Aw, man. I have had a great turn (based on the now invalid situation), until I discovered a teeny tiny mistake.
Non-Turn, not for Castanietzsche
I always forget that I need Tech II for two heroes. That is soo annoying, sometimes. Not sure if I could have squeezed the money in for a Heroes’ Hall last turn.
P2T5
Tech StartingHand Workers
TECH
Soul Stone
Lich’s Bargain
STARTING HAND
Deteriorate
Doom Grasp
Jandra, the Negator (3/3)
Thieving Imp (2/2)
Skeletal Archery
WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
Thieving Imp (2/2)
NextHand
Shadow Blade
Plague Spitter
Hooded Executioner
Sacrifice the Weak
Discard
Doom Grasp
Deteriorate
Skeletal Archery
Jandra, the Negator (3/3)
Soul Stone
Lich’s Bargain
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech II
Summon Garth - ($6)
Garth summons Skeleton - ($5)
Doom Grasp Midori via Skeleton, Vandy +2lvl - ($1)
Deteriorate Wisp
Vandy kills Arggargarggarg, maxbands, +2/+2 doomed to Baron and Owl, Sparkshot deals 1 to Brother - ($0)
Baron kills Brother, Overpower breaks Tech II, 2dmg to base
Executioner and Garth deal 4 to base
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: lvl 1 Garth (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
- Twilight Baron (6/3, doomed)
- max Vandy (4/5)
- Hooded Executioner (3/3)
[B]Buildings:[/B] - Base HP: 15
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 10