P1T1
GL HF
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
WORKERS
Poisonblade Rogue
NextHand
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Thieving Imp
Discard
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Javiliner - ($0)
Haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Javiliner(1/1)A
-
Elite:
-
Scavenger: Vandy(2/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
2 attacking spells in starting hand - to bad times
@FrozenStorm’s turn!
GL HF yucky start so far
CAWS19 Round7 - Player 2, Turn 1
P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse
Starting Hand
Plasmodium
Temporal Research
Fading Argonaut
Tinkerer
Forgotten Fighter
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Fading Argonaut (3)
- Plasmodium (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (2/3)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Nullcraft
Battle Suits
Neo Plexus
Time Spiral
End of Turn Discard
My Thoughts
No Mox, sad panda Fargo is better than no fargo, but can’t safely bring a hero buddy with. Would have been happy with Fargo + Nullc, will bregrudgingly settle for Fargo + Plasmo with a hope of going Mox + Nullc next turn
don’t miss me, busy for tomorrow evenning/saturday
1 Like
P1T2
Tech StartingHand Workers
TECH
Dark Pact
Nimble Fencer
STARTING HAND
Thieving Imp
Jandra, the Negator
Summon Skeletons
Skeletal Archery
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Nimble Fencer
Deteriorate
Graveyard
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Imp, discard something like #2 of 4 - ($1)
T1 - ($0)
Hauntpoke your base
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Imp(2/2)A
-
Elite:
-
Scavenger: Vandy(2/3)
-
Technician: Javiliner(1/1), rune
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hero + ff costs too many to him
@FrozenStorm’s turn!
Nice splits mate, oof
CAWS19 Round7 - Player 2, Turn 2
P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse
Starting Hand
Nullcraft
Battle Suits (discarded)
Neo Plexus
Time Spiral
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Lich’s Bargain, Overeager Cadet
Main:
-
Nullcraft, kills Haunt (4)
- Tech 1 (2)
- Worker (1)
Workers
-
-
Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (2/3 fade 2)
-
Lookout:
In Play:
- Plasmodium (forecast 2)
- Nullcraft (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Hardened Mox
Forgotten Fighter
Neo Plexus
End of Turn Discard
My Thoughts
Perhaps regretting the Plasmo? Idk, guess we’ll see as next cycle goes. Hoping for no shadow blade, patrolling in techn to try and recover hand a little. A Lich’s Bargain and an OC feels like a decent balance here, if I whiff I can always just lay mox next turn
P1T3
Tech StartingHand Workers
TECH
Shadow Blade
Nimble Fencer
STARTING HAND
Graveyard
Deteriorate
Summon Skeletons
Nimble Fencer
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
NextHand
Dark Pact
Sacrifice the Weak
Jandra, the Negator
Discard
Haunt(1/1)
Shadow Blade
Nimble Fencer
Deteriorate
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimble Fencer - ($3)
Midband Vandy - ($1)
Deteriorate your Fargo
NF kills fargo
Vandy + Imp destroy your T1, your base to 17
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Javiliner(1/1)A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Imp(2/2)
- Vandy(3/4), sparcshot, resist 1
- Nimble Fencer(2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hero + ff + time spiral = -2 cards
@FrozenStorm’s turn!
Rough sledding for this guy
CAWS19 Round7 - Player 2, Turn 3
P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse
Starting Hand
Hardened Mox
Forgotten Fighter
Neo Plexus
Battle Suits (techn)
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Nether Drain, Overeager Cadet
Lich’s Bargain, Overeager Cadet
Main:
- Nullcraft pings Imp
- Hardened Mox (5)
- Neo Plexus (3)
- Battle Suits (1)
- Worker (0)
Workers
Forgotten Fighter, Time Spiral, Tinkerer
-
-
Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 17
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Hardened Mox (2/1+1armor)
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus (3/2)
-
Lookout:
In Play:
- Plasmodium (forecast 1)
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Temporal Research
Lich’s Bargain
End of Turn Discard
Overeager Cadet
Nether Drain
Fading Argonaut
My Thoughts
Two options here as far as I see it:
Mox + Tower + worker. I’ll almost certainly get my T1+ Tower blown up, but that’s not the worst thing short term.
Plexus + Mox + Suits + Worker: This leaves me vulnerable to a Shadow Blade and getting forever-owned on cards, but does allot me to stack some teched cards for next cycle AND potentially keep my tech 1.
Really tough for me to decide, but I’m going with dumping stuff out. If I patrol techn the shadow blade shouldn’t be TOO bad, I’ll get to either Cadet or LB no matter what, maybe both if I don’t get bladed.
P1T4
Tech StartingHand Workers
TECH
Dark Pact
Star-Crossed Starlet
STARTING HAND
Jandra, the Negator
Dark Pact
Sacrifice the Weak
Dark Pact dp1
Star-Crossed Starlet dp1
Shadow Blade dp2
Graveyard dp2
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
NextHand
Haunt(1/1)
Nimble Fencer
Shadow Blade
Deteriorate
Tech 2 card(s)
Get Paid + float - ($8)
dp myself
dp myself, base to 16
Vandy takes 2 and sidelines mox
Shadow blade neo, discard #1 of 2, then draw last card from deck - ($5)
Worker - ($4)
Starlet - ($2)
Starlet + imp destroy yout T1, your base to 15
Heroes Hall - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Javiliner(1/1)A
-
Elite:
-
Scavenger:
-
Technician: Nimble Fencer(2/2)
-
Lookout:
In Play:
- Imp(2/1)
- Vandy(3/2), sparcshot, resist 1
- Starlet(3/2)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hard thing is - what to tech? guess DP is MVP, and what another? Hoodie, Shadow Blade or is there a space for T2 techs? Don’t know really.
@FrozenStorm’s turn!
Can I haz tech1 plz? kthx
CAWS19 Round7 - Player 2, Turn 4
P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse
Starting Hand
Temporal Research (discarded, eh)
Lich’s Bargain
Overeager Cadet (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Flagstone Garrison, Unphase
Nether Drain, Overeager Cadet
Lich’s Bargain, Overeager Cadet
Main:
- Nullcraft hits Starlet to seal her tragic fate of over-dramatic upkeep death
- Mox kills Jav
- Garth (6)
- Tower (3)
- Make a skeleton (2)
-
Lich’s Bargain, base to 11, horde arrives (0)
- skip worker
Workers
Forgotten Fighter, Time Spiral, Tinkerer
-
-
Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 11
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Zombie (2/2+1armor)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout: Plasmodium (4/4)
In Play:
- Hardened Mox (2/1)
- Nullcraft (1/1)
- Horror (3/3)
- Garth (1/3 lvl 1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Flagstone Garrison
Fading Argonaut
Lich’s Bargain
End of Turn Discard
My Thoughts
Well, still feels like it was the right option, but pretty backed against the wall here…
Teching in an Unphase (stealth horror ftw) and a Garrison (hoping I get to keep my tech1 maybe? MAYBE?!) lol
…
Dude cmon… Garrison on the RS?? harsh
Can you fix card count plus:)
I will do my turn today, don’t miss me
1 Like
P1T5
Tech StartingHand Workers
TECH
Gargoyle
Discord
STARTING HAND
Nimble Fencer
Deteriorate
Haunt(1/1)
Shadow Blade
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
NextHand
Dark Pact
Dark Pact
Discard
Gargoyle
Discord
Javiliner(1/1)A
Starlet
Shadow Blade
Deteriorite
Tech 2 card(s)
Get Paid - ($8)
Max Vandy - ($6)
Doom Imp + nullcraft
Shadow blade Zombie - discard something - ($3)
Deteriorite scavenger
Vandy kills lookout, sparcs techniciant, died from tower, garth hits lvl3
Nimble fencer - ($1)
Fencers + Imp deals 8 to your base, your base at 3 hp
Haunt
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Imp(4/2), doom
- Nimble Fencer(2/1) #1
- Nimble Fencer(2/2) #2
- Haunt(1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
1/6 to checkmate, 1/6 to insta-lose? 4/6 for nearly lethal
@FrozenStorm’s turn!
woof
CAWS19 Round7 - Player 2, Turn 5
P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse
Starting Hand
Flagstone Garrison (random.org discarded 1 of 3)
Fading Argonaut
Lich’s Bargain
Unphase
Events of Turn:
Upkeep:
- Get Gold (7+1scav)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant, Knight of the Conclave
Flagstone Garrison, Unphase
Nether Drain, Overeager Cadet
Lich’s Bargain, Overeager Cadet
Main:
- Nullcraft kills fencer
- Mox kills other fencer
- Garth kills Haunt
- Horror hits your base to 13
- Fading Argonaut (6)
- Skeleton (5)
- Worker (4)
- Tech 2 Peace (0)
Workers
Forgotten Fighter, Time Spiral, Tinkerer
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 3
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Fading Argonaut (3/3+1armor fade 3)
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Hardened Mox (2/1)
- Horror (3/3)
- Garth (1/2 lvl 3)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Overeager Cadet
Overeager Cadet
Temporal Research
End of Turn Discard
My Thoughts
P1T6
Tech StartingHand Workers
TECH
Discord
Soul Stone
STARTING HAND
Dark Pact
Dark Pact
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
NextHand
Haunt(1/1)
Nimble Fencer(2/1) #1
Discord
Graveyard
Shadow Blade
Tech 2 card(s)
Get Paid + float - ($9)
Max garth, fetch gargoyle - ($1)
Skeleton + Sac it to draw - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Garth(3/4)
-
Lookout:
In Play:
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
1/6 to insta-lose!
@FrozenStorm’s turn!
Came up one short of lethal, missed a 3/7 on the reshuffle for either nullcraft or kotc.
GGWP!
1 Like
Shouldn’t you just catch up a hammer Griffin from peace t2? (3/3, flying)
1 Like
Lol, I have a cold and that thought did not cross my mind at all.
Ok, I will replay my turn with that suggestion and your blessing of a mulligan, as this is a really tight game! Fingers crossed no double dark pact for you
CAWS19 Round7 - Player 2, Turn 6
P2 [Future]/Peace/Necromancy vs P1 [Demon/Necro]/Finesse
Starting Hand
Overeager Cadet
Overeager Cadet
Temporal Research
Neo Plexus (skele 1)
Nether Drain (skele 2)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Knight of the Conclave, Air Hammer
Drill Sergeant, Knight of the Conclave
Flagstone Garrison, Unphase
Nether Drain, Overeager Cadet
Lich’s Bargain, Overeager Cadet
Main:
- Horror trades with your Garth, my Garth to level 5
- Mox hits your tech1 to 3hp
- Fading Argonaut breaks your tech1, your base to 11
- Skeleton hits your base to 10
- Maxband Garth, fetch Air Hammer (6)
- Garth hits your base to 7
- Make a skeleton (5)
- Sacrifice both skeletons to draw 2
- Overeager Cadet
- Overeager Cadet
- Neo Plexus (3)
- Vir (1)
-
Nether Drain Garth, give levels to Vir (0)
Workers
Lich’s Bargain, Forgotten Fighter, Time Spiral, Tinkerer
-
-
Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 3
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Air Hammer (3/3+1armor)
-
Elite:
-
Scavenger: Overeager Cadet (3/2)
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Hardened Mox (trashed)
- Neo Plexus (3/2)
- Fading Argonaut (3/3 fade 2)
- Vir (2/3 lvl 3)
- Garth (2/4 lvl 5)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Drill Sergeant
Flagstone Garrison
Unphase
End of Turn Discard
My Thoughts
Fingers crossed no 2x dark pact
P1T7
GG WP
StartingHand Workers
STARTING HAND
Graveyard
Haunt(1/1)
Discord
Shadow Blade
Nimble Fencer(2/1) #1
Dark Pact
Starlet (dp)
Deteriorite (dp)
WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
NextHand
Javiliner(1/1)A
Imp(4/2), doom
Discord
Dark Pact
Soul Stone
Discard
Dark Pact
Deteriorite
Shadow Blade
Nimble Fencer(2/1) #1
Starlet
Graveyard
Discord
Haunt(1/1)
Tech 0 card(s)
Get Paid & rebuild T1 - ($8)
Vandy - ($6)
Dark pact myself, base to 5
Deteriorite SQL
Shadow Blade SQL - ($3)
Gargoyle airs! and destroy your base - ($2)
GG
Float ($3)
Discard 5, draw 5
Board Info:
In Patrol:
-
Squad Leader: Vandy(2/3)A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 5
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
1 Like
GG WP, you gave me false hope! lol
That other line where I pulled the Drill Sergeant and used Temporal Research to try and pull Nullcraft or a KotC in a 3/7 was probably about as good of odds for me as betting against Deteriorate + Shadow Blade from you (when you have freedom to DP yourself twice), so maybe my cold isn’t as brain-inhibiting as you had me thinking Lost the gamble both ways it seems, though, oh well!
You’ve got triple match point against @codexnewb to finish out the tournament, GL HF you two!
1 Like