Thoughts: Could have played Safe Attacking instead of Smoker. But Sensei would not have been able to patrol and would have died against Imp “for free”.
I’m very card negative now, but I hope I can get some value from Rook. Next turn, I’ll probably build T2 or a Surplus.
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Turn:
Start of turn:
Discard a random card
Tech 2 cards
Collect 6 gold +1 float (7)
Main phase:
Worker (6)
Build Tech I (5)
Grappling Hook: Skeleton to Lookout (5)
Rook to 5/mid (1)
Smoker (0)
Aged Sensei trades with Skeleton
Rook kills Orpal, suffering one -1/-1 rune and gaining two levels
I accidentally didn’t remove Poisonblade Rogue from my hand, so during my discard/draw step I see now that I managed to re-draw it. So I just have to draw a random card instead of it and edit that in in my previous post.
Thoughts: Bigby game, hero game. Gonna rush big heroes. Could kill either Bigby or Jandra. Killing Bigby gives neigutten a guaranteed Grave kill (play midband Quince, copy Fencer, trade with mirror and Jandra) but that’s an expensive play for him. On the other hand, Bigby isn’t much of a threat this turn so I kind of like to forcing him to stick around. I think I’ll kill Jandra…
Workering was something I considered, but I really don’t want to slow down my cycling even more for now. Wonder if I will regret this, or even not playing Safe Attacking.
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Turn:
Start of turn:
Tech 2 cards
Collect 8 gold +1 float (9)
Main phase:
Discipline Tech II Building (5)
Bird’s Nest (3)
Grave (1)
Grappling Hook: Jandra to Lookout (1)
Rook kills Jandra, taking 3 damage
Nimble Fencer kills Imp, taking 2 damage; you draw a card
End of turn:
Discard 1, draw 3
Float 1
Patrol:
Leader: L1 Grave (2/3A)
Elite:
Scavenger: Bird (1/1 | flying)
Technician: Bird (1/1 | flying)
Lookout:
Board:
Characters:
MAX Rook -1 (3/1 | two lives)
Nimble Fencer (2/1)
Spells/Upgrades:
Bird’s Nest
Buildings:
Base (20)
T1 (5)
T1 (5)
Heroes’ Hall (4)
Spec: Discipline
Economy:
Workers: 8
Gold: 1
Hand: 3
Deck: 0
Discard: 8
New hand
Morningstar Flagbearer, Sensei’s Advice, Snapback
Discard
Nimble Fencer, Two Step, Smoker, Aged Sensei, Earthquake, Training Grounds, Grappling Hook, Safe Attacking