[details=Doin the Math]Defense: 4, 1, 1 // 5, 20
Attack: 2, 4*, 1, 4, 1* // +2, blocker, blocker, +1, HH *=zane going to max
Likely cards frozen could have (and 10 gold to spend on it):
Crash Bomber
Charge/Bloodlust
Kidnapping
Bird’s Nest
2-3 atk unit
Rambaster
Pillage
Drakk (2), midband (5), or maxband (7). So, I should assume two hasty attackers, possibly 3 (i.e. kidnapping is like having +2 attackers, blood lust can target Drakk)
So, if he plays defensively, he’s got 6 hp to get through this turn, and potentially a Max Rook + 4 hp next turn, or just 7-10 hp worth of Drakk & stuff. I have, without Nullcraft, 13 ATK this turn, all of which survives, plus 1 for Zane’s max-band, and can play a unit for +3 next turn (and build a HH for Prynn+Origin Story). Total of 30, which would be just enough to barely deal lethal through a max-band Rook, and not enough if “other things” happen. So, I’m going to have to survive 2 more turns, and plan to win on Turn 6 (if I win at all). That means I can afford to “waste” attack points this turn, in order to lock out options, and maybe get to draw more cards, since Origin Story next turn is looking pretty important.
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[details=P2, Turn 4]Battle Suits
Fading Argonaut
Gunpoint Taxman
Nullcraft
Tech in Chaos Mirror and Surprise Attack. Next turn if I want to play TR, I can grab the 2nd Cadet then, or Boot Camp / Hammers if the math works out for those cards. Otherwise I’ll probably just grab more copies of those / OS / Undo. I don’t need Emblem, since the only direct damage that could ever not target my base is a Crash Bomber dying on Frozen’s turn.
It’s a little weird not playing Suits, but I need 2 bodies, and to have Frozen not draw Kidnapping. Next turn I can hopefully have a hero and a cadet (plus probably the Mox) on defense, deal another 6-10 damage, and be in a position to end things barring very specific draws (like Nest + Charge into Bloodlust/Pillage or other such nonsense). It will be close, unless his turn is Max Rook, Bird’s Nest, 1 hp guy, in which case I just cleanly win with 4/5 draws (or 5/5 if he fails to put Rook in Lookout)
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7 gold (7)
Plasmodium kills Arg, Zane to L5
Max Zane (6), pushing Mad Man to Elite and killing him there
Mox kills wisp
Hero’s Hall (4)
Zane and Stewardess hit your Base for 6 damage total
Gunpoint Taxman (2)
Fading Argonaut (0)
Discard 2, Draw 4
SQL - Fading Argonaut (2/3 +1)
Scavenger - Gunpoint Taxman (3/3)
L6 Zane (4/4)
Hardened Mox (1/1)
Plasmodium (4/1)
Stewardess of the Undone (2/3)
Base - 5
Tech I - 5
Hero’s Hall - 4
7 workers, 0 gold
Hand: 4
Deck: 1
Discard: 4
[details=Next Hand]Forgotten Fighter
Temporal Research
Overeager Cadet
Origin Story
(Time Spiral in deck)
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