would have been hard to suicide Degrey otherwise.

@FrozenStorm

3 Likes

GG WP! By my count you’re actually 1 short of lethal? But it definitely doesn’t matter. Edit: I guess you just didn’t pay the $1 for maxbanding Rook.

I thought you could get the Arrive effect of a 2nd DeGrey whether or not the 1st one was alive.

There is a back and forth from me and EricF in the rules thread, that basically settled on it goes directly to discard, rather than ever being in play. The discussion also revolved around Manufactured Truth and what happens when you copy your own legendary. The answer was you discard to unit before it becomes a legendary, I think. It was honestly a bit confusing.

Oh, yea, Rook max was the extra point, math fail!

3 Likes