STARTING HAND
Older Brother (2/2)
Blooming Ancient
Helpful Turtle (1/2+1)
WORKERS
Brick Thief
Fruit Ninja
Timely Messenger
Wither
Final Showdown
Bloom
Spark
NextHand
Blooming Ancient
Nature Reclaims
Discard
Moment’s Peace
Tenderfoot (1/2+1)
Gemscout Owl
Tech 0 card(s)
Get Paid + float + owl - ($16)
Blooming Ancient - ($12)
Argargarg with Wisp B (the other will be named A), 2 runes on Ancient - ($10)
Arg maxbands, Water elemental arrives, 1 more rune to Ancient - ($6)
Ancient gives two runes to Wisp A (1 rune left)
Wisp A kills Skel 3, MoLC at 2
Troq (2 runes on Ancient) - ($4)
Ancient gives 2 runes to Panda (0 left)
Panda kills Baron, you get 1 gold, MoLC at 3
Helpful Turtle, 1 rune to Ancient - ($2)
Ancient gives its rune to Flagbearer (0 left)
Flagbearer kills Zombie, MoLC at 4
Older Brother, 1 more rune to Ancient - ($0)
Ancient gives its rune to Owl (0 left)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: lvl 1 Troq (2/3+1)
[I]Elite[/I]: lvl 5 Arg (1/5)
[I]Scavenger[/I]: Older Brother (2/2)
[I]Technician[/I]: Gemscout Owl
(1/2)
[I]Lookout[/I]: Water Elemental (3/3)
[B]In Play:[/B]
I’m really scaried about Abominations and Plague Labs. Hopefully my opponent will have only 4 cards in hand at the beginning of his turn, I hope he won’t get 2 of them. Disease can really make a slaughter on my field. With 14hp, I may survive a turn, but I don’t have a lot air units to stop the Crow (and anyway if Abomination is out I can’t play Gemscout Owl without killing it before). I hope the death of my Owl will make me draw Moment’s Peace, I really really need to activate this MoLC now to get some punch out of Wisps and heroes. I think I did right building a Tower in this game, Metamorphosis is really scaring as a Control deck.
Tech 0 card(s)
Get Paid + technician + shadow blade + crow - ($11)
Blooming Ancient B, Blooming Ancient A gains a rune - ($7)
Blooming Ancient A gives its rune to Giant Panda
Giant Panda kills Orpal, MoLC triggers !
Wisp A, Wisp B; Helpful Turtle, Blooming Ancient A and Older Brother destroy your Base with the help of MoLC. GG !
[details=Summary]Float ($7)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
MoLaC (5 runes)
Tower reminder
Helful Turtle (6/7)
Giant Panda (8/6)
Wisp A (7/6)
Blooming Ancient (7/9)
Wisp B (5/6)
Blooming Ancient B (2/4)
Older Brother (7/7)
[B]Buildings:[/B]
Base HP: 10
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 7
Workers: 11[/details]
Wow, THAT was tight GG !
I really thought I was loosing, 2 Plague Labs and half my board would pop !
Thanks for the game mate ! That was very fun
I was really trying to keep pressure on your board to deny MoLaC, pretty much focusing on wiping your board this turn and next turn. Not sure why I did not go for Plague Lab / Abo. I was really hoping to keep your hand down with crows and deliver (almost) unstoppable blows to Tech II, Tower and base. Bad idea, apparently.