And another good T1/T2 hands. I've never been that lucky in any previous tournament, that's crazy. True, zhavier can summon hero and Wither sensei, but then midband + Hook ensures revenge kill. Wither on Grave wouldn't work either. And i can kill any unit with near no damage. zhavier may find some way to strike back on T2 though, as I have no good T2 body to play. Probably heading to mid Grave + HH on next turn, but we'll see.
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Fox Viper - ($1)
Grave kills Timely messenger
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Fox Viper 2/1
Technician: Aged Sensei 1/1
Lookout: In Play:
lvl 1 Grave 2/2 Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0 Gold:
Gold: 1
Workers: 6
Thoughts
mid-Zane incoming… having 10 gold on next turn with scav, he can mid Zane, then kill SQL mid Grave with any combination of spark/bloom/wither, and still worker (and even tech up if spark). Not having any 2hp unit hurts much. I guess playing Fox Viper is slightly better than midbanding, as it means only spark + wither offer the hero kill. Teching double Fencer, that might help.
Hmm, I think this is a haste fight, so, cards and gold are the enemy. Grappling is a real pain, Probably not keeping zane here, but he is also probably not keeping a lot of board, so I am ok with that.
Tech 2 card(s)
Get Paid + float - ($7)
Draw from techn
Worker - ($6)
Nimble Fencer - ($4)
Sensei's advice on Viper and Fencer - ($3)
3/1+A Viper kills Tenderfoot
3/3+A Fencer kills Zane, surviving with 1 hp. Grave midbands
Savior Monk - ($1)
Grave readily hits tech I for 2 damage
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Savior Monk 2/2+A
Elite:
Scavenger:
Technician: lvl 3 Grave 2/3 [-1/-1 rune]
Lookout: In Play:
Nimble Fencer 2/1
Fox Viper 2/1 Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0 Gold:
Gold: 1
Workers: 7
Thoughts
wow, I'm super happy zhavier prefered withering Grave and not Fox Viper. "free" hero kill is always welcome. I considered Heroes Hall, but I'll most probably tech up on next turn, so playing my healer sounds better. Double partners so I can negate wither; plus that's a good way to spend gold in if I end up down on cards.
STARTING HAND
Morningstar Flagbearer
Nimble Fencer
Grappling Hook
Snapback
WORKERS
Fox Primus
Safe Attacking
Smoker
Morningstar Flagbearer
NextHand
Aged Sensei 1/1
Sparring Partner
Sparring Partner
Discard
Fox Viper 2/1
Grappling Hook
Snapback
Rambasa Twins
Bird's Nest
Tech 2 card(s)
Get Paid + float - ($8)
Savior Monk heals Fencer
Worker - ($7)
Nimble Fencer - ($5)
Hook SLQ to Lookout
Grave readily attacks Lookout for 2 damage and sparkshots Techn
Fox Viper trades with Techn and sparkshots Lookout to death
both Fencers destroy Heroes' Hall
Savior Monk deals 2 more damage to your Tech I
Maxband Grave - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: lvl 7 Grave 3/4+A [-1/-1 rune]
Elite:
Scavenger:
Technician:
Lookout: In Play:
Nimble Fencer 2/2
Savior Monk 2/2+A
Nimble Fencer 2/3 Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 5 Gold:
Gold: 1
Workers: 8
Thoughts
I can kill SQL Fencer with Grave and my own fresh Fencer. then, either I stand up and defend, or I kill the other one and try to break those buildings… Hook into Lookout, then Grave and Viper kill both fencers with Sparkshot ? That sounds good, I can break HH and deal 2 more damage to tech I, with a reasonable chance to break it on next turn with Advice (unless it's bottom-deck). I don't tech big guys as I'm not as sure I'll tech up as I was two turns before. I favor Maxband Grave instead of spare gold (or Surplus ?) becaus it offers 3 hp for no card, and hero kill isn't that free, though very feasible. Max Zane kills it straight, but is easy to RK. Mid Zane + spark + Wither/Bloom ends up with a full HP, maxed Zane (5/5 with Bloom), but again, this forces Zhavier to skip worker and lose tech I (and I revenge kill if I draw Sensei's advice).
Ouch, no Sensei’s Advice Well I’ll just vomit my hand out, build a Surplus and break tech I, and prepare for a big T6. And if grave survives, well, we’ll see.
STARTING HAND
Sparring Partner
Sparring Partner
Aged Sensei 1/1
WORKERS
Fox Primus
Safe Attacking
Smoker
Morningstar Flagbearer
Aged Sensei 1/1
NextHand
Sensei’s Advice
Fox Viper 2/1
Tech 2 card(s)
Get Paid + float - ($9)
Savior Monk heals wounded Fencer
Worker - ($8)
Sparring Partner - ($7)
Sparring Partner - ($6)
Surplus - ($1)
Grave uses his sword to kill River
Fencer #1 kills Messenger
Savior Monk trades with old bro
Fencer #2 breaks tech I
Float ($1)
Discard 0, draw 1, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Sparring Partner 2/2+A
Elite:
Scavenger:
Technician: Sparring Partner 2/2
Lookout: In Play:
Nimble Fencer 2/2
lvl 7 Grave 3/4+A [-1/-1 rune]
Nimble Fencer 2/1 Buildings:
Base HP: 20
Tech I HP: 5
Surplus HP: 5
Economy Info: Cards:
Hand: 2
Deck: 7
Disc: 0 Gold:
Gold: 1
Workers: 9
Thoughts
This starts to feel good. With more workers, Surplus and some board presence, I should end up winning this game. Teching Martial Mastery to help going throught my deck faster.
Tech 2 card(s)
Get Paid + float - ($10)
draw from Surplus
Worker - ($9)
Rambasa Twins - ($5)
Tech II - Discipline - ($1)
Partner spars with Grave, actually removing the -1/-1 rune
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: lvl 7 Grave 4/5+A [-1/-1 rune]
Elite:
Scavenger: Mario 3/2
Technician: Luigi 3/2
Lookout: In Play:
Nimble Fencer 2/2
Sparring Partner 2/2 Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Surplus HP: 5
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 5 Gold:
Gold: 1
Workers: 10
Thoughts
skipping tech II again would’ve let me spar thrice and destroy Tower, but I need to play other heroes someday… I prefer not killing Drakk, betting on the fact that he can’t kill Grave that easily, and so I should find a good way to RK and benefit from the levels. I give a rune to Grave because Frenzied fencer + Drakk don’t kill him, so he needs 2 cards, or max Drakk + GPT or Zane + Sharks (the rune forcing overkill in this situation) to kill him. Specifically, zhavier can’t Kidnap a twin, then suicide Drakk, summon a hero and trade, as he’d lost frenzy, so just Kidnapping would make levels fizzle, like max Drakk + Bomber/GPT.
Tech 0 card(s)
Get Paid + float - ($11)
draw from Surplus
Martial Mastery, I discard 1, draw 2, and look at your hand. - ($10)
Summon Rook - ($8)
Bird's Nest - ($6)
Hook Techn to Elite
Grave kills Drakk, sparkshots Elite
Fencer trades with Elite
Martial Mastery, I discard 1, reshuffle, draw 2 - ($5)
Mario trades with Scav fencer, you gain 1
Partner buffs Luigi
Luigi destroys Tower
Mind-parry Monk - ($0)
GG !
Or was it ??? I feel like, had you been P1, you’d have beaten me just the way I did here. Also, I am surprised you never tried to use your own haste to strike back, or did you think it wasn’t worth it ?
Well, during that last turn, I just figured killing grave with 2 fencers was a pretty bad trade. I would have had just Drakk on defense against all 4 of those units. Snapback was a real possibility. I didn’t even really consider martial mastery, but that just meant you could dig for more useful cards, which I figured the surplus was already providing. And apparently you decided to not even use snapback when you got it, because 1) mind parry is really good at shutting me down and 2) making sure zane was snapback dead and useless wasn’t important when you knew what was in my hand.