[CAWS18] FrozenStorm [Anarchy]/Necro/Growth vs Dreamfire [Strength]/Blood/Future

@Dreamfire It’s gonna be a busy week of work, so I’m unsure when I’ll be able to post. But I’ll try to get a turn 1 up soon. GL HF!

1 Like

Arright let’s get it goin :slight_smile:

CAWS18 Round 4, Player 1, Turn 1

P1 SkeleGrow, 2-1 vs P2 [Strength]/Blood/Future, 2-1

Starting Hand

Pillage
Bloodburn
Scorch
Charge
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Garth (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Makeshift Rambaster
Mad Man
Bombaster
Nautical Dog
Bloodrage Ogre

End of Turn Discard
My Thoughts

Wow… The stinkiest of red P1T1 draws… I’m almost inclined to try out bloodburn? But I feel like that would be completely conceding the board. I’d rather not do that. So Garth it is, and next turn probably BRogre + Tech1 or Dog + Skele + Tech 1, or maaaybe skipping tech 1 a turn (a surprise Doom Grasp first tech would be a cheeky way of dealing with Rook.)

Hard to say right now, let’s see what Dreamfire does.


GL HF! Let’s see if my theorycrafting is worth anything :stuck_out_tongue:

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Smoker
Savior Monk
Fox Primus
Snapback


WORKERS
Fox Primus


NextHand

Morningstar Flagbearer
Sensei’s Advice
Aged Sensei
Safe Attacking
Grappling Hook


Discard

Snapback
Fox Viper
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

In theory, my codex should be Frozen’s kryptonite: I have Assimilate to beat MoLaC, Kidnapping to beat Blooments, and DeGrey/Bugblatter to beat Lich’s Bargain. But in practice, I’m afraid his codex is just much more reliable than mine.
Opening with Rook to threaten birds and force Frozen to tech a GPT rather than double BC. As far as I can tell, he could only beat Rook in SQL with a Charged Dog, which sounds excessive as hell.

Idk when you whiff as hard as I did T1 it’s difficult to consider theorycrafting part of the equation lol

CAWS18 Round 4, Player 1, Turn 2

P1 SkeleGrow, 2-1 vs P2 [Strength]/Blood/Future, 2-1

Starting Hand

Makeshift Rambaster
Mad Man
Bombaster
Nautical Dog
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Doom Grasp x2


Main:

  • Bloodrage Ogre (3)
  • Nautical Dog (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Bombaster, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Careless Musketeer
Makeshift Rambaster
Scorch
Doom Grasp

End of Turn Discard
My Thoughts

Yeah fuck letting Rook sneak by and fuck birds, I want total control of the board and I don’t need tech 1 right away to get it. Brogre + Dog + Skele, let’s lock it all down and zap Rook before he can cause too much trouble.

Split the DGs nicely and have a couple worker choices to boot, next turn we lay waste to everything and delay teching up further but so be it.


P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Grappling Hook


WORKERS
Fox Primus
Safe Attacking


NextHand

Morningstar Flagbearer
Fox Viper
Savior Monk
Crash Bomber
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappling Hook Brogre to lookout.
Savior Monk trades with Brogre.
Rook kills Dog, you draw.
Tech 1 - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Looks like Frozen is going all in on Lich’s Bargain, I’ll try to punish that with Crash Bombers into Bugblatters. I’m unlikely to keep Rook alive anyway, so I’ll go ahead and plop a tower down to help deal with the inbound undead horde.

CAWS18 Round 4, Player 1, Turn 3

P1 SkeleGrow, 2-1 vs P2 [Strength]/Blood/Future, 2-1

Starting Hand

Careless Musketeer
Makeshift Rambaster
Scorch
Doom Grasp
Charge (techn)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Lich’s Bargain, Nether Drain
Doom Grasp x2


Main:

  • Makeshift Rambaster, it and garth break your tower, your base to 18 (4)
  • Tech 1 (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Doom Grasp, Bombaster, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/2 lvl 1)
  • Skeleton (1/1)
  • Makeshift Rambaster (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Doom Grasp
Mad Man
Pillage
Charge
Lich's Bargain

End of Turn Discard
My Thoughts

I smell a trap… feels like he probably snuffed out my plot to kill Rook and either teched beef to fast tech 2, or perhaps Drakk spells. I’m drawing into the other DG anyway, so let’s get to tech 1 and wait a turn to see what’s going on. I can kill the Tower in the meantime at a +1g trade for me, and continue stockpiling skeletons. I’m only gonna patrol resources as I really doubt he teched Thunderclap or Vines this early. If he kills Garth I suppose so be it. Teching Lich’s Bargain and Nether Drain all the same. He doesn’t have strong answers to horde + ancients.

Drew the LB, here’s to hoping we can get a good result out of that!


P2T3


Tech StartingHand Workers

TECH
Captured Bugblatter
Desperation


STARTING HAND
Fox Viper
Morningstar Flagbearer
Crash Bomber
Savior Monk
Grappling Hook


WORKERS
Fox Primus
Safe Attacking
Morningstar Flagbearer


NextHand

Crash Bomber
Snapback
Smoker


Discard

Grappling Hook
Captured Bugblatter
Desperation


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crash Bomber - ($5)
Savior Monk - ($3)
Fox Viper - ($1)
Rook kills technician, you draw.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/2)
  • Fox Viper (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Wasn’t expecting the tower break. That’s a bunch of lost value, but at least Frozen’s whiffing his teched cards means I can fight back for board control. Still expecting Lich’s Bargains, but even just the skellies out right now already warrant playing Viper for sparkshot.
To be honest, the horde of skellies is almost starting to look like a bluff, but I’m guessing Frozen is just planning to overwhelm me before I make it to tech 2. I’m definitely teching up to Blood next turn, and trying to getsome Bugblatter value out of all these bodies. I want to tech a spell alongside it, but my usual choices don’t really click for me here. Maybe commit to the weenie flooding with Desperation?

CAWS18 Round 4, Player 1, Turn 4

P1 SkeleGrow, 2-1 vs P2 [Strength]/Blood/Future, 2-1

Starting Hand

Doom Grasp
Mad Man
Pillage
Charge
Lich's Bargain
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Blooming Ancient, Lich’s Bargain
Lich’s Bargain, Nether Drain
Doom Grasp x2


Main:

  • Doom Grasp, sacrificing a skeleton and blowing up Rook, Garth to level 3 (3)
  • Make a skeleton (2)
  • Mad Man (1)
  • Worker (0)
Workers

Careless Musketeer, Doom Grasp, Bombaster, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Mad Man (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth (1/2 lvl 3)
  • Makeshift Rambaster (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nautical Dog
Bloodrage Ogre
Scorch
Nether Drain
Lich's Bargain

End of Turn Discard
My Thoughts

Dumping his hand big to own the board, not what I expected… I think what I will do is tech the BA and other Bargain, and just doom grasp + block. If he has kidnapping in hand or he maxes out Drakk to come at me, so be it, but I suspect he’s going to tech up next turn. This is a weird game of cat and mouse, both of us teetering on the other’s expectations.

Sweet, drew an LB. That + heal garth + tech up should be a solid option provided garth lives…


A bit of overkill, don’t you think? :open_mouth:

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Captured Bugblatter


STARTING HAND
Snapback
Crash Bomber
Smoker


WORKERS
Fox Primus
Safe Attacking
Morningstar Flagbearer
Smoker


NextHand

Grappling Hook
Sensei’s Advice
Aged Sensei


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Blood) - ($4)
Tech Lab (Strength) - ($3)
Crash Bomber kills Mad Man.
Savior Monk kills lookout.
Crash Bomber #2 - ($2)
Vir - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Viper (2/1)
  • :target: Lookout:

In Play:

  • Vir lvl 1 (2/3)
  • Crash Bomber (2/1)
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, that’s an even bigger surprise than last turn. I guess my read on Frozen was just completely wrong? Blood still seems like the right way to go, though.
I’ll clear some weenies and add the other Crash Bomber to keep the board in check, and throw Vir in the mix to try and offset my small handsize. With 4 cards in play and Desperation in the deck, I should be able to get to the good stuff soon enough.
I’m tempted to build a Strength Tech Lab just to mess with Frozen… YOLO, right?

Maybe, idk I don’t really have my head in this game, work’s been nuts

CAWS18 Round 4, Player 1, Turn 5

P1 SkeleGrow, 2-1 vs P2 [Strength]/Blood/Future, 2-1

Starting Hand

Nautical Dog
Bloodrage Ogre
Scorch
Nether Drain
Lich's Bargain

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Surprise Attack, Hooded Executioner
Blooming Ancient, Lich’s Bargain
Lich’s Bargain, Nether Drain
Doom Grasp x2


Main:

  • Tech 2 Growth (4)
  • Lich’s Bargain, base to 16 horde arrives (2)
  • Midband Garth, he and rambaster kill SQL, my base to 15 (1)
  • Worker (0)
Workers

Scorch, Careless Musketeer, Doom Grasp, Bombaster, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Horror (3/3)

In Play:

  • Garth (2/2 lvl 4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Lich's Bargain
Blooming Ancient
Doom Grasp
Pillage
Charge

End of Turn Discard
My Thoughts

Hope and pray that Vir and that one rs draw didn’t net a victory… I want to keep Garth alive as much as possible. Next turn BA + LB + Arg would be supah cool…


Totally understandable. Take as long as you need to respond, no rush.

P2T5


Tech StartingHand Workers

TECH
Crashbarrow
Doubling Barbarbarian


STARTING HAND
Sensei’s Advice
Aged Sensei
Grappling Hook (exchanged out)
Desperation (exchanged in)
Grappling Hook (Desperation)
Crashbarrow (Desperation)
Captured Bugblatter (Desperation)


WORKERS
Fox Primus
Safe Attacking
Morningstar Flagbearer
Smoker


NextHand

Captured Bugblatter
Snapback


Discard

Crash Bomber
Crashbarrow
Doubling Barbarbarian
Sensei’s Advice
Fox Viper
Crash Bomber
Savior Monk
Crashbarrow
Grappling Hook


Tech 2 card(s)
Get Paid - ($9)
Savior Monk heals.
Vir peeks.
Skip worker.
Vir exchanges a card. - ($8)
Aged Sensei - ($7)
Sensei’s Advice on Fox Viper and Crash Bomber - ($5)
Drakk - ($3)
Desperation, to trash, I draw 3.
Captured Bugblatter - ($0)
Fox Viper trades with Zombie, sparkshots elite to death, your base to 12.
Crash Bomber trades with Horror, bombs scav to death, you get 1 gold, your base to 9.
Savior Monk trades with Garth, Drakk to lvl 3, your base to 8.
Vir hits your base to 6.
At the end of the main phase I discard 2.

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Captured Bugblatter (4/2)
  • :target: Lookout:

In Play:

  • Vir lvl 1 (2/3)
  • Drakk lvl 3 (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Midband Drakk/Sensei’s Advice will let me plow through the patrol with only 2 attacks, at which point I could kill Garth or break tech 2, or both. Zane will probably show up for a counterattack, but he won’t be able to do too much, even with sharks.
I’ll peek first, just to see if I can get a Bugblatter or something for some big damage.

Hmm, I have Desperation on top. Drakk+switch is $3, then $2/3 more to play the cards in my hand, leaving me with at most $4 for a Bugblatter and… worker I guess? I won’t get at the tech 2 that way, and it feels like a waste of cards, but 6 base damage is probably worth it.
There’s also a small chance I whiff the Bugblatters and get Crashbarrow instead, which also lets me break tech 2. Let’s go for it.

Got both Bugblatter and Crashbarrow, but I can only afford one. Definitely going with base damage.

I’ll fold on that devastation, GG WP @Dreamfire

My opening hand was about as bad as it gets and I had a terrible read on this game, should have lb + teched up last hand. I tunneled too hard on birds as a threat

@zhavier Mark me down for the L

1 Like

GG WP!

Having read your thoughts, I completely agree with your analysis: we both tried to subvert expectations and ended up misreading each other. And the Doom Grasp on Rook definitely feels like the watershed - it’s about as much lost value as my ill-advised tower… A Lich’s Bargain would’ve been much harder to deal with just then.