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[CAWS21] Round 6: P1 zhavier [Anarchy]/Strength/Growth vs P2 bansa [Blood/Fire]/Feral

@bansa
GLHF!

P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Scorch
Nautical Dog
Bombaster
Charge


WORKERS
Scorch


NextHand

Bloodburn
Bloodrage Ogre
Mad Man
Makeshift Rambaster
Pillage


Discard

Bombaster
Careless Musketeer
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Good old Miracle Grow :upside_down_face:

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Nautical Dog
Charge
Bloodburn
Bloodrage Ogre


WORKERS
Charge


NextHand

Scorch
Careless Musketeer
Mad Man
Pillage
Bombaster


Discard

Makeshift Rambaster
Bloodburn
Nautical Dog


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Cal (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

this is going to be tough… i only see one way to tacklet this… it either works or not…

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Bird’s Nest


STARTING HAND
Bloodrage Ogre
Bloodburn
Mad Man
Makeshift Rambaster
Pillage


WORKERS
Scorch
Bloodburn


NextHand

Charge
Bombaster
Pillage
Careless Musketeer
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:

  • Rook 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Careless Musketeer
Pillage
Bombaster
Mad Man
Scorch


WORKERS
Charge
Bombaster


NextHand

Careless Musketeer
Crash Bomber
Pillage
Bloodburn
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mid Cal kills Ogre - ($3)
Ogre kills Dog
Mad Man - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1), resist 1
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1), -1, resist 1
  • L3 Cal (3/1), -3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

birds may be incoming but i think i gotta stick with the plan…

P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Charge
Bombaster
Careless Musketeer
Gunpoint Taxman
Pillage
Mad Man


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Makeshift Rambaster
Bird’s Nest
Pillage
Nautical Dog
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mad Man - ($4)
Rook kills Mad Man
My mad man kills Cal, rook to lvl 3
Gunpoint Taxman - ($2)
Midband Rook heals - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 3/5, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Bloodburn
Scorch
Crash Bomber
Careless Musketeer
Pillage
Nautical Dog


WORKERS
Charge
Bombaster
Careless Musketeer


NextHand

Bloodrage Ogre
Hotter Fire
Makeshift Rambaster
Mad Man
Crash Bomber


Tech 2 card(s)
Get Paid + t draw - ($7)
Worker - ($6)
Crash Bomber - ($5)
Nautical Dog - ($4)
Bloodrage Ogre drops 2 dmg on Taxman
Tech II (Fire) - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

stick with the plan…

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Surprise Attack


STARTING HAND
Bird’s Nest
Makeshift Rambaster
Nautical Dog
Pillage
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage


NextHand

Charge
Mad Man
Blooming Ancient
Might of Leaf and Claw
Bombaster


Discard

Gunpoint Taxman
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Blooming Ancient
Surprise Attack


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest - ($4)
Taxman kills Crash Bomber
Tech 2 Growth - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 3/5, lvl 5
  • :pschip: Technician:
  • :target: Lookout: Bird 1/1

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Makeshift Rambaster
Crash Bomber
Hotter Fire
Bloodrage Ogre
Mad Man
Bloodburn


WORKERS
Charge
Bombaster
Careless Musketeer
Bloodrage Ogre


NextHand

Pillage
Scorch
Lobber
Hotter Fire
Mad Man


Tech 2 card(s)
Get Paid - ($8)
Hotter Fire - ($5)
Crash Bomber - ($4)
Drakk - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Drakk (1/3)
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:

  • Hotter Fire

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

turns out failed plan… failed T2…

Your base is gonna be at 19 for that.

Good catch!

P1T5


Tech StartingHand Workers

TECH
Artisan Mantis
Surprise Attack


STARTING HAND
Blooming Ancient
Might of Leaf and Claw
Mad Man
Charge
Bombaster


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage


NextHand

Makeshift Rambaster
Blooming Ancient
Gunpoint Taxman
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
Might of Leaf and Claw - ($5)
Zane - ($3)
Mad Man - ($2)
Zane kills Dog
Rook kills Drakk
Birds kill Crash Bomber
Mad Man hits your base to 19, MOLAC ACTIVE
Bombaster - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster 7/7
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw ACTIVE
  • Bird’s Nest
  • Zane 7/6, lvl 1
  • Mad Man 6/6
  • Bird 6/6
  • Bird 6/6
  • Rook 8/9, lvl 7

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

GG WP! @FrozenStorm

1 Like

That was fast… GG WP you two

So, the plan I thought he would go for was stealthy red, which tbh is a real PITA. But then Cal was a relatively easy target, so I took the kill, at which point it was clear that wasnt the plan. Then it was just a bit lucky that Molac didn’t draw early.