[CAWS18] EricF [Discipline]/Strength/Finesse vs Marto [Discipline]/Strength/Finesse

@Marto good luck - don’t do what I did in our last match!

P1, Turn 1
  1. Morningstar Flagbearer — Tech 0 -> Worker
  2. Aged Sensei — Tech 0
  3. Savior Monk — Tech 0
  4. Sensei’s Advice — Magic
  5. Smoker — Tech 0

4 gold (4)
Worker (3)
Aged Sensei (2)
Grave (0)
Discard 3, Draw 5

No Patrol

L1 Grave (2/3)
Aged Sensei (1/1)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Next Hand
  1. Fox Primus — Tech 0
  2. Snapback — Magic
  3. Fox Viper — Tech 0
  4. Grappling Hook — Magic
  5. Safe Attacking — Tech 0

Personal goal: I’ll hold you off longer than you did !

P2T1


StartingHand Workers

STARTING HAND
Sensei's Advice
Aged Sensei
Smoker
Morningstar Flagbearer
Fox Primus


WORKERS
Fox Primus


NextHand

Fox Viper
Safe Attacking
Grappling Hook
Savior Monk
Snapback


Discard

Sensei's Advice
Morningstar Flagbearer
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Summon Rook - ($1)

Float ($1)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 1 Rook 2/4
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 5
Thoughts

I'm likely to die just as EricF couldn't stop me when I was P1. I guess that's just fair !

A worthy goal! Note that you do have 6 workers: don’t shortchange yourself.

P1, Turn 2
  1. Fox Primus — Tech 0 -> Worker
  2. Snapback — Magic
  3. Fox Viper — Tech 0
  4. Grappling Hook — Magic
  5. Safe Attacking — Tech 0

Tech Sparring Parter + Nimble Fencer, as usual.

5 gold (5)
Safe Attacking (4)
Worker (3)
Tech I (2)
My Sensei Safely beats up your Sensei
Level Grave to 3 (0)
Grave Readily hits your Base for 3
Discard 3, rs, Draw 5

Lookout - L3 Grave (3/4)

Aged Sensei (1/1)

Safe Attacking
Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

Next Hand
  1. Sparring Partner
  2. Savior Monk — Tech 0
  3. Snapback — Magic
  4. Nimble Fencer
  5. Grappling Hook — Magic

"P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa twins


STARTING HAND
Fox Viper
Snapback
Savior Monk
Grappling Hook
Safe Attacking


WORKERS
Fox Primus
Safe Attacking


NextHand

Sensei 1/1
Sparring Partner
Rambasa twins
Smoker
Grappling Hook


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Savior Monk - ($5)
Tech I - ($4)
Midband Rook - ($0)
Rook ignores Grave and slays Aged Sensei

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk 2/2
  • :target: Lookout:
    In Play:
  • lvl 5 Rook 3/4
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Whatever I do, there are so many ways I lose. Any level upping loses to Snapback, patrolling Monk in SQL offers another free kill or even Rook dead with Hook + Fencer. And if he ever teched and drew both Fencers with Sensei’s advice, there is litteraly nothing to do save Max Rook, which instaloses to snapback. Hell, this Codex rocks as P1.

OH WAIT ! :smiley:

"

P1, Turn 3
  1. Sparring Partner
  2. Savior Monk — Tech 0
  3. Snapback — Magic
  4. Nimble Fencer
  5. Grappling Hook — Magic

Tech Nimble Fencer #2 and Martial Mastery

Note: your Base is at 17
6 gold (6)
Nimble Fencer (4)
Fencer kills Savior Monk
Sparring Partner (3)
Snapback Rook for Grave (0)
My Grave kills your Grave, goes to L5
Discard 2, Draw 3, rs, Draw 1

SQL - Sparring Partner (2/2 +1)
Technician - L5 Grave (3/2)

Nimble Fencer (2/2)

Safe Attacking
Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 4
Deck: 5
Discard: 0

Next Hand

Aged Sensei — Tech 0
Fox Viper — Tech 0
Sensei’s Advice — Magic
Smoker — Tech 0

Edit: I forgot to put Savior Monk in discard pile when he died, ending with one card missing after reshuffle. Hence, I corrected it and redrew my end-of-turn hand.

P2T3


Tech StartingHand Workers

TECH
Discord
Sparring Partner


STARTING HAND
Rambasa twins
Smoker
Sensei 1/1
Sparring Partner
Grappling Hook
Sensei's Advice


WORKERS
Fox Primus
Safe Attacking
Smoker


NextHand

Fox Viper
Sparring Partner
Snapback
Sensei 1/1
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Draw from techn
Worker - ($6)
Rambasa Twins - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa twin 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa twin 3/2
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

Aaaaaaaand he drew both teched cards. Well I did as well, but I'm not P1, so I can't crush him like he will. He's going down on cards and skipped worker but I doubt I'll live long enough to punish him for doing so. I wonder whether I'm supposed to tech Discords or just drop some guys for defense ? Let's do both.

P1, Turn 4

Aged Sensei — Tech 0
Fox Viper — Tech 0 -> Worker
Sensei’s Advice — Magic
Smoker — Tech 0

Tech in some tech II stuff. Next turn 9 gold = 4 to spend on “stuff” and then I draw into Tech II

Tech Grounded Guide x2 - I can add other stuff for flavor next turn, depending on what I’m facing.

6 gold (6)
Worker (5)
Spar with Fencer
Fencer Safely kills SQL twin
Max Grave (3)
Grave kills Sparring Partner
Grave uses his Sword on Rambassa Twin
Aged Sensei (2)
Discard 2, Draw 4. Float 2 gold

Technician - Aged Sensei (1/1)

L7 Grave (4/3) (no sword)
Nimble Fencer+ (3/1)
Sparring Partner (2/2)

Safe Attacking
Base - 20
Tech I - 5

7 workers, 2 gold
Hand: 4
Deck: 1
Discard: 4

Next Hand
  1. Savior Monk — Tech 0
  2. Snapback — Magic
  3. Grappling Hook — Magic
  4. Nimble Fencer

P2T4


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Fox Viper
Morningstar Flagbearer
Snapback
Discord
Sparring Partner
Sensei 1/1
Sparring Partner
Grappling Hook


WORKERS
Fox Primus
Safe Attacking
Smoker
Morningstar Flagbearer


NextHand

Savior Monk
Sensei's Advice
Discord
Grappling Hook
Nimble Fencer


Tech 2 card(s)
Get Paid + float + scav - ($10)
Draw from techn
Worker - ($9)
Sparring Partner - ($8)
Summon Grave - ($6)
Build Tower - ($3)
Aged Sensei - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 9
Thoughts

Now I wonder what EricF will do ? Continue massive agression, or tech up ? Oh wait, he can do both. Anyway, that's the very moment I'm waiting for: if I redraw fencer(s) and can get some value out of Discord, I might damper his momentum and maybe profit from my workers. Else I think I can concede ! Bringing Grave instead of Rook so he can't suicide his Grave, then summon another hero and get free levels.

P1, Turn 5
  • Savior Monk — Tech 0
  • Snapback — Magic -> Worker
  • Grappling Hook — Magic
  • Nimble Fencer

Defense: 4, 2, 1 // 4, 5
Attack: +, 4s, 3, 2
Pay 2 for +
Pay 2 for 2
Pay 3 for 4
Pay 0 for 1

Safe Attacking beats Tower, I guess, so just clean up and prevent Haste

Tech Reversal (to replace Snapback) and 2-Step

7 gold (9)
Nimble Fencer (7)
Grapple Aged Sensei to Elite slot
The good Sensei mentors the good Grave and enables him to survive his fight with his evil mirror & the evil tutor. (Armored Grave kills Grave and Sensei)
Fresh Fencer Safely kills Sparring Partner, you draw
Other Fencer and Sparring Partner Safely break Tech I
Worker (6)
Tech II Finesse (2)
Savior Monk (0)
Discard 0, Draw 1, rs, Draw 1

Lookout - L7 Grave (4/1) (no sword)

Aged Sensei (1/1)
Savior Monk (2/2)
Nimble Fencer+ (3/1)
Sparring Partner (2/2)
Nimble Fencer (2/1)

Safe Attacking
Base - 20
Tech I - 5
Tech II - 5 (Finesse)

8 workers, 0 gold
Hand: 2
Deck: 6
Discard: 0

Next Hand
  1. Reversal
  2. Martial Mastery
    … well, hopefully Grave doesn’t get Snapped!

P2T5


Tech StartingHand Workers

TECH
Doubling Barbarian
Doubling Barbarian


STARTING HAND
Discord
Savior Monk
Sensei's Advice
Nimble Fencer
Grappling Hook
Rambasa twin 3/2


WORKERS
Fox Primus
Safe Attacking
Smoker
Morningstar Flagbearer
Grappling Hook


NextHand

Nimble Fencer
Fox Viper
Sparring Partner 2/2
Snapback
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($11)
Draw from techn
Worker - ($10)
Summon River - ($8)
Discord; Sensei, wounded Fencers all die - ($6)
Savior Monk - ($4)

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 River 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk 2/2
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 4
  • Workers: 10
Thoughts

With tech I up, I'd have been so good in the game :frowning: Snapback would've helped as well. This techn draw hurts so badly, meaning I won't replay Twins anytime soon AND I reshuffle this turn, hence having no way to tech 4 tech II bodies.

P1, T6

Tech in Appel Stomp and Star-Crossed Starlet

Draw: double grounded guide #frown

8 gold (8), Grave heals
Reversal, reducing River to 1hp and disabling her (5)
Martial Mastery (4), discard nothing, draw 2, look at your hand
Sensei buffs Monk, readies and buffs Grave (2)
Monk kills monk
Grave breaks tech 1
Rook (0)
Discard 2, draw 4

Lookout - L7 Grave+ (5/2) (no sword)

Savior Monk+ (3/1)
Sparring Partner (2/2)
L1 Rook (2/4)

Safe Attacking
Base - 20
Tech I - 5
Tech II - 5 (Finesse)

8 workers, 0 gold
Hand: 4
Deck: 0
Discard: 9

Next Hand

Smoker
Two-Step
Sensei’s Advice
Grappling Hook

And, unless that Technician draw is something usable, I have a deterministic kill next turn.

1 Like

It is not. GG !

I’m glad to learn that MM works even without cards in hand.

1 Like

@zhavier .