[CAWS19] Round7 bolyarich [Demonology/Necromancy]/Finesse vs FrozenStorm [Future]/Peace/Necromancy

P1T1

GL HF


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Skeletal Archery
Jandra, the Negator
Thieving Imp


Discard

Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Javiliner - ($0)
Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Javiliner(1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy(2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

2 attacking spells in starting hand - to bad times

@FrozenStorm’s turn!

GL HF yucky start so far

CAWS19 Round7 - Player 2, Turn 1

P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse

Starting Hand

Plasmodium
Temporal Research
Fading Argonaut
Tinkerer
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • Plasmodium (1)
  • Worker (0)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (2/3)
  • :target: Lookout:

In Play:

  • Plasmodium

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Nullcraft
Battle Suits
Neo Plexus
Time Spiral

End of Turn Discard
My Thoughts

No Mox, sad panda :frowning: Fargo is better than no fargo, but can’t safely bring a hero buddy with. Would have been happy with Fargo + Nullc, will bregrudgingly settle for Fargo + Plasmo with a hope of going Mox + Nullc next turn


don’t miss me, busy for tomorrow evenning/saturday

1 Like

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Nimble Fencer


STARTING HAND
Thieving Imp
Jandra, the Negator
Summon Skeletons
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Nimble Fencer
Deteriorate
Graveyard
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Imp, discard something like #2 of 4 - ($1)
T1 - ($0)
Hauntpoke your base

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy(2/3)
  • :pschip: Technician: Javiliner(1/1), rune
  • :target: Lookout:

In Play:

  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hero + ff costs too many to him

@FrozenStorm’s turn!

Nice splits mate, oof

CAWS19 Round7 - Player 2, Turn 2

P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse

Starting Hand

Nullcraft
Battle Suits (discarded)
Neo Plexus
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain, Overeager Cadet


Main:

  • Nullcraft, kills Haunt (4)
  • Tech 1 (2)
  • Worker (1)
Workers

Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (2/3 fade 2)
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Hardened Mox
Forgotten Fighter
Neo Plexus

End of Turn Discard
My Thoughts

Perhaps regretting the Plasmo? Idk, guess we’ll see as next cycle goes. Hoping for no shadow blade, patrolling in techn to try and recover hand a little. A Lich’s Bargain and an OC feels like a decent balance here, if I whiff I can always just lay mox next turn


P1T3


Tech StartingHand Workers

TECH
Shadow Blade
Nimble Fencer


STARTING HAND
Graveyard
Deteriorate
Summon Skeletons
Nimble Fencer


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Dark Pact
Sacrifice the Weak
Jandra, the Negator


Discard

Haunt(1/1)
Shadow Blade
Nimble Fencer
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimble Fencer - ($3)
Midband Vandy - ($1)
Deteriorate your Fargo
NF kills fargo
Vandy + Imp destroy your T1, your base to 17

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Javiliner(1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Imp(2/2)
  • Vandy(3/4), sparcshot, resist 1
  • Nimble Fencer(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hero + ff + time spiral = -2 cards

@FrozenStorm’s turn!

Rough sledding for this guy

CAWS19 Round7 - Player 2, Turn 3

P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse

Starting Hand

Hardened Mox
Forgotten Fighter
Neo Plexus
Battle Suits (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Overeager Cadet
Lich’s Bargain, Overeager Cadet


Main:

  • Nullcraft pings Imp
  • Hardened Mox (5)
  • Neo Plexus (3)
  • Battle Suits (1)
  • Worker (0)
Workers

Forgotten Fighter, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 1)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Temporal Research
Lich’s Bargain

End of Turn Discard

Overeager Cadet
Nether Drain
Fading Argonaut

My Thoughts

Two options here as far as I see it:
Mox + Tower + worker. I’ll almost certainly get my T1+ Tower blown up, but that’s not the worst thing short term.

Plexus + Mox + Suits + Worker: This leaves me vulnerable to a Shadow Blade and getting forever-owned on cards, but does allot me to stack some teched cards for next cycle AND potentially keep my tech 1.

Really tough for me to decide, but I’m going with dumping stuff out. If I patrol techn the shadow blade shouldn’t be TOO bad, I’ll get to either Cadet or LB no matter what, maybe both if I don’t get bladed.


P1T4


Tech StartingHand Workers

TECH
Dark Pact
Star-Crossed Starlet


STARTING HAND
Jandra, the Negator
Dark Pact
Sacrifice the Weak
Dark Pact dp1
Star-Crossed Starlet dp1
Shadow Blade dp2
Graveyard dp2


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Haunt(1/1)
Nimble Fencer
Shadow Blade
Deteriorate


Tech 2 card(s)
Get Paid + float - ($8)
dp myself
dp myself, base to 16
Vandy takes 2 and sidelines mox
Shadow blade neo, discard #1 of 2, then draw last card from deck - ($5)
Worker - ($4)
Starlet - ($2)
Starlet + imp destroy yout T1, your base to 15
Heroes Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Javiliner(1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer(2/2)
  • :target: Lookout:

In Play:

  • Imp(2/1)
  • Vandy(3/2), sparcshot, resist 1
  • Starlet(3/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hard thing is - what to tech? guess DP is MVP, and what another? Hoodie, Shadow Blade or is there a space for T2 techs? Don’t know really.

@FrozenStorm’s turn!

Can I haz tech1 plz? kthx

CAWS19 Round7 - Player 2, Turn 4

P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse

Starting Hand

Temporal Research (discarded, eh)
Lich’s Bargain
Overeager Cadet (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Unphase
Nether Drain, Overeager Cadet
Lich’s Bargain, Overeager Cadet


Main:

  • Nullcraft hits Starlet to seal her tragic fate of over-dramatic upkeep death
  • Mox kills Jav
  • Garth (6)
  • Tower (3)
  • Make a skeleton (2)
  • Lich’s Bargain, base to 11, horde arrives (0)
  • skip worker
Workers

Forgotten Fighter, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 11
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Plasmodium (4/4)

In Play:

  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Horror (3/3)
  • Garth (1/3 lvl 1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Flagstone Garrison
Fading Argonaut
Lich’s Bargain

End of Turn Discard
My Thoughts

Well, still feels like it was the right option, but pretty backed against the wall here…

Teching in an Unphase (stealth horror ftw) and a Garrison (hoping I get to keep my tech1 maybe? MAYBE?!) lol

Dude cmon… Garrison on the RS?? harsh


Can you fix card count plus:)

Yup, sorry about that!

1 Like

I will do my turn today, don’t miss me

1 Like

P1T5


Tech StartingHand Workers

TECH
Gargoyle
Discord


STARTING HAND
Nimble Fencer
Deteriorate
Haunt(1/1)
Shadow Blade


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Dark Pact
Dark Pact


Discard

Gargoyle
Discord
Javiliner(1/1)A
Starlet
Shadow Blade
Deteriorite


Tech 2 card(s)
Get Paid - ($8)
Max Vandy - ($6)
Doom Imp + nullcraft
Shadow blade Zombie - discard something - ($3)
Deteriorite scavenger
Vandy kills lookout, sparcs techniciant, died from tower, garth hits lvl3
Nimble fencer - ($1)
Fencers + Imp deals 8 to your base, your base at 3 hp
Haunt

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Imp(4/2), doom
  • Nimble Fencer(2/1) #1
  • Nimble Fencer(2/2) #2
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

1/6 to checkmate, 1/6 to insta-lose? 4/6 for nearly lethal

@FrozenStorm’s turn!

woof

CAWS19 Round7 - Player 2, Turn 5

P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse

Starting Hand

Flagstone Garrison (random.org discarded 1 of 3)
Fading Argonaut
Lich’s Bargain
Unphase

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Knight of the Conclave
Flagstone Garrison, Unphase
Nether Drain, Overeager Cadet
Lich’s Bargain, Overeager Cadet


Main:

  • Nullcraft kills fencer
  • Mox kills other fencer
  • Garth kills Haunt
  • Horror hits your base to 13
  • Fading Argonaut (6)
  • Skeleton (5)
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Forgotten Fighter, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 3
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Horror (3/3)
  • Garth (1/2 lvl 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Overeager Cadet
Overeager Cadet
Temporal Research

End of Turn Discard
My Thoughts

Probably cooked


P1T6


Tech StartingHand Workers

TECH
Discord
Soul Stone


STARTING HAND
Dark Pact
Dark Pact
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Haunt(1/1)
Nimble Fencer(2/1) #1
Discord
Graveyard
Shadow Blade


Tech 2 card(s)
Get Paid + float - ($9)
Max garth, fetch gargoyle - ($1)
Skeleton + Sac it to draw - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth(3/4)
  • :target: Lookout:

In Play:

  • gargoyle(0/2)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

1/6 to insta-lose!

@FrozenStorm’s turn!

Came up one short of lethal, missed a 3/7 on the reshuffle for either nullcraft or kotc.

GGWP!

1 Like

Shouldn’t you just catch up a hammer Griffin from peace t2? (3/3, flying)

1 Like

Lol, I have a cold and that thought did not cross my mind at all.

Ok, I will replay my turn with that suggestion and your blessing of a mulligan, as this is a really tight game! Fingers crossed no double dark pact for you

CAWS19 Round7 - Player 2, Turn 6

P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse

Starting Hand

Overeager Cadet
Overeager Cadet
Temporal Research
Neo Plexus (skele 1)
Nether Drain (skele 2)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave, Air Hammer
Drill Sergeant, Knight of the Conclave
Flagstone Garrison, Unphase
Nether Drain, Overeager Cadet
Lich’s Bargain, Overeager Cadet


Main:

  • Horror trades with your Garth, my Garth to level 5
  • Mox hits your tech1 to 3hp
  • Fading Argonaut breaks your tech1, your base to 11
  • Skeleton hits your base to 10
  • Maxband Garth, fetch Air Hammer (6)
  • Garth hits your base to 7
  • Make a skeleton (5)
  • Sacrifice both skeletons to draw 2
  • Overeager Cadet
  • Overeager Cadet
  • Neo Plexus (3)
  • Vir (1)
  • Nether Drain Garth, give levels to Vir (0)
Workers

Lich’s Bargain, Forgotten Fighter, Time Spiral, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 3
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Air Hammer (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Hardened Mox (trashed)
  • Neo Plexus (3/2)
  • Fading Argonaut (3/3 fade 2)
  • Vir (2/3 lvl 3)
  • Garth (2/4 lvl 5)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Drill Sergeant
Flagstone Garrison
Unphase

End of Turn Discard
My Thoughts

Fingers crossed no 2x dark pact


P1T7

GG WP


StartingHand Workers

STARTING HAND
Graveyard
Haunt(1/1)
Discord
Shadow Blade
Nimble Fencer(2/1) #1
Dark Pact
Starlet (dp)
Deteriorite (dp)


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Javiliner(1/1)A
Imp(4/2), doom
Discord
Dark Pact
Soul Stone


Discard

Dark Pact
Deteriorite
Shadow Blade
Nimble Fencer(2/1) #1
Starlet
Graveyard
Discord
Haunt(1/1)


Tech 0 card(s)
Get Paid & rebuild T1 - ($8)
Vandy - ($6)
Dark pact myself, base to 5
Deteriorite SQL
Shadow Blade SQL - ($3)
Gargoyle airs! and destroy your base - ($2)
GG

Float ($3)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • gargoyle(3/1)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 8

@FrozenStorm’s turn!

1 Like

GG WP, you gave me false hope! lol

That other line where I pulled the Drill Sergeant and used Temporal Research to try and pull Nullcraft or a KotC in a 3/7 was probably about as good of odds for me as betting against Deteriorate + Shadow Blade from you (when you have freedom to DP yourself twice), so maybe my cold isn’t as brain-inhibiting as you had me thinking :wink: Lost the gamble both ways it seems, though, oh well!

You’ve got triple match point against @codexnewb to finish out the tournament, GL HF you two!

1 Like