[CAWS21] Round1: P1 bansa [Blood/Fire]/Feral vs P2 Dreamfire [Necromancy]/Discipline/Present

@Dreamfire Happy new year! GL & HF!

P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Charge
Scorch
Bloodrage Ogre
Pillage


WORKERS
Careless Musketeer


NextHand

Bloodburn
Nautical Dog
Bombaster
Makeshift Rambaster
Mad Man


Discard

Pillage
Charge
Scorch
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (2/3), lvl I

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

bad start…

1 Like

GL HF! Good to see you back in these parts :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak


WORKERS
Skeletal Archery


NextHand

Graveyard
Thieving Imp
Summon Skeletons
Pestering Haunt
Jandra, the Negator


Discard

Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave, to midband - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave lvl 3 (4/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Can’t play Garth with skellies against Cal. PBR and Jav are speedbumps at best.
Midband Grave is better, even though he dies to charged BRO in elite, or to Mad Man + Rambaster in SQL. But both require a 2-card combo, and leave bansa down a card and without tech 1. I’ll plop him in elite and risk the base damage.

@bansa’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Makeshift Rambaster
Bloodburn
Mad Man
Bombaster
Nautical Dog


WORKERS
Careless Musketeer
Bloodburn


NextHand

Scorch
Bombaster
Firebat
Charge
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Mid Cal - ($3)
Nautical Dog - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cal (3/4), lvl III
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1), resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

sac cal to draw…

@Dreamfire 's turn

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Bone Collector


STARTING HAND
Jandra, the Negator
Pestering Haunt
Thieving Imp
Summon Skeletons
Graveyard


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Bone Collector
Deteriorate
Rambasa Twin
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #4 - ($2)
Tech 1 - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 3 (3/4)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

If bansa has a Lobber in hand, I’m definitely losing Grave. But I don’t want to commit to Garth spells just yet.

@bansa’s turn!

P1T3


Tech StartingHand Workers

TECH
Desperation
Lobber


STARTING HAND
Firebat
Bombaster
Charge
Scorch
Bloodrage Ogre


WORKERS
Careless Musketeer
Bloodburn
Bombaster


NextHand

Firebat
Makeshift Rambaster
Mad Man


Discard

Charge
Scorch
Desperation
Lobber


Tech 2 card(s)
Get Paid + discard #4 - ($6)
Worker - ($5)
Firebat - ($3)
Bloodrage Ogre - ($1)
Cal kills Imp

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Firebat (3/3), resist 1
  • :pschip: Technician: Nautical Dog (1/1), resist 1
  • :target: Lookout:

In Play:

  • Cal (3/2), lvl III, -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

one at a time…

@Dreamfire 's turn

P2T3


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Deteriorate
Rambasa Twin
Sacrifice the Weak
Bone Collector


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate


NextHand

Jandra, the Negator
Graveyard
Skeleton Javelineer
Poisonblade Rogue


Discard

Thieving Imp
Pestering Haunt
Sacrifice the Weak
Rambasa Twin
Tricycloid
Hyperion


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave readily kills Brogre
Grave to maxband - ($2)
Exhaust Grave and remove sword to kill Cal, levels fizzle
Haunt trades with Dog, you draw
Bone Collector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5), swordless

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Really don’t want to worker any of these cards, but I guess Deteriorate is the least crucial?

@bansa’s turn!

P1T4


Tech StartingHand Workers

TECH
Captured Bugblatter
Crashbarrow


STARTING HAND
Firebat
Makeshift Rambaster
Mad Man
Pillage


WORKERS
Careless Musketeer
Bloodburn
Bombaster
Makeshift Rambaster


NextHand

Mad Man
Charge
Captured Bugblatter
Nautical Dog


Tech 2 card(s)
Get Paid + float + t draw - ($8)
Worker - ($7)
Firebat - ($5)
Tech II (Blood) - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Firebat (3/3)
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

sql orge was a bad idea…

@Dreamfire 's turn

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Martial Mastery


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Graveyard


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate
Jandra, the Negator


NextHand

Sacrifice the Weak
Thieving Imp
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Graveyard - ($5)
Bone Collector trades with technician, you draw, I get a skeleton
Grave kills scavenger, you get 1 gold
Skeleton Javelineer - ($4)
Tech 2 (Present) - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/2), swordless
  • Graveyard (3), holding Bone Collector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Let’s see if two skeletons can hold the Crashbarrows at bay.

@bansa’s turn!

P1T5


Tech StartingHand Workers

TECH
Desperation
Captured Bugblatter


STARTING HAND
Charge
Mad Man
Captured Bugblatter
Nautical Dog
Desperation
Lobber
Pillage
Bloodrage Ogre


WORKERS
Careless Musketeer
Bloodburn
Bombaster
Makeshift Rambaster


NextHand

Crashbarrow
Scorch


Discard

Firebat
Firebat
Charge
Nautical Dog
Mad Man
Lobber
Bloodrage Ogre
Pillage
Desperation
Captured Bugblatter


Tech 2 card(s)
Get Paid + float + scav + t draw - ($10)
Drakk - ($8)
Captured Bugblatter - ($5)
Nautical Dog - ($4)
Charge Dog - ($2)
Dog trades with Skeleton, base: 18
Mad Man trades with Javelineer, base: 16 - ($1)
Trash Desperation, draw 3
Lobber trades with Grave, Drakk to III, base: 15 - ($0)
Discard 2

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Captured Bugblatter (5/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Drakk (1/3), lvl III, resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hyperion or tri…

@Dreamfire 's turn

P2T5


Tech StartingHand Workers

TECH
Temporal Distortion
Versatile Style


STARTING HAND
Temporal Distortion
Thieving Imp
Sacrifice the Weak
Martial Mastery


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate
Jandra, the Negator
Thieving Imp


NextHand

Hyperion
Poisonblade Rogue
Tricycloid
Rambasa Twin


Discard

Sacrifice the Weak
Temporal Distortion
Martial Mastery
Temporal Distortion
Versatile Style


Tech 2 card(s)
Get Paid - ($9)
Technician draw
Worker - ($8)
Garth - ($6)
Sacrifice the Weak kills Bugblatter, my base to 14 - ($4)
Exhaust Graveyard to play Bone Collector - ($2)
Geiger - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger lvl 1 (2/3)
  • :pschip: Technician: Garth lvl 1 (1/3)
  • :target: Lookout:

In Play:

  • Graveyard (3), holding Skeleton Javelineer

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

A lot of aggression, but it could’ve been worse, and bansa should have trouble rebuilding handsize from here.
I’m tempted to play Imp to make it even harder, but then what would I worker? And anyway, BC + Geiger keeps my own handsize high and lets me swing back harder next turn.

@bansa’s turn!

P1T6


Tech StartingHand Workers

TECH
Crash Bomber
Crashbarrow


STARTING HAND
Crashbarrow
Scorch


WORKERS
Careless Musketeer
Bloodburn
Bombaster
Makeshift Rambaster


NextHand

Lobber
Bloodrage Ogre
Crash Bomber


Tech 2 card(s)
Get Paid - ($8)
Mid Drakk - ($7)
Cal - ($5)
Crashbarrow kills BC and Geiger, Drakk to VI - ($2)
Drakk kills Garth, Cal to III
Max Cal - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Cal (4/5) lvl V, resist 1

In Play:

  • Drakk (3/3) lvl VI, -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hyperion and tri both this time…

@Dreamfire 's turn

P2T6


Tech StartingHand Workers

TECH
Martial Mastery
Versatile Style


STARTING HAND
Hyperion
Tricycloid
Poisonblade Rogue
Rambasa Twin
Pestering Haunt


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate
Jandra, the Negator
Thieving Imp


NextHand

Versatile Style
Poisonblade Rogue
Temporal Distortion
Hyperion


Tech 2 card(s)
Get Paid - ($10)
Scavenger gold and technician draw - ($11)
Tricycloid - ($6)
Grave - ($4)
Remove 3 runes to kill Drakk, Grave to midband, my base to 13
Rambasa Twin, other Twin arrives - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 3 (3/4)
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout: Rambasa Twin (3/2)

In Play:

  • Graveyard (3), holding Skeleton Javelineer, Bone Collector
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oof, guess I should’ve thought more about my patrol, though I’m not entirely sure what would’ve worked out better. Just gotta hope my economic advantage will pay off eventually.

@bansa’s turn!

P1T7


Tech StartingHand Workers

,TECH
Ember Sparks
Ember Sparks


STARTING HAND
Lobber
Bloodrage Ogre
Crash Bomber


WORKERS
Careless Musketeer
Bloodburn
Bombaster
Makeshift Rambaster


NextHand

Desperation
Scorch


Discard

Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid - ($8)
Cal summons Stalking Tiger - ($4)
Lobber - ($3)
Bloodrage Ogre - ($1)
Crash Bomber - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4A), inv
  • :psfist: Elite: Lobber (3/2), resist 1
  • :ps_: Scavenger: Bloodrage Ogre (3/2), resist 1
  • :pschip: Technician: Crash Bomber (2/2), resist 1
  • :target: Lookout:

In Play:

  • Cal (4/5), lvl V

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

gg… t3 was a failure…

@Dreamfire 's turn

P2T7


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Versatile Style
Temporal Distortion
Hyperion
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate
Jandra, the Negator
Thieving Imp


NextHand

Sacrifice the Weak
Martial Mastery
Temporal Distortion
Martial Mastery
Versatile Style


Tech 0 card(s)
Get Paid - ($10)
Hyperion, hits Tiger, I draw - ($5)
Haunt trades with Tiger
Tricycloid kills Crash Bomber, my base to 12, you draw
Geiger - ($3)
Temporal Distortion bounces Tricycloid, fetch a fresh Tricycloid from codex - ($1)
Grave readily kills Lobber and sparkshots Brogre
Remove a time rune to kill Brogre, paying for resist, you get 1 gold - ($0)
Rambasa Twin A hits your tech 2 down to 2
Remove 2 more time runes to break tech 2, your base to 18
Rambasa Twin B hits your base to 15
Exhaust Graveyard to play Pestering Haunt

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger lvl 1 (2/3)
  • :pschip: Technician: Grave lvl 3 (3/1)
  • :target: Lookout:

In Play:

  • Graveyard (3), holding Skeleton Javelineer, Bone Collector
  • Hyperion (4/1)
  • Rambasa Twin (3/2)
  • Rambasa Twin (3/2)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Time to swing back! I can plow through the patrol, break tech 2 and lock bansa on Cal, which should limit their options pretty severely.

@bansa’s turn!

GG WP! @FrozenStorm

GG WP! A tense game as usual.

I was surprised by your all out aggression on T5. I guess that’s just how the draws lined up?

Didnt have a good plan. I dont think I was ready for a multicolor deck. :blush:

1 Like