Good luck to you too - going easy on me, I see… thanks for that!
P2, Turn 1
Smoker — Tech 0
Snapback — Magic
Grappling Hook — Magic
Safe Attacking — Tech 0
Morningstar Flagbearer — Tech 0 -> Worker
So, to have started with Primus over Hero+1 means his turn 2 hand has all 3 1-drops. That dramatically reduces the chance of Hook + Advice being both available, and he can’t kill Rook without both, so…
not that I have a 2-drop or sensei to play ::frown::
Option: Worker, 2 1-drops, Rook (draw 4 of 5)
Then - Worker, 2 more cards, Tech I (draw 1, rs, draw 2 of 5)
Then - Worker, Tech II, spend 2 gold, (draw remaining 3, possibly reshuffle + draw)
OR
Then - Worker, Tech I (draw 1, rs, draw 4 of 7)
Then - Worker, Tech II, spend ~ gold (draw 3 of 7 + 2 of ~5)
either way looks like going T3 Tech II is not the best move.
So, Marto’s turn 3 could involve any of: Nimble Fencer, Sensei’s Advice, Level Up Rook
At the end of it, he could have:
L8 Rook vs. Nothing
OR
Nimble Fencer (2/1) (plus Safe Attacking in play, or Advice used up)
L3 Rook (2/2) + 2 gold or L5 Rook (3/5)
vs. Nothing
OR, if I patrol with Rook (and build tower?):
Nimble Fencer (2/1)
L3 Rook (2/1)
Fox Primus (breaks tower)
used Advice
Tech in Nimble Fencer and Discord
Worker Fox Viper
6 gold (6)
Worker (5)
Tech I (4)
Smoker trades with Aged Sensei
Level Rook to 5 (0)
Rook skips patrol and kills Fox Primus
Discard 3, Draw 1, rs, Draw 4.
Heavily miscounted my gold, as I was sure I could play a 2g thing and level up. Now I can't punish his lvl up, as it would mean playing no card, and losing to Snapback.
I'm surprised EricF built a Tower and didn't pressure up. Well, so good for me. I've no real way to do anything this turn, so let's tech up. Theoretically, Strength II can beat Finesse II, but here, Eric managed not to reshuffle, so he should draw his stuff one turn before me, and that's not good.
with Safe Attacking I go very low on cards, but else Discord slays me… grave in Lookout should be considered, because Snapback -> River then Monk kills River (after buff) sounds a strong play, but any Grounded Guide + Fencer would thrive on it, and I know Eric often goes this way, so.
As I was redoing my turn, I incidentally looked at Eric’s hand - trying to find my starting hand, as I shouldn’t have drawn with techn, I searched my “next hand” from the previous turn, and I found out I was reading the wrong post…
Doing so leads to me conceding, and anyway, this Discord would’ve had me, as I was up to double Fencer + Safe Attacking yours. No regrets, as I fumbled my second turn so hard.