[CAWS21] Round 6: P1 FrozenStorm [Necromancy]/Balance/Truth vs P2 zango [Balance]/Anarchy/Peace

Placeholder @zango will take first turn shortly, GL HF!

Elimination game for us both @zango apologies for the delay and GL HF!

CAWS21 Round 6 Player 1, Turn 1

P1 [Necro]/Truth/Balance vs P2 [Balance]/Anarchy/Peace

Starting Hand

Deteriorate
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Thieving Imp, discard #2 of 5 (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Graveyard
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Pestering Haunt

End of Turn Discard
My Thoughts

Green starter, not too scary yea? Graveyard next turn, maybe standard Truth line? Not sure what’s the right play but we’ll figure it out


No worries! Enjoy our game and may luck be on both our sides!

Game1 P2T1


StartingHand Workers

STARTING HAND
Young Treant (0/2)
Merfolk Prospector (1/1)
Playful Panda (2/2)
Tiger Cub (2/2)
Rich Earth


WORKERS
Rich Earth


NextHand

Ironbark Treant (3/2)
Spore Shambler (2/3)++
Verdant Tree (3)
Rampant Growth


Discard

Young Treant (0/2)
Playful Panda (2/2)
Tiger Cub (2/2)


Tech 0 card(s)
discard #2
Get Paid - ($5)
Worker - ($4)
MP - ($3)
Oni - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

interesting split, the option to go maxband Oni early or to just attack looks nice (even though the Art of war obviously is nothing I can hope to win a game with against Garth). I’m absolutely not sure what to do against Frozen’s (token) spam options, but even with all this time to prepare for this match, all I have to say about it is: nothing I can do about that now, I still have no match plan that I am happy with… The other two P1 games Frozen had with this deck he played imp+gy+haunt on his first two turns, let’s see whether he has a different split now… His favorite tech 1 choice seems to be hound, against which Oni provides at least some counter, so I’ll definitely go for him… also spore shambler might actually be a good card in the early game, let’s see.

CAWS21 Round 6 Player 1, Turn 2

P1 [Necro]/Truth/Balance vs P2 [Balance]/Anarchy/Peace

Starting Hand

Graveyard
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Spectral Hound, Spectral Flagbearer


Main:

  • Poisonblade Rogue (3)
  • Pestering Haunt
  • Worker (2)
  • Tech 1 (0)
Workers

Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sacrifice the Weak
Skeleton Javelineer
Spectral Flagbearer
Graveyard

End of Turn Discard
My Thoughts

Hmm actually I’m against Green, PBR kinda rules at that, I can force a pretty favorable trade by doing for her, so let’s pivot to that instead, not chance the Rampant Growth takedown of graveyard (which TBH would be a fine trade to make but I wanna have some tempo here)


CAWS21 Round6 P2T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Verdant Tree (3)
Rampant Growth
Ironbark Treant (3/2)
Spore Shambler (2/3)++


WORKERS
Rich Earth
Ironbark Treant (3/2)


NextHand

Forest’s Favor
Boot Camp
Spore Shambler (2/3)++
Boot Camp
Verdant Tree (3)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Oni kills Imp, midband heals - ($2)
MP trades PBR, you draw
Tech1 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni (3/4, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

yeah, that Imp has to die. going maxband oni is tempting, but probably leads me nowhere. Shambler or Tech Up is the question in my eyes. I really prefer teching spells only, but signalling it transparently sucks. Did I mention I hate deteriorate? Otherwise it would be so awesome to just put MP in SL and neglect him the card draw…
Now let’s hope no Bone Collectors are heading my way, then my tech choice will look really stupid.

CAWS21 Round 6 Player 1, Turn 3

P1 [Necro]/Truth/Balance vs P2 [Balance]/Anarchy/Peace

Starting Hand

Sacrifice the Weak
Skeleton Javelineer
Spectral Flagbearer
Graveyard
Spectral Hound (techn, yeaaaa)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Macciatus, the Whisperer, Spectral Tiger
Spectral Hound, Spectral Flagbearer


Main:

  • Pestering Haunt hits your tech1 to 4hp
  • Spectral Hound (5)
  • Spectral Flagbearer (4)
  • Graveyard (2)
  • Worker (1)
Workers

Skeleton Javelineer, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Spectral Flagbearer (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Summon Skeletons
Deteriorate
Macciatus, the Whisperer

End of Turn Discard
My Thoughts

I expect this’ll be Peace engine? We’ll see, great to get Hound on the Techn, now’s the time for graveyard. Macciatus and Tiger sound good, hopefully they stay buried on the RS.

FML cmon Macciatus??? Rough. Probably Garth + skele + tech up next turn, maybe Det + graveyard replay hound.


If I’m not mistaken that should be three, right?

I would have bet very large sums on you having chosen spectral hound + bone collector as your first tech choices. You can’t believe how happy I am about having been wrong about that one…

CAWS21 Round 6 P2T3


Tech StartingHand Workers

TECH
Fairie Dragon (4/2)
Wandering Mimic (4/4)


STARTING HAND
Forest’s Favor
Boot Camp
Spore Shambler (2/3)++
Boot Camp
Verdant Tree (3)
Merfolk Prospector (1/1)
Tiger Cub (2/2)


WORKERS
Rich Earth
Ironbark Treant (3/2)
Merfolk Prospector (1/1)


NextHand

Fairie Dragon (4/2)
Playful Panda (2/2)
Rampant Growth
Forest’s Favor
Young Treant (0/2)


Tech 2 card(s)
Get Paid - ($7)
Boot Camp scav, you gain 1, I draw - ($6)
Boot Camp SL, I draw - ($5)
worker - ($4)
tech 2 → Balance - ($0)
Oni breaks GY

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni (3/4, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

awesome! I placed my bet right, even better than expected! So the basis is set, now I have to hope for being fast enough to get my fliers online against the horrors that the expected token spam holds for me, after that I might get extremely lucky to get repeated tech breaks with boot camped fliers, which still is a very long road to take. But so far my match plan works even better than expected. Especially with him being down on cards, which reduces the risk of an early double lich’s bargain to zero: only one card of the new cycle in his next hand, and he obviously either way wouldn’t have casted both as he most of the times prefers to build tech 2 first and without garth on the table there’s not enough gold to do all of that in one turn. So it comes to a worst case of one LB on a more or less empty board which is way less frightening that what I feared how the board would look after the first few turns. :man_dancing:

1 Like

Damn I’m shocked at the callout and double draw of that move, that’s quite a hard read to go double boot camp on… I’ll have to think on that.

And yes copypasta error I’m on 3 hand 4 deck

Tbh it’s been less a callout then more an act of desperation because I was horribly afraid of your early pressure with BC+hound followed by double LBs and was hoping for a sneaky Garth kill, ideally with destroying a hound in it’s wake. Also as P2 and with deteriorate at your disposal there is just no unit in my codex that trades well against hounds and BCs.
What I saw in your tournament games and your warm up ones left me with the impression that of all my possible opponents your deck has by far the best matchup against mine and I was desperate for unconventional play in the hope of surprising you. But not before having the option of almost clearing your board t2 came it to mind that such a line might actually work.
About the luck of having both when drawing five out of a deck of ten with only three of these offering additional card draw we don’t have to argue.
Btw: you destroyed my hope of going spore shambler instead of tech 1 by playing that damn PBR. This one had been my initial plan against hounds…

I’m just shockingly unclear what your plan would have been against anything other than illusions… Lich’s Bargain would have had you in really bad shape! Alas, swung back and knocked it out, it’s gonna be a climb for me now

CAWS21 Round 6 Player 1, Turn 4

P1 [Necro]/Truth/Balance vs P2 [Balance]/Anarchy/Peace

Starting Hand

Summon Skeletons
Deteriorate
Macciatus, the Whisperer

Events of Turn:


Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

Lich’s Bargain, Free Speech
Macciatus, the Whisperer, Spectral Tiger
Spectral Hound, Spectral Flagbearer


Main:

  • Pestering Haunt hits your tech2 to 4hp
  • Garth (7)
  • Summon Skeletons (4)
  • Make another skeleton (3)
  • Worker (2)
Workers

Macciatus, the Whisperer, Skeleton Javelineer, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Thieving Imp
Sacrifice the Weak
Poisonblade Rogue

End of Turn Discard
My Thoughts

Well at least it’s balance? I’ll see if I can’t still salvage a tech 3 plan from this mess. Can’t believe he even went one Boot Camp this early!!!?! The sheer disrespect of Lich’s Bargain and Bone Collector, epic move


As I tried to say before: had you gone for an even earlier token spam or double BC, I would have just been plain dead. From your earlier games I was pretty sure that as P1 you would not immediately go for double LBs, but everything else was just all in (Bansa, you hear me? :crazy_face: ). I have no good strategy in my codex against token spam and was just hoping to delay you as long as possible in order to get my hasters/fliers online, hoping to be fast enough to deal with your horrors. Before your turn 2 my delay plan had almost been maxband Oni t2 with double tech the art of war… Against a codex with Garth AND free speech (!) which hopefully shows the confidence I was having against your deck: None!
Was it a subjectively good strategy? Hell yeah! First because I am a sick lucky bastard in this situation. Second because it shows every interested observer, that I’m willing to leave huge gaps on my flanks in order to do some crazy stuff (like my turn 2 against bomber), in the hope of giving others the feeling of not being able to predict my strategies. Was it an objectively good strategy? Hell no! It’s probably going to lose in way more situations than it’s going to win. But as my self confidence for most of these lost causes was nonexistent to start with, it didn’t feel like sacrificing many scenarios where I could stand better with a different strategy. At the same time it significantly boosts my chances in some other scenarios, which is why I chose this crazy path. (Kind of similar to what Moby did against me, even though he obviously was less lucky)

Just going down the usual path and trying tiny b/GPT or alike is just one deteriorate away from losing my unit to your hounds/BCs without any value at all. Even without det, it’s still bad trades which result in me losing some turns later to your token spam engine. :man_shrugging:

CAWS21 Round 6 P2T4


Tech StartingHand Workers

TECH
Wandering Mimic (4/4)
Fairie Dragon (4/2)


STARTING HAND
Playful Panda (2/2)
Rampant Growth
Young Treant (0/2)
Fairie Dragon (4/2)
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant (3/2)
Merfolk Prospector (1/1)
Rampant Growth


NextHand

Verdant Tree (3)
Tiger Cub (2/2)
Spore Shambler (2/3)++
Wandering Mimic (4/4)
Boot Camp


Discard

Young Treant (0/2)
Forest’s Favor
Playful Panda (2/2)
Wandering Mimic (4/4)
Fairie Dragon (4/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
fairie, nothing there to put a rune on - ($3)
Oni readily kills SL, maxband heals, soldiers arrive - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (4/5A, lvl8)
  • :psfist: Elite:
  • :ps_: Scavenger: soldier (1/1)
  • :pschip: Technician: soldier (1/1)
  • :target: Lookout: soldier (1/1)

In Play:

  • Fairie Dragon (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I want to keep some sparkshots and be safe from det/stw killing a SL soldier, hence offering up Oni for an expensive trade (unless he has nether drain/Doom grasp).
Unless he techs up and clears my board with Doom grasp + StW, I like the situation I’m in right now. Probably even then, as it would require a worker skip and my hand is full and his is a bit stretched.

1 Like

Haha fair enough

CAWS21 Round 6 Player 1, Turn 5

P1 [Necro]/Truth/Balance vs P2 [Balance]/Anarchy/Peace

Starting Hand

Thieving Imp
Sacrifice the Weak
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in except turn 1
All Teched Cards

Macciatus, the Whisperer, Liberty Gryphon
Lich’s Bargain, Free Speech
Macciatus, the Whisperer, Spectral Tiger
Spectral Hound, Spectral Flagbearer


Main:

  • Thieving Imp, discard #1 of 5 (7)
  • Pestering Haunt hits your tech2 to 3hp
  • Make a skeleton (6)
  • Worker (5)
  • Tech 2 Truth (1)
Workers

Macciatus, the Whisperer, Skeleton Javelineer, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeleton (1/1)
  • Pestering Haunt (1/1)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Spectral Tiger
Free Speech
Macciatus, the Whisperer

End of Turn Discard
My Thoughts

Think I’m pretty boned with that Dragon there, genius move by me workering Archery XD. On the off chance he comes for Garth and not the tech2 though might as well tech the Gryphon in


CAWS21 Round 6 P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Spore Shambler (2/3)++
Wandering Mimic (4/4)
Verdant Tree (3)
Boot Camp
Tiger Cub (2/2)
Boot Camp
Playful Panda (2/2)


WORKERS
Rich Earth
Ironbark Treant (3/2)
Merfolk Prospector (1/1)
Rampant Growth
Tiger Cub (2/2)


NextHand

Wandering Mimic (4/4)
Forest’s Favor
Young Treant (0/2)
Verdant Tree (3)


Discard

Boot Camp
Spore Shambler (2/3)++
Playful Panda (2/2)


Tech 2 card(s)
discard #1
Get Paid - ($9)
Zane - ($7)
flying hasted sparkshot mimic kills SL, sparkshots elite skel - ($3)
fairie kills Garth, lvls to Zane
soldier 1 trades technician, you draw
Oni readily breaks tech 2, 2 to your base
boot camp faerie, I draw - ($2)
Zane kills haunt
boot camp Zane, I reshuffle, draw, then boot camp to discard - ($1)
soldiers ping base down to 16
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (4/5A, lvl8)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fairie Dragon (5/3)+
  • Zane (3/2, lvl3)+
  • Wandering Mimic (4/4)
  • soldier (1/1)
  • soldier (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

that should do

1 Like

I’ll GG to that, WP! Wish I had gone standard with lichs bargain lol

1 Like

I would have deserved it, that’s for sure :sweat_smile:

Hope you had some fun despite the wtf moments. For me it was the most exciting match of the tournament so far, thanks for that!

1 Like

It was certainly a surprise! XD The Boot Camp + Balance T2 combo actually looks really awesome for the vantage of the last two turns that’s for sure :slight_smile: GL in the Semis!

1 Like

Thanks for the wishes. And well yeah, the main advantage of boot camp being the increased cycle speed and the possibility of getting a flier with 5 attack without reducing the hand size definitely was part of the equation for me going this route :wink:

It’s not bad late if I’m getting nasty w/ Lich’s Bargain to expose my base to more direct damage, I’m still baffled that was the first cycle tech choice but my fault for not playing heads up against it and trying to get cute :slight_smile:

1 Like