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[CAWS21] Round4: P1 bansa [Blood/Fire]/Feral vs P2 zango [Balance]/Anarchy/Peace

Hi @zango saw that max oni play nice spirit :wink:

P1T1


StartingHand Workers

STARTING HAND
Pillage
Makeshift Rambaster
Mad Man
Charge
Bombaster


WORKERS
Bombaster


NextHand

Bloodrage Ogre
Bloodburn
Nautical Dog
Scorch
Careless Musketeer


Discard

Pillage
Makeshift Rambaster
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
Mad Man deals 1 to base: 19 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cal (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

missing dog again…

That is not how all in works though. You have to skip a worker to go all in :wink: That was a pretty neat play with well calculated risks. You lost Oni but things weren’t bad. When I used to go all in with Oni, it was all or nothing. Yea, your Oni play is more refined which means better chances of winning. I like it. :slight_smile:

1 Like

Hehe, thanks. But I still think it was all in. Usually against a deck as strong as miracle grow you can’t expect to win if both of your first tech choices are nonsense, especially as p2.
I was extremely lucky with my turn 3 draw and I still don’t know why Midori survived after casting moment’s peace. If he had gone for the kill he would have had a guaranteed stampede base break the turn after that and if I would have killed Arg, my base would have been broken either way by the rest of his board.
So yes, it was a somehow calculated risk, but I still think it’s like 99% or more that I should have lost the game.
And also yes, green starter is definitely the best to go Oni maxband turn 2: it’s offering card draw and also has a unit that you can actually play in turn 1 without it having to die in scavenger in order to not having to skip the worker in turn 2.

But now let’s get to our game: good luck and have fun! I’m a bit afraid, but definitely excited :sunglasses:

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Playful Panda
Rich Earth
Merfolk Prospector
Tiger Cub


WORKERS
Rich Earth


NextHand

Forest’s Favor
Rampant Growth
Spore Shambler
Young Treant


Discard

Playful Panda (2/2)
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
MP - ($3)
cub - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I have absolutely no experience playing against Cala and the way bansa handles her really is frightening… Let’s cross fingers for this MU!
Had a rough time deciding between panda and MP, let’s see whether bansa allows me to gain value from it.

No need to be afraid. No dog no power.

P1T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Careless Musketeer
Bloodrage Ogre
Nautical Dog
Bloodburn
Scorch


WORKERS
Bombaster
Bloodburn


NextHand

Nautical Dog
Makeshift Rambaster
Careless Musketeer
Firebat
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Cal (2/3)
  • :target: Lookout:

In Play:

  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

not good… no dog no power

Yeah well, just because you’re not going aggro in T2 doesn’t mean I’m safe :wink:

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Spore Shambler
Rampant Growth
Young Treant
Forest’s Favor


WORKERS
Rich Earth
Forest’s Favor


NextHand

Tiny Basilisk
Rampant Growth
Tiny Basilisk
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($7)
merfolk prospects - ($8)
Midori - ($6)
shambler - ($3)
tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3A)++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Midori (2/3, lvl1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Let’s see whether Midori survives this… A lobber or Cala stealth is all he needs to kill him…

nah. you got this.

P1T3


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Firebat
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Charge


WORKERS
Bombaster
Bloodburn
Nautical Dog


NextHand

Kidnapping
Scorch
Firebat
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Firebat - ($3)
Careless Musketeer - ($1)
Cal and Orgre kill Shambler

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)
  • L1 Cal (2/1), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

well this is pretty much gg… firebat was a bad idea…

Sorry Bansa for my slow play, but I got a lot going on currently. I’ll try to squeeze in a turn every now and then while still thinking things properly through.

1 Like

Sorry it took me ages for this turn, was longer than expected…

P2T3


Tech StartingHand Workers

TECH
Chameleon Lizzo
Moment’s Peace


STARTING HAND
Verdant Tree
Tiny Basilisk
Tiny Basilisk
Rampant Growth


WORKERS
Rich Earth
Forest’s Favor
Tiny Basilisk (1/2)


NextHand

Young Treant
Playful Panda (2/2)
Ironbark Treant


Discard

Spore Shambler (2/3A)++
Rampant Growth
Verdant Tree
Chameleon Lizzo
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
rampant growth midori kills technician, you draw - ($5)
merfolk prospects - ($6)
tech 2 - ($2)
tiny b - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Midori (2/2, lvl1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

the chance to almost clear the board is tempting, but it’s not putting me in a great situation.
Not attacking is also weird, so let’s do something intermediate.

P1T4


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Firebat
Scorch
Pillage
Kidnapping
Charge


WORKERS
Bombaster
Bloodburn
Nautical Dog
Charge


NextHand

Bloodrage Ogre
Kidnapping
Kidnapping
Makeshift Rambaster
Firebat


Tech 2 card(s)
Get Paid + float + t draw - ($8)
Worker - ($7)
Cal drops 1 dmg on TB, Midori to L3
Musketeer shoots TB to kill, my base takes 1
Drakk - ($5)
Kidnapping Cub trades with Midori, Drakk to L3 - ($1)
Mad Man trades with Prospector

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Drakk (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

firebat was the worst idea… gg…

P2T4


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Ironbark Treant
Young Treant
Playful Panda (2/2)
Disguised Monkey


WORKERS
Rich Earth
Forest’s Favor
Tiny Basilisk (1/2)
Ironbark Treant


NextHand

Chameleon Lizzo
Spore Shambler (2/3A)++
Rampant Growth


Discard

Playful Panda (2/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Young Treant, I draw - ($5)
Disguised Monkey rund into Drakk - ($3)
Zane kills Drakk,1g extra for midband - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Disguised Monkey (3/2)
  • Zane (3/3, lvl4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

of course he had the one card which made my move last turn not good: kidnapping…

already have 2 cards in my deck that would allow a Drakk kill. as I really am afraid of his kidnapping as well as his midband bonus and maxband ability, I’ll go for maximal chance to kill him…
Post draw: I only realized now, that this lucky possiblity only presented itself because he didn’t pay the one gold for midbanding Drakk :sweat_smile:

1 Like

P1T5


Tech StartingHand Workers

TECH
Ember Sparks
Crash Bomber


STARTING HAND
Kidnapping
Makeshift Rambaster
Kidnapping
Firebat
Bloodrage Orge


WORKERS
Bombaster
Bloodburn
Nautical Dog
Charge
Kidnapping


NextHand

Firebat
Pillage
Hotter Fire
Mad Man


Discard

Makeshift Rambaster
Kidnapping
Ember Sparks
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bloodrage Ogre - ($6)
Firebat - ($4)
Tech II (Fire) - ($0)
Muskeeter deals 1 to bases

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Spore Shambler (2/3A)++
Chameleon Lizzo
Rampant Growth


WORKERS
Rich Earth
Forest’s Favor
Tiny Basilisk (1/2)
Ironbark Treant
Spore Shambler (2/3A)++


NextHand

Disguised Monkey
Merfolk Prospector (1/1)
Tiger Cub (2/2)
Chameleon Lizzo (returned)


Discard

Playful Panda (2/2)
Disguised Monkey (3/2)
Rampant Growth
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
monkey trades bogre
maxband Zane shoves firebat in lookout - ($6)
Zane kills Firebat
Chameleon Lizzo kills musketeer - ($2)
Midori - ($0)

Float ($0)
Discard 1, draw 3
Return lizzo to hand


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori (2/3, lvl1)
  • :target: Lookout:

In Play:

  • Zane (4/1, lvl6)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I’m really afraid of a charged firebird, so tech 3 is a must. I’m also afraid of hotter fire, so the firebat also has to die. But doing both leaves me ultra vulnerable, so I’ll play with the odds…

P1T6


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Firebat
Mad Man
Hotter Fire
Pillage


WORKERS
Bombaster
Bloodburn
Nautical Dog
Charge
Kidnapping


NextHand

Hotter Fire
Lobber
Scorch
Mad Man


Tech 2 card(s)
Get Paid - ($9)
Mid Cal - ($5)
Firebat - ($3)
Hotter Fire - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Cal (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat (3/3), resist 1
  • :target: Lookout:

In Play:

  • Hotter Fire

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I keep being surprised how I’m able to keep your board down and finally that technician draw is symmetrical, at least once :wink:

P2T6


StartingHand Workers

STARTING HAND
Tiger Cub (2/2)
Disguised Monkey
Merfolk Prospector (1/1)
Chameleon Lizzo
Moment’s Peace


WORKERS
Rich Earth
Forest’s Favor
Tiny Basilisk (1/2)
Ironbark Treant
Spore Shambler (2/3A)++


NextHand

Playful Panda (2/2)
Verdant Tree
Disguised Monkey
Tiny Basilisk (1/2A)
Chameleon Lizzo


Tech 0 card(s)
Get Paid - ($10)
tech 3 - ($5)
Disguised Monkey runs into cal - ($3)
Midori trades cal, levels fizzle
Zane trades technician, we both draw
Oni - ($1)
MP - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Oni (2/3, lvl1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

still afraid of a charged bird, but not much I can do about it and this time it would not be blowout. Cal will also be a great pain if I don’t kill her, so I prefer to make a bad trade now (gold wise) while setting up a big threat myself. 58,3% to draw gunship, I like! But not enough to go all in on tech 3 protection and put Oni in patrol as well (including technician draw makes “only” 72,2% to draw gunship)

Post draw: :frowning:

That monkey in T4 was a killer… :joy:

P1T7


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Hotter Fire
Scorch
Lobber
Mad Man
Makeshift Rambaster


WORKERS
Bombaster
Bloodburn
Nautical Dog
Charge
Kidnapping


NextHand

Careless Musketeer
Pillage
Crash Bomber
Ember Sparks


Discard

Firebat
Scorch
Mad Man
Makeshift Rambaster
Fire Dart
Fire Dart


Tech 2 card(s)
Get Paid + t draw - ($9)
Hotter Fire - ($6)
Drakk - ($4)
Lobber deals 3 to base: 14 - ($3)
Scorch deals 4 to base: 10 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk (1/3)
  • :target: Lookout:

In Play:

  • Hotter Fire
  • Hotter Fire
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

uhh… i thought this game’s been over but no midori next turn… maybe i have a chance??

Unless I missed something, base should be at 11 after this? Seems like it might be important :sweat_smile:

1 Like

Mad Man dealt 1 in T1
Drakk died in T4
Musketeer dealt 1 in T5

Base was on 17 and 7 dmg this turn

2 Likes

Wow, I researched your play style and knew about your mega successful base race strategies, but didn’t see it coming here. Was more afraid of a charged firebird than that… Well, I was wrong…

P2T7


StartingHand Workers

STARTING HAND
Tiny Basilisk (1/2A)
Verdant Tree
Disguised Monkey
Chameleon Lizzo
Playful Panda (2/2)


WORKERS
Rich Earth
Forest’s Favor
Tiny Basilisk (1/2)
Ironbark Treant
Spore Shambler (2/3A)++


NextHand

Disguised Monkey (3/2)
Moment’s Peace
Pirate Gunship
Pirate Gunship
Chameleon Lizzo


Discard

Verdant Tree
Playful Panda (2/2)


Tech 0 card(s)
Get Paid - ($10)
Oni kills Drakk, you draw, 3 to my base… uarghs…
monkey kills lobber - ($8)
lizzo deals 4 to tech 1 - ($4)
mp breaks tech 1, base to 16
tiny b - ($2)
Oni to midband - ($0)

Float ($0)
Discard 2, draw 4
Return lizzo to hand


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Oni (3/4, lvl5)
  • Disguised Monkey (3/1)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

wow, I really felt comfortable, didn’t see that much base damage coming. After seeing no lobbers all game long, I was convinced he had none. Now I’m almost dead with lobbers, crash bombers, pillage, fire darts etc probably coming my way. Hence the decision to go against tech 1. Then I’ll only die if he has two direct damage spells in his 5. I think that’s better in terms of probability than to go for tech 2 break and “don’t allow Drakk to suicide” as I then can’t kill lobber and can’t prevent another tech 1 to join in the game. Really a pity I didn’t drew gunship. With gunship at least I would have definitely had lethal on board for next turn. Now even if I make it to another turn it’s very unclear whether I’m able to kill him…

1 Like

I dont know if it was that successful overall but can sometimes catch people off guard. :wink: GG! @FrozenStorm

P1T8


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Crash Bomber
Careless Musketeer
Pillage
Ember Sparks
Kidnapping


WORKERS
Bombaster
Bloodburn
Nautical Dog
Charge
Kidnapping


NextHand

Lobber
Bloodrage Ogre
Kidnapping
Firebat
Firebat


Tech 2 card(s)
Get Paid + t draw - ($9)
Jaina - ($7)
Ember Sparks deal 5 to base: 2 - ($4)
Pillage breaks base, GG! - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hotter Fire
  • Hotter Fire
  • L1 Jaina (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
1 Like

Wow, what a finisher hand. At least I can’t blame myself for making the wrong decision last turn, my error was before that :sweat_smile:

But in retrospect I really don’t understand your pessimistic feelings turn 4…

Yeah, I underestimated hotter fire with tech 1 spam in defense. A strategic blind spot of mine…

Really was a great game that held quite some learnings for me. It was an honor losing against you! All the best for the remainder of the tournament!

1 Like