@FrozenStorm Sorry pal, I’ve had a particularly busy January this year.
Turn 1
Hand: Bloodrage Ogre, Charge, Bloodburn, Pillage, Nautical Dog
Workers: Bloodburn
Techs
- Get paid (+$4, $4)
- Hire a worker ($3)
- Summon Bloodrage Ogre ($1)
- Summon Nautical Dog ($0)
- Discard 2, draw 4
- Patrol:
Squad Leader:
Elite:
Scavenger: Bloodrage Ogre (3/2)
Technician: Nautical Dog (1/1)
Lookout:
- Buildings:
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 5
- Gold: 0
- Hand: 4
- Deck: 1
- Discard: 2
Hand
Mad Man, Bombaster, Careless Musketeer, Makeshift Rambaster
Discard
Think
Well, I drew a pretty good turn 1 hand. I can put some strong pressure on the board, so let’s do that.
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No sweat @Bryce_The_Rice I hear you, I’m on vacay anyway just didn’t want us starting too late GL HF!
CAWS21 Round 4 Player 2, Turn 1
P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth
Starting Hand
Thieving Imp
Sacrifice the Weak
Jandra, the Negator
Deteriorate
Graveyard
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
-
Thieving Imp, discard #4 of 4 (2)
- Worker (1)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Thieving Imp (2/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
End of Turn Discard
My Thoughts
This is going to be a challenge…
woof pretty rough start here…
CAWS21 Round 4 Player 2, Turn 2
P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth
Starting Hand
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Skeleton Javelineer (6)
- Worker (5)
- Tech 1 (3)
Workers
Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Graveyard
Thieving Imp
Lich’s Bargain
Deteriorate
Pestering Haunt
End of Turn Discard
My Thoughts
I really don’t see where I’m going to thread counterpressure here aside from Lich’s Bargain, so I spose I’m doing that and hoping I can overwhelm the board with it. So let’s hope I get to do that I guess…
ah man… pillage! was hoping you wouldn’t go there
CAWS21 Round 4 Player 2, Turn 3
P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth
Starting Hand
Graveyard
Thieving Imp
Lich’s Bargain
Deteriorate
Pestering Haunt
Events of Turn:
Upkeep:
- Get Gold (7+3float-2stolen)
- Tech 2 cards in except turn 1
All Teched Cards
Nether Drain, Tiny Basilisk
Lich’s Bargain x2
Main:
- Garth (6)
- Lich’s Bargain, base to 12 horde arrives (4)
- Deteriorate Musketeer
-
Thieving Imp, discard #1 of 2 (1)
- Pestering Haunt
- Worker (0)
Workers
Graveyard, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 12
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Thieving Imp (2/2a)
-
Elite:
-
Scavenger: Zombie (2/2)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Garth (1/3 lvl 1)
- Horror (3/3)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Summon Skeletons
Sacrifice the Weak
Lich’s Bargain
End of Turn Discard
My Thoughts
Well, that was a bit of an overextend to get the tech1… Now Bomber’s totally spent on cards. I can even Imp to make it costly to even worker in order to tech up XD I like that plan a lot actually. Archery + another skeleton might be better though… Naw, I’m not totally committed to any tech 2 plan this way just yet, I can react and see if Truth, Balance or Necro make the most sense. Probably going to end up going necro spam skeletons though.
Your base is at 14, not 12.
Nah, I did 4 to his base.
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Yep 2 for pillage and 2 for the tech break, 4 from Lich’s Bargain
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Play with fire and you get burned? I’m hoping not since there’s no fire here
CAWS21 Round 4 Player 2, Turn 4
P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth
Starting Hand
Summon Skeletons
Sacrifice the Weak
Lich’s Bargain
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in except turn 1
All Teched Cards
Skeletal Lord, Free Speech
Nether Drain, Tiny Basilisk
Lich’s Bargain x2
Main:
- Worker (6)
- Tech 2 Necromancy (2)
- Lich’s Bargain, base to 8 ?!?, workers to 7, horde increases (0)
- Imp kills Dog, takes 1
- Horror kills Rook, takes 2, you draw 1, Garth to level 3
- Zombie, Garth and Skeleton hit your tech2 to 1hp
- Haunt hits your base to 19
Workers
Graveyard, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 8
- Tech1 HP: 5
- Tech2 HP: 5 NECRO
In Patrol:
-
Squad Leader: Zombie (2/2a)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Horror (3/3)
-
Lookout:
In Play:
- Garth (1/3 lvl 3)
- Horror (3/1)
- Zombie (2/2)
- Skeleton (1/1)
- Thieving Imp (2/1)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeletal Lord
Lich’s Bargain
Nether Drain
End of Turn Discard
My Thoughts
Anarchy?? Not sure what the thought is there. Strength would be the play IMO or Ancients. I think a Moment’s Peace or Free speech will help cover my vulnerable base, and skeletons are a good call now w/ no Strength so I think Skeletal lord and tech 2 necro is the play. I’ll set up the tech kill for next turn, I don’t think Bomber’s playing 4d chess and first teched lizzos or something.
Dude what the hell calm down
Turn 5
Hand: Makeshift Rambaster, Bloodrage Ogre, Gunpoint Taxman
Workers: Bloodburn, Bombaster, Scorch, Mad Man
Techs
Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Surprise Attack, Gunpoint Taxman
Turn 4: Steam Tank, Disguised Monkey
Turn 5: Thunderclap, Chamaleon Lizzo
- Technician draw
- Tech 2 cards
- Get paid (+$8, $10)
- Summon Argagarg Garg ($8)
- Maxband Arg ($4)
- Summon Gunpoint Taxman ($2)
- Summon Bloodrage Ogre ($0)
- Discard 1, reshuffle, draw 3
- Patrol:
Squad Leader: Water Elemental (3/3+A)
Elite: Wisp (1/1)
Scavenger: Gunpoint Taxman (3/3)
Technician: Bloodrage Ogre (3/2)
Lookout: Argagarg Garg lvl 5 (1/5)
- Buildings:
Tech 1: 5
Tech 2: 1
- Units/Heroes:
- Base: 19
- Other:
Economy:
- Workers: 8
- Gold: 0
- Hand: 3
- Deck: 9
- Discard: 0
Hand
Thunderclap, Charge, Careless Musketeer
Discard
Think
Well… I guess I just lose to lich’s bargain. Don’t worry, it’s on my list of cards to nerf, just wait.
Bruh Necro has no chill, we all know this XD
CAWS21 Round 4 Player 2, Turn 5
P2 [Necro]/Truth/Balance vs P1 [Anarchy]/Strength/Growth
Starting Hand
Skeletal Lord
Lich’s Bargain
Nether Drain
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in except turn 1
All Teched Cards
Free Speech, Moment’s Peace
Skeletal Lord, Free Speech
Nether Drain, Tiny Basilisk
Lich’s Bargain x2
Main:
- Quince (5)
- Skeletal Lord (2)
- make a Skeleton (1)
- Injured Horror trades with WE
- Healthy Horror kills Arg, Quince midbands
- Skeleton kills Wisp, takes 1
- Imp trades with Brogre, you draw 1
-
Midband Garth, he hits GPT, Haunt trades with GPT, you get 1g (0)
- Skeleton breaks your tech2, your base to 17
Workers
Graveyard, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 8
- Tech1 HP: 5
- Tech2 HP: 5 NECRO
In Patrol:
-
Squad Leader: Zombie (2/2a)
-
Elite: Mirror (0+1/1)
-
Scavenger: Skeleton (2/2)
-
Technician: Zombie (2/2)
-
Lookout: Quince (1/4 lvl 3)
In Play:
- Garth (2/1 lvl 4)
- Skeletal Lord (3/3)
- Horror (3/2)
- Skeleton (2/2)
- Skeleton (2/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Free Speech
Skeletal Archery
Summon Skeletons
Deteriorate
End of Turn Discard
My Thoughts
Okay, break that tech 2, I think it makes sense to kill everything… I need to keep my ability to protect face good so clearing board at all opportunities makes sense I think. We’ll hang back on a couple attacks just to make sure we’re staying shelled up. Sharks + Mad Man is worst case so we’ll keep shelled for that. Hopefully Free Speech next turn to help mitigate Zane anxieties.
I spent a while deliberating over my turn before suddenly realising you can copy skeletal lords with mirrors, and that I am therefore assuredly dead.
I can and I did intend to XD we calling that GG then?
Yeah, my hand contained a single unit so there’s no defence I have against what you’re about to do.
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I think I drew pretty bad but I probably misplayed turn 3. Back to back imp really sucks.
I think you went a little too hard turn 3, yeah. It was an expensive down on cards and killing the tech1 wasn’t that threatening. Going straight face might have made more sense. GGWP!