STARTING HAND
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
WORKERS
Skeletal Archery
NextHand
Graveyard
Thieving Imp
Summon Skeletons
Pestering Haunt
Jandra, the Negator
Discard
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave, to midband - ($0)
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Grave lvl 3 (4/4)
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 6
Thoughts
Can’t play Garth with skellies against Cal. PBR and Jav are speedbumps at best.
Midband Grave is better, even though he dies to charged BRO in elite, or to Mad Man + Rambaster in SQL. But both require a 2-card combo, and leave bansa down a card and without tech 1. I’ll plop him in elite and risk the base damage.
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Graveyard
WORKERS
Skeletal Archery
Summon Skeletons
Deteriorate
Jandra, the Negator
NextHand
Sacrifice the Weak
Thieving Imp
Temporal Distortion
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Graveyard - ($5)
Bone Collector trades with technician, you draw, I get a skeleton
Grave kills scavenger, you get 1 gold
Skeleton Javelineer - ($4)
Tech 2 (Present) - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Skeleton (1/1A)
Elite:
Scavenger:
Technician: Skeleton Javelineer (1/1)
Lookout:
In Play:
Grave lvl 7 (4/2), swordless
Graveyard (3), holding Bone Collector
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Let’s see if two skeletons can hold the Crashbarrows at bay.
Tech 2 card(s)
Get Paid - ($9)
Technician draw
Worker - ($8)
Garth - ($6)
Sacrifice the Weak kills Bugblatter, my base to 14 - ($4)
Exhaust Graveyard to play Bone Collector - ($2)
Geiger - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Bone Collector (3/3A)
Elite:
Scavenger: Geiger lvl 1 (2/3)
Technician: Garth lvl 1 (1/3)
Lookout:
In Play:
Graveyard (3), holding Skeleton Javelineer
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
A lot of aggression, but it could’ve been worse, and bansa should have trouble rebuilding handsize from here.
I’m tempted to play Imp to make it even harder, but then what would I worker? And anyway, BC + Geiger keeps my own handsize high and lets me swing back harder next turn.
Tech 2 card(s)
Get Paid - ($8)
Mid Drakk - ($7)
Cal - ($5)
Crashbarrow kills BC and Geiger, Drakk to VI - ($2)
Drakk kills Garth, Cal to III
Max Cal - ($0)
Tech 2 card(s)
Get Paid - ($10)
Scavenger gold and technician draw - ($11)
Tricycloid - ($6)
Grave - ($4)
Remove 3 runes to kill Drakk, Grave to midband, my base to 13
Rambasa Twin, other Twin arrives - ($0)
Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Rambasa Twin (3/2A)
Elite:
Scavenger: Grave lvl 3 (3/4)
Technician: Tricycloid (3/3)
Lookout: Rambasa Twin (3/2)
In Play:
Graveyard (3), holding Skeleton Javelineer, Bone Collector
Pestering Haunt (1/1)
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Oof, guess I should’ve thought more about my patrol, though I’m not entirely sure what would’ve worked out better. Just gotta hope my economic advantage will pay off eventually.
Tech 0 card(s)
Get Paid - ($10)
Hyperion, hits Tiger, I draw - ($5)
Haunt trades with Tiger
Tricycloid kills Crash Bomber, my base to 12, you draw
Geiger - ($3)
Temporal Distortion bounces Tricycloid, fetch a fresh Tricycloid from codex - ($1)
Grave readily kills Lobber and sparkshots Brogre
Remove a time rune to kill Brogre, paying for resist, you get 1 gold - ($0)
Rambasa Twin A hits your tech 2 down to 2
Remove 2 more time runes to break tech 2, your base to 18
Rambasa Twin B hits your base to 15
Exhaust Graveyard to play Pestering Haunt
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Tricycloid (3/3A)
Elite:
Scavenger: Geiger lvl 1 (2/3)
Technician: Grave lvl 3 (3/1)
Lookout:
In Play:
Graveyard (3), holding Skeleton Javelineer, Bone Collector
Hyperion (4/1)
Rambasa Twin (3/2)
Rambasa Twin (3/2)
Pestering Haunt (1/1)
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Time to swing back! I can plow through the patrol, break tech 2 and lock bansa on Cal, which should limit their options pretty severely.