P1T4
Tech StartingHand Workers
TECH
Mind-parry Monk
Vigor Adept
STARTING HAND
Safe Attacking
Snapback
Fox Primus
Grappling Hook
WORKERS
Savior Monk
Fox Viper
Morningstar Flagbearer
Fox Primus
NextHand
Nimble Fencer
Sensei's Advice
Grappling Hook
Bird's Nest
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Grave - ($4)
Sensei buffs Grave
Grappling Hook Fox Primus into Elite
5/5+A Grave kills Glaxx, suffering 3 damage after armor, and sparkshots Fox Primus
Smoker trades with Primus
Nimble Fencer and Sparring Partner destroy Tower, each suffering 1 damage
Tech II - Discipline - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: lvl 7 Grave 4/2+A [sword]
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Aged Sensei 1/1
- Sparring Partner 2/1
- Nimble Fencer 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Workering Savior Monk hurts a lot…
I’ve several options here. I could wall up, but that’d be very ineffective… I can sacrifice Grave to Glaxx and then summon Rook and get a revenge kill (partner buffs Grave, hook Glaxx to elite, grave and glaxx trade + sparkshot, smoker and primus trade, partner stands and buffs Fencer, Sensei buffs Fencer, fencer kills Rook). Cost: 2 gold for partner, 2 gold for summoning hero so I don’t lose the free levels, 1 card + smoker to 2 cards and 7 gold (Glaxx, Primus, Rook but scav), so I can tech up as well. It hurts to put a rune on a hero I send to death, but maybe it’s worth. Or I can keep Grave alive: Max Grave, buff with sensei, Hook Primus to elite, Grave kills Glaxx + sparkshot, Smoker trades with Primus, Fencer and Partner break tower (no use for a hero kill). I spend only 4 gold for maxing Grave so I can tech up as well, I keep the sword rune if need be, and Dreamfire loses 9 gold worth (Tower instead of Rook and no scav). But I’m weaker to Snapback, as my board is the same with just a different hero, while Dreamfire keeps Rook and can cast Snapback with no penalty, and then kill a thing (probably partner). On the other hand, casting snapback + building tech II would let him with no board, so I guess he won’t tech up, or won’t play Snapback, if ever he has it, so keeping Grave alive sounds good. If ever I had topdecked Bird’s Nest, I think I’d have played otherwise and skipped tech II, though.
This suffers quite much from Bloodlust (suicide Rook on Grave, Drakk, Bloodlust on Grave and Partner), but I doubt Dreamfire teched a Blood spell and then put Rook out of patrol zone, behind 7hp worth of units. If so, smart move !
As for choosing my tech options, both Strength and Discipline are fine, but as often against Blood, I favor Mind-parry Monks.