[CAWS19] Round1 Akiata ([Past]/Peace/Anarchy) vs Nopethebard (Mono Red)

Hi @Nopethebard, best of luck! :smiley:

P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Nullcraft
Battle Suits
Time Spiral
Tinkerer


WORKERS
Tinkerer


NextHand

Hardened Mox
Temporal Research
Fading Argonaut
Plasmodium
Forgotten Fighter


Discard

Nullcraft
Battle Suits
Time Spiral


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Maaaybe I should have played a couple of games with this deck prior to the tournament! Heh.

@Nopethebard’s turn!

1 Like

GLHF!
P2t1

Hand

Pillage
Scorch
Nautical dog
Brogre
Bombaster

Worker

Scorch

Get paid ($5)
Worker ($4)
Hire Brogre ($2)
Hire Drakk ($0)

Squad leader: Brogre (3/2)
Elite: Drakk (1/3)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Makeshift rambaster
Careless Musketeer
Mad Man
Charge
Bloodburn

Thoughts

I think an aggressive opening may be in order. If he builds tech 1 but not a bunch of board presence, Rambaster and Zane can thrash the tech building with Surprise Attack and Detonate as my card tech.
Edit: Change of plans. Gradual with strong pressure hanging over them.

So just confirming that Neo Plexus would survive due to Squad Leader armour, right? Can’t see anywhere that Bombaster would ignore armour. If Neo Plexus survives and that’s what you expected then I am confused, and very likely in for an interesting lesson.
:smiley: If that’s not what you expected, I am happy for your to edit if you have other options you’d prefer to play.

1 Like

I thought Bombaster did 3 damage. Shows how much I play it. Is it alright if I change my turn?

1 Like

Absolutely.

1 Like

I fixed it

1 Like

Well, that’s a much more worrying opening! Game on!

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Hardened Mox
Plasmodium
Temporal Research
Forgotten Fighter
Fading Argonaut


WORKERS
Tinkerer
Plasmodium


NextHand

Battle Suits
Forgotten Fighter
Boot Camp
Fading Argonaut
Nullcraft


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Begin constructing Tech I (multi-colour) building - ($3)
Play Hardened Mox (1/1, Indestructible) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1, Indestructible)
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

JUGGERMOX!

The cards fell that way, and I’m a little reluctant to float any gold in case of pillage so this works out? I’m Ron Burgandy?

He could kidnap it, but that’s fairly expensive… still, we’ll see how it plays out.

But also… JUGGERMOX!!!

@Nopethebard’s turn!

1 Like

P2t2

Hand

Makeshift rambaster
Careless Musketeer
Mad Man
Charge
Bloodburn

Worker

Careless Musketeer

Tech

Crash Bomber + Bloodlust

Get paid ($6)
Worker ($5)
Build Tech 1 ($4)
Drakk force-taps Mox
Midband Drakk ($1)
Hire Mad Man ($0)
Mad Man trades with Neo Plexus
Brogre reduces your tech 1 to 1 HP

In play: Drakk (2/3) Brogre (3/2)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Mad Man
Crash Bomber
Bombaster
Nautical dog
Charge

Your move, @Akiata

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Calypso Vystari


STARTING HAND
Fading Argonaut
Forgotten Fighter
Battle Suits
Boot Camp
Nullcraft


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter


NextHand

Temporal Research
Boot Camp
Overeager Cadet
Boot Camp
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Zane kills Drakk, than maxbands - maxband ability fizzles. - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1, Indestructible)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L6 - Captain Zane (4/4, Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okaay, what are we T3 and I’m already in a pickle? Drakk is a real problemo.

Battlesuits 2, Nullcraft 2, and Mox can go kill Drakk! Huzzah. But now I have no patrollers, and only $2 left to spend and I haven’t hired a worker. If I a) skip a worker, summon a hero, then that hero gets 2 levels from Drakk dying (yay!) but then dies to BRO and Zane (who gets da levels). Or b) let the levels fizzle, skip a worker and play Fargo, then I have a Patroller.

Midband Zane can assasinate Drakk for $5. Zane’s maxband fizzles. Then I can worker. And Mox is patrolling. Seems better… Still don’t think my Tech I building will survive next turn…

@Nopethebard’s turn!

1 Like

P2t3

Hand

Mad Man
Crash Bomber
Bombaster
Nautical dog
Charge

No worker

Tech

Surprise Attack + Lobber

Get paid ($7)
Hire Zane ($5)
Hire Mad Man ($4)
Mad Man clears Mox
Hire Crash Bomber ($3)
Crash Bomber begins to Charge ($1)
Crash Bomber and Brogre trade with Zane. 1 damage to your base.
Midband Zane ($0)
Zane smashes your tech 1. Your base is at 16 HP

In play: Zane (3/3)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 0
Discard: 8

New Hand

Makeshift rambaster
Pillage
Bloodburn
Bloodlust

Thoughts

My economy took a hit but I think it was worth it.

Your move, @Akiata!

P1T4


Tech StartingHand Workers

TECH
Overeager Cadet
Calypso Vystari


STARTING HAND
Temporal Research
Boot Camp
Time Spiral
Overeager Cadet
Boot Camp
Battle Suits
Fading Argonaut


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Nullcraft
Neo Plexus (2/2)
Battle Suits
Overeager Cadet
Calypso Vystari


Tech 2 card(s)
Get Paid - ($7)
Begin rebuilding Tech I building.
Hardened Mox hits your base to 19.
Summon General Onimaru (2/3, Frenzy 1) - ($5)
The General orders Mox to attend Boot Camp, I draw 1 - ($4)

Draw

Battle Suits, gee I really need to play this but I don’t think I can?

Unsatisfied with his (its?) progress The General orders Mox back to Boot Camp again, I draw 1 - ($3)

Draw

Fading Argonaut

Play Fading Argonaut (2/3, Fading ***) - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A, Fading ***)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: General Onimaru (2/3, Frenzy 1)
  • :target: Lookout:

In Play:

  • Hardened Mox (3/3, Indestructible, ++)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Gee it’s nice being right all the time! And I’m holding 4 (!) spells. At least nopethebard had to skip a worker to get my Tech I and basically burn (no pun intended) all his hasty options in that turn, possibly lobbers are coming though.

@Nopethebard’s turn!

1 Like

P2t4

Hand

Makeshift Rambaster
Pillage
Bloodburn
Bloodlust

Worker

Bloodburn

Tech

Bugblatter 2X

Get paid ($7)
Worker ($6)
Maxband Zane ($4) Oni to elite
Build Tech 2: Blood ($0)

Squad leader: Zane (4/4)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 5
Deck: 4
Discard: 4

New Hand

Captured Bugblatter
Lobber
Bombaster
Brogre
Charge

Thoughts

I really hope I can hire the Bugblatter next turn.

P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Neo Plexus (2/2)
Calypso Vystari
Nullcraft
Battle Suits
Overeager Cadet


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Calypso Vystari
Temporal Research
Boot Camp


Discard

Neo Plexus (2/2)
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Fading Argonaut fades, two runes remain.
Skipping worker
Distribute Battle Suits - ($6)
Nullcraft pew pews the armour off Zane - ($4)
Play Calypso Vystari (3/2) - ($3)
Play Overeager Cadet (3/2)
Hardened Mox (now 4/3) kills Zane, levels to The General.
Fargo and Onimaru break your Tech II building, your base to 17.
Promote the General to Level 6, midbanding, and healing - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calypso Vystari (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • :exhaust: Hardened Mox (4/3, Indestructible, ++)
  • :exhaust: Nullcraft (1/1, Flying, Haste)
  • :exhaust: Fading Argonaut (3/3, Fading **)
  • L5 - General Onimaru (3/4, Frenzy 1, Readiness)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bit of a wobbly start, but JUGGERMOX is online!

Playing out all my cards here because he could have any number of hasty options and Kidnapping up his sleeve, and I really don’t want Oni to die. I’m hoping I can cycle my card a little if I get lucky and draw a Boot Camp.

I could skip a worker, for card draw… might be a good plan actually.

@Nopethebard’s turn!

1 Like

GG. I cannot recover from that. You want to start a friendly rematch?
I lose @FrozenStorm

1 Like

As an aside, do you see something I should be doing differently?

Good game!

I’d love a rematch, and I think as P1 Red’s going to play much differently - go ahead. :smiley:

I am a bit slow to post over the weekends (Fri night here).

Honestly, those first 3 turns were very uncomfortable for me, and it felt like you whiffed pretty hard on your turn 4 hand. And looking at it now, it seems like you got pretty unlucky with no good units to play, and conversely I got lucky drawing Fargo from Boot Camp which really shored up my board. I was surprised when you went for an early Tech II, but I guess you didn’t have a whole lot else to spend $ on. Tbh, I don’t have a tonne of experience playing Red but it felt a bit swingy to me this game because a bad hand shifted momentum.

I was mainly worried about Kidnapping on the Juggermox. It was expensive for you to play, but (as far as I’ve discovered) was Red’s best counter. I’m new to playing this deck, but juggermox, peace engine, and gunships are the win conditions I’m considering. Purple has pretty good value in the starter deck, but definitely felt overwhelmed in the first few turns this game.

I also spent a LOT of cards that turn and skipped a worker, so that might have come back to haunt me if the game had continued.

1 Like

It wouldn’t have helped with the Mox, but remember that if your Crash Bomber dies on your turn it can hit Tech buildings as well as the base. It could have destroyed the Tech I on Turn 3 that way, leaving Zane to hit the base harder.

Alternatively, this would have allowed you to kill everything and destroy the Tech I while playing Drakk instead, since you knew you were drawing into Bloodlust on the next turn.

3 Likes

GLHF!
P1t1

Hand

Mad Man
Bombaster
Careless Musketeer
Bloodburn
Charge

Worker

Bombaster

Get paid ($4)
Worker ($3)
Hire Mad Man ($2)
He hits your base
Hire Zane ($0)
Not one to be outdone, Zane hits your base harder.

In play: Mad Man (1/1) Zane (2/2)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Brogre
Makeshift rambaster
Scorch
Pillage
Nautical dog

Thoughts

It would rock if he misplays and I get to steal gold with pillage, but I’m not counting on that. If he decides to trade Zanes, that’s fine, but I’d rather he didn’t. Depending on how much or little he defends this game may end really fast.

Good luck!

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Tinkerer
Time Spiral
Battle Suits
Temporal Research


WORKERS
Time Spiral


NextHand

Nullcraft
Fading Argonaut
Neo Plexus
Plasmodium
Hardened Mox


Discard

Forgotten Fighter
Temporal Research
Battle Suits


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Tinkerer (1/2) - ($2)
Summon General Onimaru (2/3, Frenzy 1) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • General Onimaru (2/3, Frenzy 1)

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Wowee - that’s a rough starting hand!

In terms of haste he’s still got Charge… and… Rambaster and instant damage options like Bombaster and Scorch.

Hero’s not safe alone. It’d be nice to play Battle Suits, but I think it’s gonna have to be Tinkerer as a chump blocker. And as chump blockers go, Tinker’s not the worst.

@Nopethebard’s turn!

1 Like