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[CAWS21] Round3: P1 zango [Balance]/Anarchy/Peace vs P2 Dreamfire [Necromancy]/Discipline/Present

Hi @Dreamfire looking forward to this match, hope you enjoy it & good luck!

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Spore Shambler
Rampant Growth
Young Treant
Forest’s Favor


Discard

Tiger Cub
Ironbark Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
panda - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Bummer no merfolk

Should be interesting, GL HF!

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Deteriorate


Discard

Skeletal Archery
Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, you discard #5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Jandra will limit my options for playing units next turn, so it’s got to be Imp. I expect it to survive, since zango can’t cast a spell without delaying tech 1.

@zango’s turn!

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Rampant Growth
Spore Shambler
Merfolk Prospector
Forest’s Favor (discarded)
Young Treant


WORKERS
Rich Earth
Spore Shambler


NextHand

Verdant Tree
Tiger Cub
Tiny Basilisk
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
Oni - ($1)
MP - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Merfolk better late than never :wink:

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Hooded Executioner


STARTING HAND
Deteriorate
Summon Skeletons
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Garth - ($2)
Deteriorate Merfolk Prospector, you draw
Make a Skeleton - ($1)
Pestering Haunt

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

If zango teched Elite Training, nothing I play is safe. But I do want to Deteriorate MP, so I’ll play Haunt to threaten a revenge kill on something, and just not count on Garth surviving.

@zango’s turn!

Gotta take a kill when it’s presented like this

P1T3


Tech StartingHand Workers

TECH
Fairie Dragon
Elite Training


STARTING HAND
Tiny Basilisk
Verdant Tree
Rampant Growth
Tiger Cub
Ironbark Treant


WORKERS
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Rampant Growth
Forest’s Favor
Young Treant
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tiny b - ($3)
panda trades imp, you draw
Rampant Growth on wisp which kills skeleton - ($0)
Oni kills Garth

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • wisp (0/1)
  • Oni (2/2, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

that’s nice, this kill at least guarantees no cheap black spells and no Lichs bargain next round, which he probably didn’t tech when offering Garth the way he did (I only needed one of two cards from my deck while I have 5 of the 8 in my hand, not counting a possible elite training - he has to expect that Garth dies…)

P2T3


Tech StartingHand Workers

TECH
Immortal
Now!


STARTING HAND
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Hooded Executioner


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($8)
Technician draw
Worker - ($7)
Pestering Haunt kills Wisp
Hooded Executioner, boosted to kill Basilisk, you draw - ($2)
Graveyard - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hooded Executioner (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m likely to lose the race to tech 2 now…

@zango’s turn!

Not sure I really know what I’m doing, but let’s try…

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Young Treant
Forest’s Favor
Tiny Basilisk
Rampant Growth
Merfolk Prospector (1/1)


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Merfolk Prospector (1/1)


NextHand

Ironbark Treant
Playful Panda (2/2)
Elite Training
Fairie Dragon
Verdant Tree


Discard

Tiny Basilisk (1/2)
Young Treant
Forest’s Favor
Rampant Growth
Wandering Mimic
Wandering Mimic


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tiny b - ($4)
tech 2 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Oni (2/2, lvl3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Sparring Partner
Deteriorate
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Thieving Imp
Sacrifice the Weak
Now!
Immortal


Discard

Deteriorate
Skeleton Javelineer
Tricycloid
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Sparring Partner - ($2)
Grave - ($0)
Hooded Executioner kills Oni, Grave to midband, you get 1 gold
Pestering Haunt pings your tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 3 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hooded Executioner (3/1)
  • Pestering Haunt (1/1)
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Zane+Mimic could break my Graveyard before I ever get to use it. A couple of Fairie Dragons could also make a mess.

@zango’s turn!

Damn, I was completely convinced you would have gone the twin route again… This SPartner changes A LOT…

P1T5


Tech StartingHand Workers

TECH
Pirate Gunship
Moment’s Peace


STARTING HAND
Fairie Dragon
Elite Training
Playful Panda (2/2)
Verdant Tree
Ironbark Treant


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Merfolk Prospector (1/1)
Ironbark Treant


NextHand

Wandering Mimic
Elite Training
Tiny Basilisk (1/2)
Young Treant


Tech 2 card(s)
Get Paid + scav - ($9)
worker - ($8)
Verdant Tree - ($6)
Midori - ($4)
Fairie Dragon puts rune on Basilisk - ($0)
Basilisk kills grave, you gain 1

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3A, lvl3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiny Basilisk (3/1) feather
  • Verdant Tree
  • Fairie Dragon (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

the Sparring Partner really is bad news, now my sketchy plan really is far from working out as Hyperion/now!/tricycloid is all he needs for a tech break… bummer… I really would have loved to see flying hasted mimics in action. Now let’s change plans and play no panda for flyer protection and card draw but verdant tree for tech building protection and let’s cross fingers and hope for the best… That missing extra patroller and the missing technician card draw is going to hurt next turn!

That Fairie Dragon really should’ve been on lookout :wink:

P2T5


Tech StartingHand Workers

TECH
Death Rites
Chronofixer


STARTING HAND
Now!
Thieving Imp
Sacrifice the Weak
Immortal


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Thieving Imp


NextHand

Immortal
Death Rites
Chronofixer
Sacrifice the Weak
Now!


Tech 2 card(s)
Get Paid - ($9)
Scavenger gold - ($10)
Garth - ($8)
Hooded Executioner and Pestering Haunt trade with Midori, Garth to lvl 3
Garth to maxband, fetch Tricycloid from discard - ($4)
Remove a rune to kill Basilisk
Remove 2 runes to kill Fairie Dragon
Exhaust Graveyard to replay Hooded Executioner - ($2)
Sparring Partner trains Hooded Executioner
Make a Skeleton - ($1)
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (4/4A), +
  • :psfist: Elite: Tricycloid (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth lvl 7 (3/4)
  • Sparring Partner (2/2)
  • Graveyard (3), holding Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

1 damage short of clearing the board + breaking tech 2, but I’ll take clearing the board. Setting up my patrol to make life hard for Zane and Mimics.

@zango’s turn!

Yeah that’ll do, even without that blunder it would have been really hard from now on.
Honestly: I was afraid of tricycloid for tech break, please don’t ask me why I didn’t consider him as the perfect option to get rid of my fliers yesterday, when I wrecked my brain about how to deal with him the day before :woozy_face:
Very well executed, congratulations!

@FrozenStorm

1 Like

GG WP!

I was worried you’d go Moment’s Peace → Gunships, which is why I skipped the Bargain+Tiger show. I find that Balance matches up pretty well against Present, but it depends on which cards come out, and having Garth is a huge advantage in that department.

1 Like