Casual Zhavier vs Random_Phobosis

Good choice for Reputable Newsman block! :sweat_smile:
Actually I don’t know how to finish this game. Although I have card and board advantage, you’re catching up in economics, and I don’t see how to leverage my stuff without losing more than you.

P1T10


Tech StartingHand Workers

TECH

STARTING HAND
Summon Skeletons
Thieving Imp
Necromancer
Necromancer
Metamorphosis

WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
Gargoyle
Deteriorate
Hooded Executioner

Discard

Skeletal Lord
Lord of Shadows
Shadow Blade
Shadow Blade
Lord of Shadows
Hooded Executioner
Dark Pact
Death and Decay
Death and Decay
Skeletal Lord
Necromancer
Metamorphosis
Summon Skeletons
Metamorphosis

Next Hand

Poisonblade Rogue
Graveyard
Skeleton Javelineer
Doom Grasp
Death Rites

Tech 0.

Get Paid ①①
Necromancer ⑦
Thieving Imp ④, you discard card #1
Orpal ②
Vandy kills Onimaru, takes 3 damage.
Skeletal Lord trades with Bigby, you draw a card, Skeleton raises.
Orpal gets 4 levels, is lvl5.
Garth summons Skeleton ①
Orpal sacrifices Skeleton to put -1/-1 on a Mirror, popping the illusion.

Float ①

Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Necromancer 3/3

In Play:

  • Vandy lvl5 4/2
  • Garth lvl7 3/2
  • Orpal lvl5 2/4
    Upgrades:
  • Skeletal Archery
    Buildings:
  • Base :heart: 14
  • Tech I :heart: 5
  • Tech II :heart: 5 (Necromancy)
  • Tech III :heart: 5
    Economy Info:
    Cards:
  • Hand: 5
  • Deck: 0
  • Disc: 13
    Gold:
  • Gold: ①
  • Workers: 11

As soon as you hit tech 3 or near to, you should have built a tech lab for demonology and grabbed 2 Zarramondes, that would be quite enough to finish me off :smiley: I’ve been on my back foot so long, I wouldn’t know how to be on my front at this point. Lord of shadows would be the much slower way of winning, though it probably would work eventually but judgement day would cause you problems with that strat.

P2T10


StartingHand Workers

STARTING HAND
Overeager Cadet
Brave Knight
Injunction


WORKERS
Jail
Spectral Aven
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Community Service


NextHand

Free Speech
Lawful Search
Censorship Council


Discard

Brave Knight 4/3
Overeager Cadet 2/2
Judgment Day
Manufactured Truth
Overeager Cadet
Injunction


Get Paid + float - ($12)
Max Quincy - ($6)
Brave Knight, Mirror becomes copy of Brave Knight - ($3)
Extra Mirror - ($1)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Mirror #1 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Scribe 1/3
  • :pschip: [I]Technician[/I]: Mirror #2 0/1
  • :target: [I]Lookout[/I]: Brave Knight 3/3
    [B]In Play:[/B]
  • Reputable Newsman 0/3, Naming 6 Cost Spells
  • Quincy 1/4, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

P1T11
Whoa, never thought of getting another spec for T3. I was pondering getting Surplus, but I don’t need it that much.
Zaramondes really sounds like a plan - but I guess I’ve got this anyway.


Tech StartingHand Workers

TECH
Zaramondes
Zaramondes

STARTING HAND
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Doom Grasp (worker)
Death Rites

WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
Gargoyle
Deteriorate
Hooded Executioner
Doom Grasp

Discard

Zaramondes
Zaramondes
Death Rites
Death and Decay
Lord of Shadows

Next Hand

Death and Decay
Lord of Shadows
Necromancer
Hooded Executioner
Shadow Blade

Get Paid ①①
Death Rites ⑦
Graveyard ⑤
Skeleton Javelineer ④

Orpal sacrifices Skeleton Javelineer (to Graveyard), targets Mirror #2 with -1/-1, it pops, you draw a card.
Since my unit died, I get a skeleton and Death Rites kills Reputable Newsman.
Garth sacrifices new skeleton to draw a card. Death rites kills Brave Knight, his Mirror Copy dies too.
Garth summons new skeleton ③.
Garth sacrifices new skeleton to draw a card. Death Rites kill Scribe. You get ①.

Old Skeleton suicides into Tower, finishing it.
Orpal and Thieving Imp kill Quince, Orpal to max, heals.
Garth, Vandy and Necromancer go to face dealing 10 damage to your base.

Worker ②
Poisonblade Rogue ⓪

Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Posionblade Rogue 2/1
  • :target: Lookout:
    In Play:
  • Thieving Imp 2/1
  • Necromancer 3/3
  • Vandy max 4/1
  • Garth max 3/2
  • Orpal max 2/5
    Upgrades:
  • Skeletal Archery
    Buildings:
  • Base :heart: 14
  • Tech I :heart: 5
  • Tech II :heart: 5 (Necromancy)
  • Tech III :heart: 5
  • Graveyard :heart: 3 (Skeleton Javelineer)
    Economy Info:
    Cards:
  • Hand: 5
  • Deck: 6
  • Disc: 5
    Gold:
  • Gold: ⓪
  • Workers: 12

Yea, I lost this game 2 or 3 turns ago but I like to see things closer to the end, GG!

If you are curious, I cast lawful search and my technician draw? all I got was a traffic director and building inspector. :confused:

Thanks for the games!

Yay! GG
Thanks for games!