CAWS 2016: PiHalbe (Mono Black) vs. Eijolend (Mono Green)

Hey, @Eijolend. Nice to meet you. Good luck and have fun!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Pestering Haunt


WORKERS
Skeleton Javelineer


NextHand

Skeletal Archery
Graveyard
Poisonblade Rogue
Deteriorate
Summon Skeletons


Discard

Pestering Haunt
Sacrifice the Weak
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Thieving Imp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Keep his hand down from the start. My most favoured move. But don’t put him on Technician. That’s bad karma on turn 1.

Hi! Nice to meet you too!

Gl hf!

P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Young Treant (Discarded by Thieving Imp, the order in here is different from the spreadsheet somehow)
Ironbark Treant
Spore Shambler
Forest’s Favor


WORKERS
Ironbark Treant


NextHand

Rich Earth
Rampant Growth
Playful Panda
Merfolk Prospector
Tiger Cub


Discard

Young Treant
Spore Shambler
Forest’s Favor
Verdant Tree


Tech 0 card(s)
random.org says Thieving Imp discards my card #3 of 5
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra Lvl.1 (2/3)
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 2
  • Workers: 6

[details=Thoughts]While I have played Black a bit myself, I have never played against someone who knows what he’s doing with Black before. Might have to do some research what I need to be on the lookout for (besides the obvious things like Metamorphosis).

Okay… that starting hand is a bit awkward, so I’d like to just play a hero and catch up on cards again. However, Arg alone seems awfully weak if Jandra is the follow-up, so probably Calamandra and plan to play two units or unit/rampant Growth next turn? There is no way he can kill her right now at least, and it gives me fighting Power against the demon opening.
Alternative would be to play Ironbark Treant, which is good on defense but can’t deal with Jandra on attack and is a juicy StW target if he gets any kind of Skeleton out.

I considered playing Forest’s Favor on Calamandra, which would allow me to deal with Jandra easily, but I feel that it is not worth going down one more card especially when the plan for my next turn is to play two cards as well.[/details]

P1T2


Tech StartingHand Workers

TECH
Hooded Executioner
Twilight Baron


STARTING HAND
Graveyard
Deteriorate
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


WORKERS
Skeleton Javelineer
Skeletal Archery


NextHand

Sacrifice the Weak
Twilight Baron
Deteriorate
Jandra, the Negator
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Poisonblade Rogue - ($2)
Build Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: Poisonblade Rogue (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Somehow, I’m not happy with this. Deteriorate does not work on heroes, so that’s bad. And no use attacking a hero without killing her. Let’s see if we can get to Tech I units next turn. I’m planning for disease. -1/-1s plus Spreading Plague. Let’s what what turn s/he takes.

EDIT: Corrected worker cards and redrew my hand.

1 Like

I think this should be 6 according to your actions listed. Please check whether all cards are where they should be.

P2T2


Tech StartingHand Workers

TECH
Galina Glimmer
Huntress


STARTING HAND
Tiger Cub
Rampant Growth
Rich Earth
Merfolk Prospector
Playful Panda


WORKERS
Ironbark Treant
Rich Earth


NextHand

Huntress
Forest’s Favor
Rampant Growth
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Calamandra kills Thieving Imp taking 2 damage. You get 1 gold.
Calamandra 1->3, heals - ($5)
Tiger Cub - ($3)
Playful Panda - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:
    In Play:
  • Calamandra Lvl.3 (3/4)
  • Playful Panda (2/2)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

No information so far what he is going for. My tech choices are simply cheap units because I’m really paranoid about losing a Centaur to StW. I didn’t tech Tiny Basilisk because Black has many ways to give -1 ATK, making them less useful on defense.

1 Like

@PiHalbe gentle reminder, that I’m still waiting for your turn 3.

Always with the weekends … Back to taking turns.

P1T3


Tech StartingHand Workers

TECH
Sickness
Bone Collector


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Deteriorate
Twilight Baron


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons


NextHand

Deteriorate
Jandra, the Negator
Graveyard
Pestering Haunt
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summmon Orpal - ($4)
Rogue trades with Cub, you gain 1 gold
Summon Twilight Baron - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Twilight Baron (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 1 Orpal (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

This is probably my last match. Make it count. Thought about Tower, but I’d rather have a strong threat then incremental defence.

P2T3


Tech StartingHand Workers

TECH
Huntress
Feral Strike


STARTING HAND
Rampant Growth
Forest’s Favor
Merfolk Prospector
Huntress


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector


NextHand

Young Treant
Verdant Tree
Spore Shambler
Galina Glimmer


Discard

Tiger Cub
Forest’s Favor
Rampant Growth
Huntress
Huntress
Feral Strike


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Calamandra casts Forest’s Favor on Calamandra. - ($5)
Calamandra kills Twilight Baron taking 4 damage. You draw a card.
Calamandra 3->5, heals. - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Playful Panda (2/2) [Resist 1 from Calamandra]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.5 (5/6) +
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
Thoughts

Twilight Baron… Interesting. Don’t think I have seen that one played before.
I have a line that kills his whole board without losing board position with Forest’s Favor on Calamandra and Rampant Growth on Playful Panda. However, going down to 3 cards next turn sounds like a very bad idea against black.
So I think it amounts to a choice of whether to kill the Twilight Baron or play the Huntress. Elite Huntress might be an okay patroller against his board, but with the very probable Sickness I really think I should kill the Twilight Baron.

I prefer to float the money in this case over building a tower as it allows me to play Young Treant for an additional blocker next turn while still building Tech II.

I tech Feral Strike since I want to make the most of my maxband Calamandra, but also another Huntress since I’m worried about Carrion Curse and having lots of units helps in that case.

1 Like

P1T4


Tech StartingHand Workers

TECH
Hooded Executioner
Bone Collector


STARTING HAND
Hooded Executioner
Pestering Haunt
Graveyard
Jandra, the Negator
Deteriorate
Poisonblade Rogue (2/1)


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Thieving Imp (2/2)
Bone Collector
Sacrifice the Weak
Graveyard
Sickness


Tech 2 card(s)
Get Paid + Technician - ($7)
Worker - ($6)
Deteriorate Wisp - ($5)
Summon Hooded Executioner + boost, killing Panda - ($0)
Orpal deals 1 to base

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Hooded Executioner (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 1 Orpal (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I need to build a tower, next turn. Sneaky little feral bastards, aren’t they?

P2T4


Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Spore Shambler
Young Treant
Verdant Tree
Galina Glimmer
Feral Strike (drawn from Technician)
Huntress (drawn from Young Treant)


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Verdant Tree


NextHand

Playful Panda
Forest’s Favor
Tiger Cub
Huntress


Discard

Stalking Tiger
Stalking Tiger
Spore Shambler
Feral Strike


Tech 2 card(s)
Draw a card from Technician (which means reshuffle before teching in this case)
Get Paid + float + Scavenger - ($12)
Young Treant, I draw a card. - ($10)
Worker - ($9)
Calamandra kills Hooded Executioner taking 3 damage in return. You get 1 gold.
Galina Glimmer - ($8)
Huntress - ($6)
Tech II (Feral) - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3+A) [Resist 1 from Calamandra]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Galina Glimmer (2/2) [Resist 1 from Calamandra]
  • :pschip: [I]Technician[/I]: Young Treant (0/2) [Resist 1 from Calamandra]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.5 (5/3) + xxx
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

[details=Thoughts]Okay, I didn’t realize Hooded Executioner doesn’t :target: . So he has enough money to do all of this. Still, paying 3 to kill my 2 gold unit and giving me a card doesn’t sound like a very good trade for him. It also means he didn’t build Tech II this turn, which again sounds like a big advantage for me.

Aaaaand of course I draw Feral Strike for the Technician card, which I would have needed next turn…
So what’s the plan for this one? Of course Tech II and I guess Young Treant + Galina Glimmer with 4 gold still left over, maybe another unit if I draw it with Young Treant? Alternatively a Tower might work, or I build Verdant Tree which would support a rush towards Tech III.

Speaking of Tech III… What is my tech plan? I guess Growth with MoLaC might be too slow, and I don’t think Balance units trade favorably with the black StW & other black shenanigans, although Fairie Dragon is tempting in this situation. I guess my best bet is a few tigers and then rush to Moss Ancient with an option on Feral Strike Tyrannosaurus. Verdant Tree fits this plan well and also heals Calamandra after she tries to keep the board clear.
Moment’s Peace would be a possible stall card, but with the reshuffle situation right now I don’t think it is worth investing in it.

So let’s Tech two Stalking Tigers for now, and let’s see what the Young Treant draw brings me…

Aaaaand it’s a Huntress… So that makes my decision harder whether to go for the Verdant Tree or not. I think Huntress is better just for the board presence and I while building Tech III next turn telegraphs my intentions in a pretty strong way, I don’t think the surprise Tech III is worth more than a 3/3 on the field.

So tentative plan for next turn is tech 2x Moss Ancient. Worker (1) Tech III (5), summon Arg (2) maybe level him for the Water-Ele or play a unit. This is easily financed with the floating gold and Galina Glimmer. Still waiting for him to show his tech plan, I think discarding 2 to snipe his tech building might be a good choice if I’m afraid of what he could put out.
[/details]

What does [quote=“Eijolend, post:9, topic:1818”]

  • Calamandra Lvl.5 (5/3) + xxx
    [/quote] mean?

P1T5


Tech StartingHand Workers

TECH
Gorgon
Plague Lab


STARTING HAND
Thieving Imp (2/2)
Bone Collector
Sacrifice the Weak
Sickness
Graveyard


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Thieving Imp (2/2)


NextHand

Hooded Executioner
Pestering Haunt
Bone Collector
Twilight Baron (4/4)
Poisonblade Rogue (2/1)


Discard

Hooded Executioner (3/3)
Sickness
Graveyard
Sacrifice the Weak
Gorgon
Plague Lab


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Summon Bone Collector - ($6)
Build Tech II (Disease) - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 1 Orpal (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Ok, so I need Tech II quick to spam -1/-1 tokens onto his armies any maybe crush them with Spreading Plague. Or for defending Gorgons. So no Tower, today. I hope that’s ok.

EDIT: Move Orpal to Scavenger, where he belongs.

Calamandra has one +1/+1 rune and 3 damage.

P2T5


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Huntress
Forest’s Favor
Tiger Cub
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Verdant Tree
Playful Panda


NextHand

Moss Ancient
Huntress
Rampant Growth


Tech 2 card(s)
Get Paid + float + (3 green units → 1 gold from Galina Glimmer) - ($12)
Worker - ($11)
Discard 2 cards to stealth Calamandra.
Calamandra destroys your Tech II building, your base takes 2 damage.
Argagarg (with Wisp) - ($9)
Argagarg 1->5, Water Elemental - ($5)
Tech III - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A) [Resist 1 from Calamandra]
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2) [Resist 1 from Calamandra]
  • :pschip: Technician: Wisp (0/1) [Resist 1 from Calamandra]
  • :target: Lookout: Water Elemental (3/3) [Resist 1 from Calamandra]
    In Play:
  • Calamandra Lvl.5 (5/3) + xxx
  • Galina Glimmer (2/2) [Resist 1 from Calamandra]
  • Argagarg Lvl.5 (1/5)
    Buildings:
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10

[details=Thoughts]The plan from last turn stands, now for the details! Since I don’t have Rampant Growth in hand (with which I could destroy his board and Tech II), the plan is definitely to stealth Calamandra and destroy the Tech II, the question is whether I need to do anything about his board. Trading Galina Glimmer and Huntress for Bone Collector seems like a very bad trade even if I can bring out a Water Elemental. I’m not sure if I need to bring out the Water Elemental right now, because I feel like I have enough board on the board, but I can afford it, so why not.

For next turn I draw 2 cards from a 9 card deck containing 2x Moss Ancient and Feral Strike, giving me a not so bad chance to close out the game.
[/details]

P1T6


Tech StartingHand Workers

TECH
Spreading Plague
Plague Lab


STARTING HAND
Twilight Baron (4/4)
Bone Collector
Pestering Haunt
Poisonblade Rogue (2/1)
Hooded Executioner


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Thieving Imp (2/2)
Poisonblade Rogue (2/1)


NextHand

Hooded Executioner
Deteriorate
Plague Lab
Bone Collector


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Orpal to midband - ($7)
Orpal attacks Huntress for -1/-1, taking 3dmg
Bone Collector kills Huntress for 2dmg, spawning Skeleton
Summon Twilight Baron - ($3)
Build Tower - ($0)
Rebuild Tech II
Summon Pestering Haunt

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton #1 (1/1)
  • :pschip: [I]Technician[/I]: Twilight Baron (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 4 Orpal (2/1, deals -1/-1 runes)
  • Bone Collector (3/1)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

This is not going well. Hope to clear the board with -1/-1 tokens. Not sure if killing the Huntress was great, but at least it gave me another Skeleton.

P2T6


StartingHand Workers

STARTING HAND
Rampant Growth
Moss Ancient
Huntress


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Verdant Tree
Playful Panda


NextHand

Stalking Tiger
Moss Ancient
Feral Strike
Tiger Cub


Discard

Huntress
Rampant Growth
Huntress


Tech 0 card(s)
Get Paid + (3 green units -> 1 gold from Galina Glimmer) - ($11)
Use Argagarg’s Midband on Water Elemental.
Water Elemental trades with Twilight Baron, you draw a card.
Moss Ancient with 3 Squirrels - ($4)
Midori - ($2)
Squirrel A trades with Skeleton #1 and uses up the detection of your tower. You get 1 gold.
Squirrel B trades with Orpal. (Midori 1->3)
Squirrel C trades with Bone Collector.
Calamandra destroys your Tech II building taking 1 damage from the tower. Your base takes 2 damage.

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Galina Glimmer (2/2+A) [Resist 1 from Calamandra]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2) [Resist 1 from Calamandra]
  • :pschip: [I]Technician[/I]: Wisp (0/1) [Resist 1 from Calamandra]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.5 (5/2) + xxxx
  • Midori Lvl.3 (2/3)
  • Argagarg Lvl.5 (1/5)
  • Moss Ancient (8/9)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Oh man, I really would have loved, loved, loved to still have a functional Tech II for this turn. This is probably game, but I’d like to see if I can find a way to stop you …

P1T7


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Deteriorate
Hooded Executioner
Bone Collector
Plague Lab
Graveyard


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Thieving Imp (2/2)
Poisonblade Rogue (2/1)


NextHand

Plague Lab
Sacrifice the Weak
Sickness
Hooded Executioner (3/3)
Gorgon


Discard

Bone Collector (3/1)
Plague Lab
Hooded Executioner (3/3)
Graveyard
Deteriorate
Lich’s Bargain
Lich’s Bargain


Tech 2 card(s)
Get Paid + Scavenger + Technician - ($11)
Summon Bone Collector - ($9)
Summon Garth - ($7)
maxband Garth, reviving Twilight Baron - ($1)
Garth summons Skeleton - ($0)
Haunt deals 1 to base

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]: Twilight Baron (5/4)
  • :ps_: [I]Scavenger[/I]: max Garth (3/4)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

This is it, I am going down.

[details=Turn if I still had my Tech II …]P1T7


Tech StartingHand Workers

TECH
Abomination
Spreading Plague


STARTING HAND
Deteriorate
Hooded Executioner
Bone Collector
Plague Lab
Graveyard


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Thieving Imp (2/2)
Poisonblade Rogue (2/1)


NextHand

Plague Lab
Hooded Executioner (3/3)
Sickness
Gorgon


Discard

Twilight Baron (4/4)
Bone Collector (3/1)
Deteriorate
Graveyard
Bone Collector
Abomination
Spreading Plague


Tech 2 card(s)
Get Paid + Scavenger + Technician - ($11)
Build Plague Lab, -1/-1 to Galina, Treant, Ancient; Wisp dies - ($8)
Summon Vandy - ($6)
Deteriorate Galina - ($5)
Haunt kills Treant (who heals haunt for 1HP) :wink:
Summon Hooded Executioner + boost, killing Ancient - ($0)
Rebuild Tech II
You draw 1 and get 1 gold

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Hooded Executioner (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab (4HP)
  • lvl 1 Vandy (2/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    [/details]

I’m sorry to disappoint, but you can’t have two heroes out while you don’t have a functioning Tech II building.

Sorry, this gets me all the time. Not sure where my head was. Vandy goes back, Patrol zone gets rearranged, let me see if I need to make more adjustments.

Hopefully fixed it. I redid the whole turn.

P2T7


StartingHand Workers

STARTING HAND
Moss Ancient
Feral Strike
Stalking Tiger
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Verdant Tree
Playful Panda


Tech 0 card(s)
Get Paid + float + (4 green units -> 1 gold from Galina Glimmer) - ($14)
Calamandra casts a boosted Feral Strike, fetching 2x Tyrannosaurus Rex and putting them into play which destroys all 4 of your units. - ($6)
Galina Glimmer and Midori trade with Garth.
Moss Ancient attacks your base for 8 damage, summoning 3 Squirrels.
Calamandra (5 ATK) and 3 Squirrels (3x1 ATK) destroy your base.

Good game!
@EricF I won this one.

Looking forward to reading over this game again along with your thoughts, but this will have to wait until a bit later today.

3 Likes

GG, @Eijolend! You just had it going from the start and gave me no opportunity to catch up. I was thinking about folding on turn 4 … :wink:

I thought Disease was a good idea versus Feral. Not sure about that any more. Though in this case, my spec choice would not have changed anything, without ever having an active Tech II.

Well done! Best wishes for the rest of the tournament.

1 Like