News Shop
Events Chat

[CAWS21] Round2: P1 charnel_mouse [Law]/Fire/Growth vs P2 zhavier [Anarchy]/Strength/Growth

Well, this could be short! GLHF @zhavier

P1T1

Starting hand: 5

Building Inspector
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Lawful Search

Thoughts

Hero + Building Inspector seems fine here. Not sure how Blue plays against Red early on here, but we’ll see.


Get paid - (4)
Worker - (3)
Bigby Hayes - (1)
Building Inspector - (0)
Discard 3, draw 5


:psblueshield: Bigby L1 2/3 (stash 1)
:ps_: Building Inspector 1/1 (your first (re)building each turn costs 1 more gold)

:heart: Base HP: 20


Hand: 5

Traffic Director
Porkhand Magistrate
Jail
Manufactured Truth
Arrest

Deck: 0
Discard: 3

Reputable Newsman
Spectral Aven
Lawful Search

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 0
Workers: 5

4 x start
T1: Bluecoat Musketeer

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Mad Man
Makeshift Rambaster
Nautical Dog
Pillage


WORKERS
Pillage


NextHand

Bombaster
Charge
Scorch
Careless Musketeer
Bloodburn


Discard

Makeshift Rambaster
Nautical Dog
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 2/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
For charnel_mouse

You really should check your spreadsheet, last time I checked blue starter didn’t have access to Thieving Imp :smiley:

1 Like

P1T2

Starting hand: 5

Traffic Director
Porkhand Magistrate
Jail
Manufactured Truth
Arrest

Thoughts

Well, Manufactured Truth is convenient for getting rid of the Ogre, although I trade at -1 card, and effectively at -1 gold too due to losing Building Inspector’s ability in the trade. The alternative is to arrest the Ogre, which roughly comes out even, since the Ogre will return to zhavier’s hand. I’ll go with that.

Heading straight for Lobbers. If I’m really lucky, I can kill Rook before the Bird’s Nest comes out, but probably not. I should have a decent chance to draw Reputable Newsman if I don’t draw my Lobbers, though. Otherwise, I don’t have good ways to deal with them outside of Jaina / Fire II.

Teched cards: 2

T2: 2 x Lobbers


Get paid - (5)
Worker - (4)
Tech I - (2)
Arrest, Bloodrage Ogre is disabled - (0)
Discard 3, reshuffle 9, draw 5


:psblueshield: Bigby L1 2/3+1A (stash 1)
:ps_: Building Inspector 1/1 (your first (re)building each turn costs 1 more gold)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Reputable Newsman
Lobber
Lobber
Arrest
Jail

Deck: 4

Spectral Aven
Lawful Search
Traffic Director
Manufactured Truth

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
5 in hand
4 in deck
0 in discard
2 in workers


Gold: 0
Workers: 6

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Scorch
Careless Musketeer
Bombaster
Bloodburn
Charge


WORKERS
Pillage
Bloodburn


NextHand

Scorch
Charge
Nautical Dog
Gunpoint Taxman
Mad Man
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bombaster - ($3)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 2/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 6
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Should have 5 in hand?

Nope Bogre returned after redraw :wink:

1 Like

Oh, right, duh.

P1T3

Starting hand: 5

Reputable Newsman
Lobber
Lobber
Arrest
Jail

Thoughts

Double Lobber gives me the option of killing Rook here, but I’m left with only 4-health Bigby on the board, maybe Traffic Director in front. Either Zane comes out and helps wipe me, or zhavier can comfortably tech up while my Lobbers are accounted for.

I think I’m better off just killing Bombaster, or maybe even just wounding it with Bigby, and blocking with the Lobbers and with the Building Inspector. I’m in more trouble if zhavier has Bird’s Nest in hand, but I won’t see Zane, Bigby should live, and Building Inspector will get great value if he sticks. If he does have Nest, I’ve got Aven in hand next turn as a possible option to help deal with them.

What’s the worst attack that could be coming? Mad Man + current board to kill my Lobbers, 5 gold left then allows Dog or a 2-cost unit with Charge, where the latter can kill Bigby if Inspector isn’t in the way. I need Inspector in patrol here just in case. zhavier can kill it and tech up, but if Bigby wounds Bombaster then he can’t do it efficiently. I think I hold onto Newsman, so I’ve got something decent to put down in patrol while I tech up. In that case, I can put someone in Technician without risking a reshuffle.

Going for Insurance Agents first to keep my board healthy, then I’ll gun for MoLaC. I want to keep patrollers out of Technician here, so I can tech it in before the reshuffle.

Annoying to worker Jail here, it would have been nice to slow Anarchy / Growth down. I want to hang onto Arrest in case zhavier goes for Gunships, though, to get Steam Tanks out of the way.

Teched cards: 2

T2: 2 x Lobbers
T3: 2 x Insurance Agent


Get paid - (6)
Worker - (5)
Lobber - (4)
Lobber #2 - (3)
Bigby hits Bombaster for 1+1A, takes 2 damage
Midband Bigby - (1)
Tech Lab - (0)

Stash 1

Reputable Newsman

Discard 1, draw stash and 3


:psblueshield: Lobber #1 2/2+1A (haste; exhaust: deal 1 damage to target building)
:ps_: Building Inspector 1/1 (your first (re)building each turn costs 1 more gold)
:exhaust: Lobber #2 2/2 (haste; exhaust: deal 1 damage to target building)

Bigby L3 2/4 (stash 1; exhaust: sideline target Tech 0/I patroller)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech Lab HP: 4


Hand: 4

Reputable Newsman
Spectral Aven
Lawful Search
Manufactured Truth

Deck: 1

Traffic Director

Discard: 3

Insurance Agent
Insurance Agent
Arrest

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
4 in hand
1 in deck
3 in discard
3 in workers


Gold: 0
Workers: 7

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail

P2T3


Tech StartingHand Workers

TECH
Disguised Monkey
Steam Tank


STARTING HAND
Gunpoint Taxman
Charge
Scorch
Mad Man
Nautical Dog


WORKERS
Pillage
Bloodburn
Bloodrage Ogre


NextHand

Careless Musketeer
Disguised Monkey
Mad Man
Makeshift Rambaster
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nautical Dog - ($5)
Bombaster and Mad man kill SQL - ($4)
Rook kills Inspector
Tech 2 Anarchy - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4

Starting hand: 4

Reputable Newsman
Spectral Aven
Lawful Search
Manufactured Truth

Thoughts

Well, my response is pretty passive here, but if I can start next turn with a few teched cards in hand, I might be OK. Hoping I draw Injunction.

Teched cards: 2

T2: 2 x Lobbers
T3: 2 x Insurance Agent
T4: Injunction, Might of Leaf and Claw


Get paid + Scavenger - (8)
Worker - (7)

Lawful Search, I draw... - (6)

Traffic Director

… and look at your hand
Reputable Newsman, blocking 2 - (4)
Tech II: Law, set Tech Lab to Growth - (0)
Discard 2, reshuffle 10, draw 4


:psblueshield: Reputable Newsman 0/3+1A (you can’t play 2-cost spells/upgrades)
:exhaust: Lobber 2/2 (haste; exhaust: deal 1 damage to target building)

Bigby L3 2/4 (stash 1; exhaust: sideline target Tech 0/I patroller)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tech Lab HP: 4 (Growth)


Hand: 4

Insurance Agent
Arrest
Building Inspector
Manufactured Truth

Deck: 6

Insurance Agent
Lobber
Injunction
Might of Leaf and Claw
Lawful Search
Traffic Director

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
2 on board
4 in hand
6 in deck
0 in discard
4 in workers


Gold: 0
Workers: 8

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Careless Musketeer
Disguised Monkey
Mad Man


WORKERS
Pillage
Bloodburn
Bloodrage Ogre
Careless Musketeer


NextHand

Bombaster
Scorch
Charge


Discard

Mad Man
Makeshift Rambaster
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Disguised Monkey - ($5)
Mad Man - ($4)
Dog and Zane kill Newsman - ($2)
Rook kills Lober
Monkey and Mad Man kill Bigby, Rook to lvl 3
Gunpoint Taxman - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gunpoint Taxman 3/3

In Play:

  • Rook 2/1, lvl 3
  • Nautical Dog 1/1
  • Disguised Monkey 3/1
  • Zane 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

P1T5

Starting hand: 4

Insurance Agent
Arrest
Building Inspector
Manufactured Truth

Technician draw: 1

Lobber

Thoughts

Who’s a good boy who forgot about Zane? Yes, you are!

Teched cards: 2

T2: 2 x Lobbers
T3: 2 x Insurance Agent
T4: Injunction, Might of Leaf and Claw
T5: Judgement Day, Scribe


Get paid - (8)
Lobber - (7)
Argagarg Garg, Wisp arrives - (5)
Expensive Manufactured Truth, Wisp copies Lobber - (3)
Insurance Agent, insuring Lobber (Wisp) - (2)
Lobber (Wisp) suicides into Gunpoint Taxman for 2 damage

Insurance - (3)

Might of Leaf and Claw

Might of Leaf and Claw - (0)
Lobber trades with Gunpoint Taxman, MoLaC to 1 rune
Skip worker!
Discard 2, draw 4


:psblueshield: Argagarg L1 1/3+1A
:exhaust: Insurance Agent 2/2

Might of Leaf and Claw (1 growth rune; 5 growth runes: my heroes and units get +5/+5)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Law)
:heart: Tech Lab HP: 4 (Growth)


Hand: 4

Insurance Agent
Injunction
Lawful Search
Traffic Director

Deck: 0
Discard: 8

Reputable Newsman
Lobber
Judgement Day
Scribe
Manufactured Truth
Lobber
Arrest
Building Inspector

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
2 on board
4 in hand
0 in deck
8 in discard
4 in workers


Gold: 0
Workers: 8

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven

"P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Might of Leaf and Claw


STARTING HAND
Scorch
Bombaster
Charge


WORKERS
Pillage
Bloodburn
Bloodrage Ogre
Careless Musketeer
Bombaster


NextHand

Pirate Gunship
Steam Tank
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane and Scorch kill Arg, Rook to mid heals - ($5)
Rook kills Agent
Monkey and dog break tech 2
Tech 3 - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 3/3, lvl 5
  • Nautical Dog 1/1
  • Disguised Monkey 3/1
  • Zane 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

Yeah, that’ll do, well played. @FrozenStorm

2 Likes

The molac play with only lobbers to back it up seemed pretty ambitious. I suspect the passive play with the newsman, even after seeing no spells in hand, was probably the wrong direction, and then as you say, forgetting about zane, sealed your fate.

Still, good game!

3 Likes