Good choice for Reputable Newsman block!
Actually I don’t know how to finish this game. Although I have card and board advantage, you’re catching up in economics, and I don’t see how to leverage my stuff without losing more than you.
P1T10
Tech StartingHand Workers
TECH
STARTING HAND
Summon Skeletons
Thieving Imp
Necromancer
Necromancer
Metamorphosis
WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
Gargoyle
Deteriorate
Hooded Executioner
Discard
Skeletal Lord
Lord of Shadows
Shadow Blade
Shadow Blade
Lord of Shadows
Hooded Executioner
Dark Pact
Death and Decay
Death and Decay
Skeletal Lord
Necromancer
Metamorphosis
Summon Skeletons
Metamorphosis
Next Hand
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Doom Grasp
Death Rites
Tech 0.
Get Paid ①①
Necromancer ⑦
Thieving Imp ④, you discard card #1
Orpal ②
Vandy kills Onimaru, takes 3 damage.
Skeletal Lord trades with Bigby, you draw a card, Skeleton raises.
Orpal gets 4 levels, is lvl5.
Garth summons Skeleton ①
Orpal sacrifices Skeleton to put -1/-1 on a Mirror, popping the illusion.
As soon as you hit tech 3 or near to, you should have built a tech lab for demonology and grabbed 2 Zarramondes, that would be quite enough to finish me off I’ve been on my back foot so long, I wouldn’t know how to be on my front at this point. Lord of shadows would be the much slower way of winning, though it probably would work eventually but judgement day would cause you problems with that strat.
P2T10
StartingHand Workers
STARTING HAND
Overeager Cadet
Brave Knight
Injunction
WORKERS
Jail
Spectral Aven
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Community Service
NextHand
Free Speech
Lawful Search
Censorship Council
Discard
Brave Knight 4/3
Overeager Cadet 2/2
Judgment Day
Manufactured Truth
Overeager Cadet
Injunction
Get Paid + float - ($12)
Max Quincy - ($6)
Brave Knight, Mirror becomes copy of Brave Knight - ($3)
Extra Mirror - ($1)
P1T11
Whoa, never thought of getting another spec for T3. I was pondering getting Surplus, but I don’t need it that much.
Zaramondes really sounds like a plan - but I guess I’ve got this anyway.
Tech StartingHand Workers
TECH
Zaramondes
Zaramondes
STARTING HAND
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Doom Grasp (worker)
Death Rites
WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
Gargoyle
Deteriorate
Hooded Executioner
Doom Grasp
Discard
Zaramondes
Zaramondes
Death Rites
Death and Decay
Lord of Shadows
Next Hand
Death and Decay
Lord of Shadows
Necromancer
Hooded Executioner
Shadow Blade
Get Paid ①①
Death Rites ⑦
Graveyard ⑤
Skeleton Javelineer ④
Orpal sacrifices Skeleton Javelineer (to Graveyard), targets Mirror #2 with -1/-1, it pops, you draw a card.
Since my unit died, I get a skeleton and Death Rites kills Reputable Newsman.
Garth sacrifices new skeleton to draw a card. Death rites kills Brave Knight, his Mirror Copy dies too.
Garth summons new skeleton ③.
Garth sacrifices new skeleton to draw a card. Death Rites kill Scribe. You get ①.
Old Skeleton suicides into Tower, finishing it.
Orpal and Thieving Imp kill Quince, Orpal to max, heals.
Garth, Vandy and Necromancer go to face dealing 10 damage to your base.