Rough sledding for this guy
CAWS19 Round7 - Player 2, Turn 3
P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse
Starting Hand
Hardened Mox
Forgotten Fighter
Neo Plexus
Battle Suits (techn)
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Nether Drain, Overeager Cadet
Lich’s Bargain, Overeager Cadet
Main:
- Nullcraft pings Imp
- Hardened Mox (5)
- Neo Plexus (3)
- Battle Suits (1)
- Worker (0)
Workers
Forgotten Fighter, Time Spiral, Tinkerer
-
Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 17
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Hardened Mox (2/1+1armor)
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus (3/2)
-
Lookout:
In Play:
- Plasmodium (forecast 1)
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
- Hand: 2
- Deck: 1
- Disc: 3
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Temporal Research
Lich’s Bargain
End of Turn Discard
Overeager Cadet
Nether Drain
Fading Argonaut
My Thoughts
Two options here as far as I see it:
Mox + Tower + worker. I’ll almost certainly get my T1+ Tower blown up, but that’s not the worst thing short term.
Plexus + Mox + Suits + Worker: This leaves me vulnerable to a Shadow Blade and getting forever-owned on cards, but does allot me to stack some teched cards for next cycle AND potentially keep my tech 1.
Really tough for me to decide, but I’m going with dumping stuff out. If I patrol techn the shadow blade shouldn’t be TOO bad, I’ll get to either Cadet or LB no matter what, maybe both if I don’t get bladed.