CAWS 2016: Zejety ([Discipline]/Strength/Finesse) vs. Legion ([Past]/Peace/Anarchy)

friendly ping, dude

Relax. The game is most likely almost over and we have 5 days to go. :stuck_out_tongue:
Iā€™ll post in my lunch break.

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i am sorry, i did not mean to put u in a hurry :ā€™(

You just want me to make another mistake. :smiley:

lol, plz :ā€™(
As i wrote before, i was already sure to win around t4, unless u pulled an awesome trick.
U did, mate, u wrecked me hard. IF i did not start feeling despair and teched MA, and then by mistake, not patrolled zane(yes, if u recall was a mistake), this game would have been yours.
Honestly i am terrified u pull another were-rabbit outta ur codex, so i want this to end fast!

Hey, a card I never teched somehow made it into my deck in my spreadsheet two turns ago.
Itā€™s:

Extra card

a second Colossus

I have never drawn it and will simply remove it from my deck before taking my next turn. For you, Legion, the only consequence is that my deck count was 1 too high in my last 2 turns. iā€™m about to correct them.

are u sure u never teched it? @ericf can u plz check?

I think youā€™ve got this for real this time.

P1T8

[details=Turn secrets]* Hand: Doubling Barbarian, Doubling Barbarian, Grappling Hook

  • Worker: -
  • Tech: 2x Entangling Vines
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold +1float +scav (11)
  • Main phase:
  • Max Grave (5)
  • Grave kills Fargo, taking 3 damage
  • Rook (3)
  • :exhaust: Grave and spend the sword rune to kill Oni; Rook levels to 3
  • Doubling Barbarbarian (0)
  • End of turn:
  • Discard 2, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader: Doubling Barbarbarian (3/5AA)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: L3 Rook (2/4)
  • :target: Lookout:

Board:

  • Characters:
  • MAX Grave (4/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (3)
  • :heroeshall: Heroesā€™ Hall (4)
  • Spec: Strength

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 12
New hand

Discord, Birdā€™s Nest, Senseiā€™s Advice, Martial Mastery

Discard

Aged Sensei, Nimble Fencer, Two Step, Savior Monk, Two Step, Oathkeeper of Kor Mountain, Oathkeeper of Kor Mountain, Snapback, Entangling Vines, Entangling Vines, Grappling Hook, Doubling Barbarian

Iā€™ve went through my posts and the Googledocs history and the card just disappears one turn.
@EricF, note that the deck size after turn P1T6 is now correct.
Discard after turn 5 was at 4. Add 2 teched cards and my handsize of 3 cards in T6, all of which were spells or discarded. Then subtract the 1 card I drew after reshuffle. it should be 8, which is the value Iā€™ve just edited in.
Note: That additional card would have actually been helpful. :wink:

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P2T8 rlly hope this is the end

[details=Secrets]

Hand : sarge,tr,sarge,os,garrison, (garrison:MA
Tech: 0
Thoughts : God, i cannot believe my bad luck. had the game in the bag, and then only a miracle+mistake made me zane alive and MA. Sadness. [/details]


  1. Get 11 Gold+f(13), tech 0 cards
  2. MAxprynn (5) sidelines barb.
  3. Zane (3)
  4. nullc pings rook, cadet 1 trades with him, zane lv 3
  5. prynn removes bro and dies. (bro does not trigger cuz optional and my turn)
  6. cadet 2 trades with grave, zane lv 5
  7. neop kills ur tech II base takes 2
  8. Sarge (0) draw 1
  9. zane trades with bro.
  10. disc 4 rs draw 5

[details=Secrets]

Workers : 5+TS+tinker+ff+plasmo+os+mox
Discard : 0
New Hand : cadet,cadet,garrison,fargo,MA[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: sarge 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : garrison 4, nullc 1/1, battle suits, neop 3/2

  • Base : 16
  • Tech I: 5
  • Tech II PEACE: 5
  • Discard :0
  • Deck : 3
  • Workers : 11
  • Gold: 0
  • Hand : 5

[details=Eot thoughts]
fuck my life [/details]

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Rook hits midband when Prynn dies, I thinkā€¦

well, then she can remove sql, nc and cadet kill rook, then removes rmaba and dies. so all things add up

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Can you update your turn (if you havenā€™t already) to make sure I got it right? Thanks!

done and done fuck this forum

Not sure what you mean here? The Rambasa ability? Thatā€™s not optional, but it doesnā€™t procc on trashing either.

dude, sorry if this may sound angry, but my life atm is real shit:
rambasa: Arrives: You may put a Rambasa Twin from your codex into play.
you may means is optional. And when it returns, is like geiger max, returns as a new stuff and could summon his bro if not my turn,

Ooooh, I was thinking of the ā€œDiesā€ effect. Never even thought about resummoning effects to get more Rambasas. Sorry!
(Now to make a deck about thisā€¦)

so both ur rambasas are now in codex. just to be clear

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Check out @EricFā€™s games with [Demonology]/Present/Disciplineā€¦

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Barbarbarian is still alive, correct? Then I may live another turn!

P1T9

[details=Turn secrets]* Hand: Discord, Birdā€™s Nest, Senseiā€™s Advice, Martial Mastery

  • Technician draw: Colossus
  • Worker: Birdā€™s Nest
  • Tech: Birdā€™s Nest, Martial Mastery
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Technician draw
  • Tech 2 cards
  • Collect 9 gold (9)
  • Main phase:
  • Worker (8)
  • Rebuild Tech II
  • River (6)
  • Discord (4); Nullcraft dies
  • Senseiā€™s Advice on Doubling Barbarbarian (2)
  • Doubling Barbarbarian kills Drill Seargent and Neo Plexus (with overpower), taking 1 (3 - AA) damage
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 2

Patrol:

  • :psblueshield: Leader: L1 River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Doubling Barbarbarian (3/4)
  • Buildings:
  • :psgem: Base (18)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :heroeshall: Heroesā€™ Hall (4)
  • Spec: Strength

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 4
  • Deck: 14
  • Discard: 0
New hand

Discord, Snapback, Birdā€™s Nest, Senseiā€™s Advice

[details=Discard][/details]