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CAWS 2016: Castanietzsche ([Bashing]/Balance/Growth) vs. PiHalbe (Mono Black)

Aw, man. I have had a great turn (based on the now invalid situation), until I discovered a teeny tiny mistake.

Non-Turn, not for Castanietzsche

I always forget that I need Tech II for two heroes. That is soo annoying, sometimes. Not sure if I could have squeezed the money in for a Heroes’ Hall last turn.

P2T5


Tech StartingHand Workers

TECH
Soul Stone
Lich’s Bargain


STARTING HAND
Deteriorate
Doom Grasp
Jandra, the Negator (3/3)
Thieving Imp (2/2)
Skeletal Archery


WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
Thieving Imp (2/2)


NextHand

Shadow Blade
Plague Spitter
Hooded Executioner
Sacrifice the Weak


Discard

Doom Grasp
Deteriorate
Skeletal Archery
Jandra, the Negator (3/3)
Soul Stone
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech II
Summon Garth - ($6)
Garth summons Skeleton - ($5)
Doom Grasp Midori via Skeleton, Vandy +2lvl - ($1)
Deteriorate Wisp
Vandy kills Arggargarggarg, maxbands, +2/+2 doomed to Baron and Owl, Sparkshot deals 1 to Brother - ($0)
Baron kills Brother, Overpower breaks Tech II, 2dmg to base
Executioner and Garth deal 4 to base

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: lvl 1 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Twilight Baron (6/3, doomed)
  • max Vandy (4/5)
  • Hooded Executioner (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

P2T5


Tech StartingHand Workers

TECH
Soul Stone
Lich’s Bargain


STARTING HAND
Deteriorate
Doom Grasp
Jandra, the Negator (3/3)
Thieving Imp (2/2)
Skeletal Archery


WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)


NextHand

Shadow Blade
Plague Spitter
Sacrifice the Weak
Hooded Executioner
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Baron kills Wisp taking 1dmg, Overpower deals 1 to Brother
Vandy trades with Brother, levels go nowhere, you get 1 gold
Summon Garth - ($6)
Garth summons Skeleton - ($5)
Doom Grasp Midori via Skeleton, Garth +2lvl - ($1)
Executioner kills Argargarg taking 1dmg, Garth +2lvl, you draw 1
Haunt haunts Tech II for 1 dmg
Rebuild Tech I

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 5 Garth (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Twilight Baron (4/1)
  • Hooded Executioner (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Not as great as I hoped it would be due to the lack of Tech II / Heroes’ Hall, but the MoLaC threat is alleviated for the coming turn. I need to keep the pressure up, now, even to the detriment of my future turns.

1 Like

You leveled Arg up by suiciding Vandy, right ?

@Castanietzsche is right. vandy’s death lvs arg up to 1/4, making the executioner unable to kill him

Sorry about that. I guess this is simple. Have Executioner go after Baron, before Vandy. As per EricF, I shall redraw, right (even though this is just reordering)?

So Garth is level 3, right ?:slight_smile:
No don’t redraw, you don’t need so :slight_smile:

That’s correct.

no he is lv 1. he cannot summon garth before killing vandy, since you destroyed his tech II last turn :smiley:

There will be two levels from Doom Grasping Midori. Garth IS alive at that point. :slight_smile:

I will be making some adjustments to my turn.

And I actually never built my Tech II. If only I spent 2 gold on a Heroes’ Hall, at least. Omitting Tech II units is just fine by me, but the lack of a second hero is just crushing …

Redone from scratch. (And I hope that this is actually correct.)

P2T5


Tech StartingHand Workers

TECH
Soul Stone
Lich’s Bargain


STARTING HAND
Deteriorate
Doom Grasp
Jandra, the Negator (3/3)
Thieving Imp (2/2)
Skeletal Archery


WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)


NextHand

Soul Stone
Sacrifice the Weak
Hooded Executioner
Plague Spitter
Shadow Blade


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Executioner kills Wisp, taking 1dmg
Vandy suicides into Brother, dealing 2dmg, +2lvl Argargarg to midband
Summon Garth - ($6)
Garth summons Skeleton - ($5)
Doom Grasp Midori via Skeleton, Garth +2lvl - ($1)
Brother dies, you get a gold
Baron kills Argargarg taking 1dmg, Garth +2lvl, you draw 1
Haunt haunts Tech II for 1dmg
Rebuild Tech I

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 5 Garth (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Twilight Baron (4/1)
  • Hooded Executioner (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Oh the confusion! When there is one mistake in my turn, somehow it all goes south and I cannot keep my turn together, anymore. So this is basically the same turn as before, just in a different order. Grasping Midori is great. Why did I not see that beforehand?

1 Like

"P1T6


Tech StartingHand Workers

TECH
Moment’s Peace
Panda


STARTING HAND
Circle of Life
Helpful Turtle
Final Showdown
Gemscout Owl
Older Brother (3/3)


WORKERS
Brick Thief
Fruit Ninja
Timely Messenger
Wither
Final Showdown


NextHand

Tenderfoot (2/3+1)
Bloom
Blooming Elm
Blooming Ancient


Discard

Circle of Life
Gemscout Owl
Moment’s Peace
Panda


Tech 2 card(s)
Get Paid + scav + techn + owl - ($10)
Worker - ($9)
Tower - ($6)
Troq - ($4)
Older Brother - ($2)
Helpful Turtle - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Helpful Turtle (1/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Older Brother (2/2)
  • :pschip: [I]Technician[/I]: lvl Troq (2/3)
  • :target: [I]Lookout[/I]: Gemscout Owl
    (0/1)
    [B]In Play:[/B]
  • MoLaC (1 rune)
  • Tower reminder
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

As turns get more convoluted, I hope this is valid.
P2T6


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Sacrifice the Weak
Hooded Executioner
Plague Spitter
Shadow Blade
Soul Stone


WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)
Sacrifice the Weak


NextHand

Lich’s Bargain
Plague Spitter (3/3, AA)
Skeletal Archery
Doom Grasp
Deteriorate


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build Tech II (Disease) - ($6)
Summon Hooded Executioner with boost killing Turtle - ($1)
Hooded Executioner #1 trades with Troq, maxbanding Garth, you draw 1
Garth resurrects Hooded Executioner #1 (I assume, I cannot boost because I “put into play” and not “play”)
Twilight Baron trades with Brother, Overpower deals 2 to base
Garth deals 3 to Tech II, taking 1dmg
Haunt trades with Tech II, dealing 2 to base
Garth summons Skeleton - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton #1 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hooded Executioner #1 (3/3)
  • max Garth (3/3)
  • Hooded Executioner #2 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Keep him down, do not grant him any runes on MoLaC! Tech II is broken, one hero disabled, he can summon only one. Unfortunately, I was not able to squeeze in two more damage to also break Tech I. Things are looking good, so far, but you never know. I guess, his next turn will make it or break it.

Garth can only grab Tech I units (or Tech II if you already have it built), not Tech 0 units.

“Reading is great! You should try it yourself, Steve. I think everybody should read. It really helps you get those turns right, Steve.” :wink:

Amended, me hopes.

Weird though. I wonder, why Tech 0 was omitted on that card.

Your Tech II is not operational. Doesn’t that mean that you can have only 1 hero?

I guess you had her on Squad Leader, in an earlier version of your turn?

1 Like
[b]P1T7[/b]
Tech StartingHand Workers

TECH
Moment’s Peace
Nature Reclaims


STARTING HAND
Blooming Ancient
Blooming Elm
Bloom
Tenderfoot (2/3+1)
Blooming Ancient


WORKERS
Brick Thief
Fruit Ninja
Timely Messenger
Wither
Final Showdown
Bloom


NextHand

Gemscout Owl
Granfalloon Flagbearer (2/2)
Spark
Giant Panda
Moment’s Peace


Tech 2 card(s)
Get Paid + scav + owl + techn - ($11)
Worker - ($10)
Rebuild Tech II
Tenderfoot - ($9)
Argargarg - ($7)
Arg maxbands - ($3)

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+1)
  • :psfist: [I]Elite[/I]: lvl 5 Argargarg (1+1/5)
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]: Gemscout Owl
    (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC (1 rune)
  • Tower reminder
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

P2T7


Tech StartingHand Workers

TECH
Metamorphosis
Death Rites


STARTING HAND
Skeletal Archery
Lich’s Bargain
Deteriorate
Doom Grasp
Plague Spitter (3/3, AA)


WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)


NextHand

Pestering Haunt (1/1)
Cursed Crow
Twilight Baron (4/1)
Soul Stone


Discard

Hooded Executioner #1 (3/3)
Lich’s Bargain
Doom Grasp
Deteriorate
Skeletal Archery
Plague Spitter (3/3, AA)
Metamorphosis
Death Rites


Tech 2 card(s)
Get Paid - ($11)
Summon Vandy - ($9)
Garth summons Skeleton #2 - ($8)
Doom Grasp Argargarg via Skeleton #2, +2lvl to midband Vandy - ($4)
Deteriorate Elemental
Executioner #1 trades with Elemental
Lich’s Bargain trashes a worker, deals 4 to my base, summons Skeleton #3, Zombie, Horror - ($2)
Garth kills Tenderfoot, taking 2dmg, you get a gold
Skeleton #1 trades with Wisp (I assume you have one either in Lookout or Board, else let me know)
Maxband Vandy, Hooded Executioner #2 gets +2/+2 doomed, can’t pay for Owl so that fizzles - ($0)
Hooded Executioner #2 breaks Tech II, 2dmg to base, taking 1dmg

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Horror (3/3, deathtouch)
  • :pschip: [I]Technician[/I]: Skeleton #3 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • max Garth (3/1)
  • Hooded Executioner #2 (5/4, doomed)
  • Zombie (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Not sure if the Bargain was the right deal here, but I felt like I was in a good spot to push it over the edge. I hope my next turn will be worth it.

"P1T8


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer (2/2)
Spark
Giant Panda
Moment’s Peace
Gemscout Owl


WORKERS
Brick Thief
Fruit Ninja
Timely Messenger
Wither
Final Showdown
Bloom
Spark


NextHand

Older Brother (2/2)
Blooming Ancient
Helpful Turtle (1/2+1)


Discard

Moment’s Peace
Tenderfoot (1/2+1)
Gemscout Owl


Tech 0 card(s)
Get Paid + float + scav + owl - ($15)
Worker - ($14)
Midori - ($12)
Moment’s Peace - ($10)
Giant Panda - ($7)
Granfalloon Flagbearer - ($4)
Rebuild Tech II

Float ($4)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 1 Midori (2/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC (1 rune)
  • Tower reminder
  • Gemscout Owl
    (0/1)
  • Giant Panda (2/4)
  • Wisp (0/1)
  • Granfalloon Flagbearer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 11

Yes I forgot to write the wisp on board last turn sry :slight_smile:

Wow, I hoped you hadn’t teched that in. I don’t think I have a good answer to that. It’s almost like instantly building your Tech II and giving mass haste to your board. :scream_cat:

EDIT: I forgot to put Vandy on the board, my last turn. I hope you had that in mind, otherwise feel free to adjust.

Yeah for sure :slight_smile:
That’s a kinda classic combo with MoLC thought :stuck_out_tongue: