Wow, I researched your play style and knew about your mega successful base race strategies, but didnāt see it coming here. Was more afraid of a charged firebird than that⦠Well, I was wrongā¦
P2T7
StartingHand Workers
STARTING HAND
Tiny Basilisk (1/2A)
Verdant Tree
Disguised Monkey
Chameleon Lizzo
Playful Panda (2/2)
WORKERS
Rich Earth
Forestās Favor
Tiny Basilisk (1/2)
Ironbark Treant
Spore Shambler (2/3A)++
NextHand
Disguised Monkey (3/2)
Momentās Peace
Pirate Gunship
Pirate Gunship
Chameleon Lizzo
Discard
Verdant Tree
Playful Panda (2/2)
Tech 0 card(s)
Get Paid - ($10)
Oni kills Drakk, you draw, 3 to my base⦠uarghsā¦
monkey kills lobber - ($8)
lizzo deals 4 to tech 1 - ($4)
mp breaks tech 1, base to 16
tiny b - ($2)
Oni to midband - ($0)
Float ($0)
Discard 2, draw 4
Return lizzo to hand
Board Info:
In Patrol:
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Squad Leader: Young treant (0/2A)
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Elite:
-
Scavenger:
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Technician: Tiny Basilisk (1/2)
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Lookout:
In Play:
- Oni (3/4, lvl5)
- Disguised Monkey (3/1)
- Merfolk Prospector (1/1)
Buildings:
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Base HP: 7
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Tech I HP: 5
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Tech II HP: 5 (Anarchy)
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Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
wow, I really felt comfortable, didnāt see that much base damage coming. After seeing no lobbers all game long, I was convinced he had none. Now Iām almost dead with lobbers, crash bombers, pillage, fire darts etc probably coming my way. Hence the decision to go against tech 1. Then Iāll only die if he has two direct damage spells in his 5. I think thatās better in terms of probability than to go for tech 2 break and ādonāt allow Drakk to suicideā as I then canāt kill lobber and canāt prevent another tech 1 to join in the game. Really a pity I didnāt drew gunship. With gunship at least I would have definitely had lethal on board for next turn. Now even if I make it to another turn itās very unclear whether Iām able to kill himā¦