CAWS 2016: Zejety ([Discipline]/Strength/Finesse) vs. Legion ([Past]/Peace/Anarchy)

My hidden thoughts actually say something about not killing Prynn.
It was at the end when sleepy me thought, “Wow, free damage!” :smiley:

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ok, was a brain fart then lol

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This turn will be overly reckless. But if I sit back, I might as well give up against Peace. I just have to hope that your draws are shit.

Can you imagine how this 2x Two Step turn would have looked with both birds and a hero alive? And Prynn would have died now so there would have been no bouncing either next turn. :frowning:

P1T5

[details=Turn secrets]* Hand: Two Step, Savior Monk, Two Step

  • Technician card: Grappling Hook
  • Worker: -
  • Tech: Colossus, Doubling Barbarbarian
  • Thoughts: Legion is right. This game is most likely over. All-out offense is my only remaining option.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold +1 float (9)
  • Main phase:
  • River (7)
  • Savior Monk (5)
  • Two Step: Bird + Aged Sensei (3)
  • Two Step: Nimble Fencer + Savior Monk (1)
  • Bird kills Nullcraft, taking 1 damage
  • Aged Sensei kills the Technician Cadet, taking 2 damage; you draw a card (before my next action!)
  • Nimble Fencer kills Scavenger Cadet, taking 2 damage
  • End of turn:
  • Discard 1, draw 3
  • Float 1

Patrol:

  • :psblueshield: Leader: Dancing Savior Monk (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 River (2/3)
  • :target: Lookout:

Board:

  • Characters:
  • Dancing Bird (3/2)
  • Dancing Aged Sensei (3/1)
  • Dancing Nimble Fencer (4/1)
  • Spells/Upgrades:
  • Bold Two Step
  • Italics Two Step
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 2
  • Discard: 4
New hand

Discord, Sensei’s Advice, Smoker

Discard

Bird’s Nest, Colossus, Doubling Barbarian, Grappling Hook

P2T5 sadly, imo my hand is shit

[details=Secrets]

Hand : garrison,os,neop,tr,fargo, mox (tech)+ garrison:plasmo,cadet, bs fuck
Tech: MA+sarge
Thoughts : Well, my turn is rll shit. [/details]


  1. Get 8 Gold+scv(9), tech 2 cards, draw 1
  2. worker (8)
  3. Garrison (5)
  4. fargo (3) draw 1
  5. neop (1) draw 1
  6. Cadet draw 1
  7. disc 4 draw 3 rs draw 2

[details=Secrets]

Workers : 5+TS+tinker+ff+plasmo
Discard : 0
New Hand : nullc,sarge,garrison,os,sarge [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: F argo 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Cadet 2/2
  • :exhaust: Technician: neop 2/2
  • :target: Lookout:

In Play :Zane 4/4, garrison 4

  • Base : 20
  • Tech I: 5
  • Tech II PEACE: 5
  • Discard :0
  • Deck : 5
  • Workers : 9
  • Gold: 1
  • Hand : 5

[details=Eot thoughts]
fuck my life [/details]

mind if i patrol zane?
otherwise keep the turn as it is. if ur okay with it he is in elite

Not sure.
I assume you’ve already seen your hand? Do I have your word that this is not related to the contents of your hand in any way?

dude, let’s keep the turn as it is. my mistake. :wink:

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I may just be missing something obvious but shouldn’t your discard be empty? Sorry, it’s important for my turn to know how large your deck really is at the moment.

fixed, i forgot to update discard and deck

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I hope you don’t have too many t0 units left.

P1T6

[details=Turn secrets]* Hand: Discord, Sensei’s Advice, Smoker

  • Worker: -
  • Tech: Martial Mastery, Doubling Barbarbarian
  • Thoughts: Overpower is the best offense I can muster. This turn is pretty nice. I had the choice between killing two out of Garrison, Zane, t1 and t2. I think t1 and t2 are the biggest setback for Legion. He has 2 t0 units on board and Garrison doesn’t do anything without units to play. He’s almost guaranteed to have Nullcraft in his hand but that’s only one card. Leaving zane alive without T2 protects River from origin Story (which would the majority of my board).
    Thoughts after seeing my next draw: Smoker was underwhelming, but that’s what I get for going low on hands.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold +1 float (9)
  • Savior monk heals my units for 1
  • Main phase:
  • Rook (7)
  • Strength Tech II Building (3)
  • Discord! (1)
  • Sensei’s Advice on Nimble Fencer and Savior Monk (0)
  • Aged Sensei kills Fading Argonaut
  • Bird kills Overeager Cadet; you get 1 gold
  • River kills Neo Plexus; you draw 1 card
  • Savior Monk destroys your Tech II Building; your base takes 2 damage
  • Nimble Fencer destroys your Tech I Building; your base takes 2 damage
  • End of turn:
  • Discard 1, draw 2, reshuffle, draw 1
  • Float 0

Patrol:

  • :psblueshield: Leader: L1 Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L1 River (2/3)
  • Dancing Bird (3/3)
  • Dancing Aged Sensei (3/2)
  • Dancing Nimble Fencer (4/2)
  • Dancing Savior Monk (4/4A)
  • Spells/Upgrades:
  • Bold Two Step
  • Italics Two Step
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :heroeshall: Heroes’ Hall (4)
  • Spec: Strength

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 8
  • Discard: 0
New hand

Rambasa Twin, Snapback, Smoker

[details=Discard][/details]

Those Bird’s Nests should really be Two-Steps. I’m sure Legion is aware, but just for clarity…

2 Likes

Oops, fixed. Oops, gotta fix it in my previous turn too. :X
Sorry!

P2T6 sadly, sorry for u mate.

[details=Secrets]

Hand : nullc,sarge,garrison,os,sarge+MA (tch) +bs(garrison)
Tech: OS
Thoughts : fuck my life. [/details]


  1. Get 9 Gold+f+scv(11), tech 1 card, draw 1 rebuild tech I
  2. worker (10)
  3. MAximum anarchy (7) Doomsday is upon us. zane dies, u lose verything.
  4. Oni (5)
  5. nulcraft (3) draw 1 Pings ur tech 2.
  6. Batlle suits (1)
  7. disc 3 draw 3 rs draw 2

[details=Secrets]

Workers : 5+TS+tinker+ff+plasmo+os
Discard : 0
New Hand : neop,tr,mox,sarge,cadet [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: oni 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : garrison 4, nullc 1/1, battle suits

  • Base : 16
  • Tech I: 5
  • Tech II PEACE: down
  • Discard :0
  • Deck : 6
  • Workers : 10
  • Gold: 1
  • Hand : 5

[details=Eot thoughts]
fuck my life [/details]

1 Like

i knew, lol

i edited my turn cuz a) i forgot that now deck is 6 not 5 and b) i had wrote twice the same card -___-

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Wow, I really did not expect to have MA! Already dreading your Garrison turn with T1s.

P1T7

[details=Turn secrets]* Hand: Rambasa Twin, Snapback, Smoker

  • Worker: Smoker
  • Tech: 2x Oathkeeper of Kor Mountain
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Rambasa Twin, get another for free (4)
  • Grave (2)
  • Worker (1)
  • End of turn:
  • Discard 1, draw 3
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

Board:

  • Characters:
  • L1 Grave (2/3)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (4)
  • :heroeshall: Heroes’ Hall (4)
  • Spec: Strength

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 5
  • Discard: 8
New hand

Doubling Barbarian, Doubling Barbarian, Grappling Hook

Discard

Aged Sensei, Nimble Fencer, Two Step, Savior Monk, Two Step, Oathkeeper of Kor Mountain, Oathkeeper of Kor Mountain, Snapback

P2T7 uff

[details=Secrets]

Hand : neop,tr,mox,sarge,cadet (garrison:Os+cade+fargo+sarge
Tech: 0
Thoughts : fuck my life. [/details]


  1. Get 9 Gold+f(11), tech 0 cards, rebuild tech II
  2. worker (10)
  3. cadet draw 1
  4. neo p (8) draw 1
  5. Fargo (6) draw 1
  6. midoni (2) kills scav bro
  7. nullc ping tech II again should be at 3 not 5, mate
  8. disc 4 draw 2 rs draw 3

[details=Secrets]

Workers : 5+TS+tinker+ff+plasmo+os+mox
Discard : 0
New Hand : sarge,tr,sarge,os,garrison,[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Fading argo 3/3+a
  • :psfist: Elite: Cadet 4/2
  • :ps_: Scavenger: Cadet 3/2
  • :exhaust: Technician: neo plexus 3/2
  • :target: Lookout:

In Play : garrison 4, nullc 1/1, battle suits, lv 5 oni 3/1

  • Base : 16
  • Tech I: 5
  • Tech II PEACE: 5
  • Discard :0
  • Deck : 1
  • Workers : 11
  • Gold: 2
  • Hand : 5

[details=Eot thoughts]
fuck my life [/details]

You can only have 1 hero in play (which is currently Oni). Stopped reading there to minimize my knowledge of your hand, but I saw the Cadet and Plexus.

fixed- grave is alive u get a gold, my deck is down to 1
Obvs i reshuffled and draw. even tho with 1 card in deck…

1 Like

While sporting, I’l just note that I explicitly do not expect people to avoid reading/using information included in an illegal turn.

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