Skeletal Archery
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Dark Pact, Gargoyle
Main:
Thieving Imp, discard #1 of 5 (2)
Pestering Haunt pings base to 19
Worker (1)
Tech 1 (0)
Workers
Summon Skeletons
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger:
Technician: Skeleton Javelineer (1/1)
Lookout:
In Play:
Vandy (1/2 lvl 1, -)
Pestering Haunt (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Deteriorate
Jandra, the Negator
Poisonblade Rogue
Graveyard
End of Turn Discard
My Thoughts
Well, Wither was a decent choice… Imp should be a good response though, and I should be able to score some levels off Jaina. Meta will still be threatening if I let it be
Tower, interesting… I feel pretty okay laying low and playing for a big explosion, not workering Jandra plays well here. I’ll go Two Step and Soul Stone and can probably turn that into some board domination.
I think I go hard here, plan to play for meta. Discord and Shadow Blade to beat the patrol down, break the tech1 to avoid any plans that don’t involve Drakk, I doubt very much lust or kidnap were pre-teched so it’s just a matter of avoiding them on the RS, if they were teched at all.
Tech 2 card(s)
Get Paid + t draw - ($8)
Drakk - ($6)
Brick Thief - ($4)
Bloom Thief - ($2)
Bloodlust Thief and Drakk - ($0)
Thief trades with River, Javelineer dies, Drakk to L3, your base: 15 hp, my base: 17 hp
Drakk kills Vandy, Drakk to L5
Rebuild Tech I
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Drakk (2/2), -1
Buildings:
Base HP: 17
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 8
Gold:
Gold: 0
Workers: 8
Thoughts
dark pack and two step… okay… but soul stone? gotta take vandy out… this is prolly my only chance… not considering other lines…
Jandra, the Negator
Sacrifice the Weak
Dark Pact
Shadow Blade
End of Turn Discard
My Thoughts
Ooof big swing there, but still I’m getting really good value gold-wise in these exchanges (Jaina spends 6 to take out 3g Jandra and I take her 8g out basically for free, there’s 8g and 3 cards to get… well 9g and 2 cards I guess, plus the 4g of levels, but caused a worker skip and I get to kill the drakk for 2g and a card I already spent).
So what’s the win con from here? I still think Meta is the hardest for him to counter and just playing aggro with heroes in general. Terras Q, the Shackled and Blackhand Dozer are a little too unit-indexed against Kidnapping (though TQ is resist 3… maybe). But Demonz would still be the best backup to heroes for me. Voidblocker is great at shutting down Bansa’s moves, I can tech up to Zarra if need be, Shrine can’t be easily countered (it’s just slow), Banefire I don’t think is a great option but TerrasQ + discord could also work. Okay, I think that’s the play. We’ll see how it goes and hope to mess up whatever he’s up to.
Yeah I like meta as the win-con, I’ll clear these two off w/ Shadow Blade and Garth free heal, get the Voidblocker, I’ll tech another just to keep blood t2 at bay, should hopefully be able to break the t2 next turn w/ the right draw (drawing into discord defo helps, I won’t DP just to keep that setup and hopefully put off the meta)
…
Well, that wasn’t the best drawing meta, but Det and Fencer were solid pulls, we’ll take that.
Well it sucks that meta’s in this hand, but we can pressure this hard. Let’s see if we can skeleton for a shadow blade , soul stone, or two step draw.
…
Dark Pact, hrrmrmmmmm. I’m getting close to chip range so this is dangerous, but I think it’s worth all the death I can cause to get one of those pulls.
…
Two Step, okay, and Graveyard, cool, okay that sets up fairly well. I can get tower, Drakk, AND tech 2. He’ll have to tower which only leaves 6g, might be able to pressure through that.
Dark Pact
Discord
Deteriorate
Metamorphosis
Thieving Imp
Two Step
Soul Stone
Sacrifice the Weak
Metamorphosis
My Thoughts
Well let’s hope no bingo draw of fire spells or something! I think I had better break the tech1 though, cbomber chip and fencers are more threatening than River + Drakk or something
STARTING HAND
Crashbarrow
Bloodlust
Brick Thief
Captured Bugblatter
Crash Bomber
WORKERS
Fruit Ninja
Spark
Helpful Turtle
Wither
NextHand
Granfalloon Flagbearer
Crash Bomber
Ember Sparks
Bloodlust
Flame Arrow
Discard
Brick Thief
Bloodlust
Timely Messenger
Tenderfoot
Crash Bomber
Crashbarrow
Captured Bugblatter
Fire Dart
Fire Dart
Tech 2 card(s)
Get Paid + float - ($14)
Mid Drakk - ($9)
Mid River - ($5)
Brick Thief, your base: 6, my base: 12 - ($3)
Bloodlust River and Thief - ($1)
Messenger trades with SQL Skeleton
Thief trades with Garth, your base: 5, my base: 13, River to L5
River and Tenderfoot trade with River, Drakk to L6
Rebuild Tech I
Bah! I’m only a dark pact or Soul Stone in hand away from finishing this! I probably should have teched the starlets to have more outs. That brick thief healing 6 total HP is making this hard. Well now I probably lose to Jaina spells but I’ll break the tech1 JIC it’s lobbers in hand, I’ll have lethal next turn almost no matter what.
I had two Jaina spells in slot 3 and 5 Jaina - Ember Sparks and Flame Arrow to deal 6 to base to break, GG! oh my gosh… this game was so hard and so stressful required so much brain power… i was playing with icepack on my forehead… thanks for the game… will never forget this match… i almost gave up in T6 and T7 after whipping my draws… but man brick theif was sticky this game nothing really went as planned… hasty thief was not what i was going for but its pretty good now that i look back