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[CAWS21] Round4: P1 Bomber678 [Anarchy]/Strength/Growth vs P2 FrozenStorm [Necromancy]/Balance/Truth

@FrozenStorm Sorry pal, I’ve had a particularly busy January this year.


Turn 1

Hand: Bloodrage Ogre, Charge, Bloodburn, Pillage, Nautical Dog
Workers: Bloodburn

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Bloodrage Ogre ($1)
  4. Summon Nautical Dog ($0)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Bloodrage Ogre (3/2)
    :pschip:Technician: Nautical Dog (1/1)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Mad Man, Bombaster, Careless Musketeer, Makeshift Rambaster

Discard

Charge, Pillage

Think

Well, I drew a pretty good turn 1 hand. I can put some strong pressure on the board, so let’s do that.

1 Like

No sweat @Bryce_The_Rice I hear you, I’m on vacay anyway just didn’t want us starting too late :wink: GL HF!

CAWS21 Round 4 Player 2, Turn 1

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Thieving Imp
Sacrifice the Weak
Jandra, the Negator
Deteriorate
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Thieving Imp, discard #4 of 4 (2)
  • Worker (1)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue

End of Turn Discard
My Thoughts

This is going to be a challenge…


Turn 2

Hand: Bombaster, Makeshift Rambaster, Mad Man
Discard: Careless Musketeer
Workers: Bloodburn, Bombaster

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest


  1. Discard
  2. Tech 2 cards
  3. Get paid (+$5, $5)
  4. Hire a worker ($4)
  5. Build Tech 1 ($2)
  6. Summon Garus Rook ($0)
  7. Ogre kills Imp
  8. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Nautical Dog (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Scorch, Careless Musketeer, Charge, Pillage

Discard

Think

Alright, good punish for going down on cards. Instead, I will set up to threaten maxband rook, to make him tech in doom grasp. Then, I will secretly pivot into… some kind of strong tech 2 plan! or gunships! or something!

woof pretty rough start here…

CAWS21 Round 4 Player 2, Turn 2

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Lich’s Bargain x2


Main:

  • Skeleton Javelineer (6)
  • Worker (5)
  • Tech 1 (3)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 7

End of Turn Hand

Graveyard
Thieving Imp
Lich’s Bargain
Deteriorate
Pestering Haunt

End of Turn Discard
My Thoughts

I really don’t see where I’m going to thread counterpressure here aside from Lich’s Bargain, so I spose I’m doing that and hoping I can overwhelm the board with it. So let’s hope I get to do that I guess…


Turn 3

Hand: Scorch, Careless Musketeer, Charge, Pillage
Workers: Bloodburn, Bombaster, Scorch

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Surprise Attack, Gunpoint Taxman


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Careless Musketeer ($3)
  5. Cast Plllage, steal 2 gold, your base takes 2 ($3)
  6. Cast Charge on Musketeer ($0)
  7. Rook kills Javelineer, you draw
  8. Musketeer and Dog destroy your Tech 1, your base takes 2
  9. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garus Rook (2/3)
    Nautical Dog (1/1)
    Careless Musketeer (2/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 2
  • Deck: 3
  • Discard: 4

Hand

Bird’s Nest, Mad Man

Discard

Surprise Attack, Gunpoint Taxman, Charge, Pillage

Think

I decided I wanted to pillage, and then I realised I could just kill tech 1. Having no cards is kinda bad, but I think it’s kind of worth it here because it delays him pretty hard and lets me hit tech 2 first. Not that I’ll have any tech 2 cards of course, but it allows me to sink my gold into heroes and also play tech 2s when my cycle comes around.

1 Like

ah man… pillage! was hoping you wouldn’t go there

CAWS21 Round 4 Player 2, Turn 3

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Graveyard
Thieving Imp
Lich’s Bargain
Deteriorate
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (7+3float-2stolen)
  • Tech 2 cards in except turn 1
All Teched Cards

Nether Drain, Tiny Basilisk
Lich’s Bargain x2


Main:

  • Garth (6)
  • Lich’s Bargain, base to 12 horde arrives (4)
  • Deteriorate Musketeer
  • Thieving Imp, discard #1 of 2 (1)
  • Pestering Haunt
  • Worker (0)
Workers

Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Zombie (2/2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Horror (3/3)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Summon Skeletons
Sacrifice the Weak
Lich’s Bargain

End of Turn Discard
My Thoughts

Well, that was a bit of an overextend to get the tech1… Now Bomber’s totally spent on cards. I can even Imp to make it costly to even worker in order to tech up XD I like that plan a lot actually. Archery + another skeleton might be better though… Naw, I’m not totally committed to any tech 2 plan this way just yet, I can react and see if Truth, Balance or Necro make the most sense. Probably going to end up going necro spam skeletons though.


Your base is at 14, not 12.

Nah, I did 4 to his base.

1 Like

Yep 2 for pillage and 2 for the tech break, 4 from Lich’s Bargain

1 Like
Turn 4

Hand: Mad Man
Workers: Bloodburn, Bombaster, Scorch, Mad Man

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Surprise Attack, Gunpoint Taxman
Turn 4: Steam Tank, Disguised Monkey


  1. Discard
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Hire a worker ($6)
  5. Build Tech 2 Anarchy ($2)
  6. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Nautical Dog (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Garus Rook (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 2
  • Deck: 1
  • Discard: 8

Hand

Makeshift Rambaster, Bloodrage Ogre

Discard

Steam Tank, Disguised Monkey, Bird’s Nest, Careless Musketeer, Pillage, Surprise Attack, Gunpoint Taxman, Charge

Think

Damn, I really wanted to be able to play bird’s nest here. I guess I’ll let him take a free tech break and just maxband arg next turn.

Play with fire and you get burned? I’m hoping not since there’s no fire here

CAWS21 Round 4 Player 2, Turn 4

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Summon Skeletons
Sacrifice the Weak
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Skeletal Lord, Free Speech
Nether Drain, Tiny Basilisk
Lich’s Bargain x2


Main:

  • Worker (6)
  • Tech 2 Necromancy (2)
  • Lich’s Bargain, base to 8 ?!?, workers to 7, horde increases (0)
  • Imp kills Dog, takes 1
  • Horror kills Rook, takes 2, you draw 1, Garth to level 3
  • Zombie, Garth and Skeleton hit your tech2 to 1hp
  • Haunt hits your base to 19
Workers

Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Horror (3/3)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 3)
  • Horror (3/1)
  • Zombie (2/2)
  • Skeleton (1/1)
  • Thieving Imp (2/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Skeletal Lord
Lich’s Bargain
Nether Drain

End of Turn Discard
My Thoughts

Anarchy?? Not sure what the thought is there. Strength would be the play IMO or Ancients. I think a Moment’s Peace or Free speech will help cover my vulnerable base, and skeletons are a good call now w/ no Strength so I think Skeletal lord and tech 2 necro is the play. I’ll set up the tech kill for next turn, I don’t think Bomber’s playing 4d chess and first teched lizzos or something.


Dude what the hell calm down


Turn 5

Hand: Makeshift Rambaster, Bloodrage Ogre, Gunpoint Taxman
Workers: Bloodburn, Bombaster, Scorch, Mad Man

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Surprise Attack, Gunpoint Taxman
Turn 4: Steam Tank, Disguised Monkey
Turn 5: Thunderclap, Chamaleon Lizzo


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $10)
  4. Summon Argagarg Garg ($8)
  5. Maxband Arg ($4)
  6. Summon Gunpoint Taxman ($2)
  7. Summon Bloodrage Ogre ($0)
  8. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Water Elemental (3/3+A)
    :psfist:Elite: Wisp (1/1)
    :ps_:Scavenger: Gunpoint Taxman (3/3)
    :pschip:Technician: Bloodrage Ogre (3/2)
    :target:Lookout: Argagarg Garg lvl 5 (1/5)

  • Buildings:
    Tech 1: 5
    Tech 2: 1
  • Units/Heroes:
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 9
  • Discard: 0

Hand

Thunderclap, Charge, Careless Musketeer

Discard

Think

Well… I guess I just lose to lich’s bargain. Don’t worry, it’s on my list of cards to nerf, just wait.

Bruh Necro has no chill, we all know this XD

CAWS21 Round 4 Player 2, Turn 5

P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth

Starting Hand

Skeletal Lord
Lich’s Bargain
Nether Drain

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Free Speech, Moment’s Peace
Skeletal Lord, Free Speech
Nether Drain, Tiny Basilisk
Lich’s Bargain x2


Main:

  • Quince (5)
  • Skeletal Lord (2)
  • make a Skeleton (1)
  • Injured Horror trades with WE
  • Healthy Horror kills Arg, Quince midbands
  • Skeleton kills Wisp, takes 1
  • Imp trades with Brogre, you draw 1
  • Midband Garth, he hits GPT, Haunt trades with GPT, you get 1g (0)
  • Skeleton breaks your tech2, your base to 17
Workers

Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 NECRO

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2a)
  • :psfist: Elite: Mirror (0+1/1)
  • :pspig: Scavenger: Skeleton (2/2)
  • :exhaust: Technician: Zombie (2/2)
  • :target: Lookout: Quince (1/4 lvl 3)

In Play:

  • Garth (2/1 lvl 4)
  • Skeletal Lord (3/3)
  • Horror (3/2)
  • Skeleton (2/2)
  • Skeleton (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Free Speech
Skeletal Archery
Summon Skeletons
Deteriorate

End of Turn Discard
My Thoughts

Okay, break that tech 2, I think it makes sense to kill everything… I need to keep my ability to protect face good so clearing board at all opportunities makes sense I think. We’ll hang back on a couple attacks just to make sure we’re staying shelled up. Sharks + Mad Man is worst case so we’ll keep shelled for that. Hopefully Free Speech next turn to help mitigate Zane anxieties.


I spent a while deliberating over my turn before suddenly realising you can copy skeletal lords with mirrors, and that I am therefore assuredly dead.

I can and I did intend to XD we calling that GG then?

Yeah, my hand contained a single unit so there’s no defence I have against what you’re about to do.

1 Like

I think I drew pretty bad but I probably misplayed turn 3. Back to back imp really sucks.

I think you went a little too hard turn 3, yeah. It was an expensive down on cards and killing the tech1 wasn’t that threatening. Going straight face might have made more sense. GGWP!