Casual: zhavier vs petE random monocolour

P2 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Flame Arrow
Pillage
Bloodrage Ogre


WORKERS
Bloodburn
Mad Man
Scorch
Careless Musketeer
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Lobber
Ember Sparks
Chameleon Lizzo
Pirate Gunship


[/spoiler][/details]

[details=Discard][spoiler]
Flame Arrow
Pillage
Bloodrage Ogre


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($11)
Flame Arrow kills Midori, you draw - ($7)
Tap Jaina to kill Elemental

Float ($7)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 7 (4/3)
  • Drakk lvl 7 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 7
  • Workers: 10

[details=Thoughts][spoiler]


Even with Flame Arrow in hand I can’t break Tech III and kill Midori, so have to choose. If I break Tech III with Flame Arrow and Jaina’s max, I could draw/play a Gunship next turn and win. Trouble is he could play a second Moment’s Peace so I can draw but not attack with the Gunship. Also either Forest Favour or Rampant Growth give him a Tech III kill with flying Midori, then he could add a flying Mimic the following turn, messy. If I kill Midori and Elemental instead, we likely both get to play our Tech IIIs. Gunship > T Rex, so should favour me. Moment’s Peace narrows the advantage, but at least he can’t play that for a turn. Let’s go for this option.

[/spoiler][/details]

P1T9


Tech StartingHand Workers

TECH
Stampede


STARTING HAND
Playful Panda
Gemscout Owl
Moment’s Peace
Ferocity
Tyrannosaurus Rex
Wandering Mimic


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Verdant Tree
Murkwood Allies
Galina Glimmer


NextHand

Rampant Growth
Tiny Basilisk
Circle of Life
Young Treant
Forest’s Favor


Discard

Merfolk Prospector
Tiger Cub
Moment’s Peace
Moment’s Peace
Tyrannosaurus Rex
Potent Basilisk
Centaur
Ferocity
Moment’s Peace
Ferocity
Tyrannosaurus Rex
Stampede


Tech 1 card(s)
Get Paid + float - ($11)
Gemscout Owl - ($10)
Wandering Mimic, gains haste from bombaster who gained it from Drakk. - ($6)
Calamandra to lvl 3, resist! - ($2)
Playful Panda - ($0)
Argagarg taps to buff mimic and kill your tech 3

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra 3/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]: Gemscout Owl 0/1
    [B]In Play:[/B]
  • Wandering Mimic 4/4
  • Argagarg 1/5, lvl 5
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 12
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Well he missed a very good Zane play there, but I am not sure it matters.

1 Like

Very ingenious use of Bombaster’s hasted history !
Afraid I’ve a good enough hand to win nonetheless.

P2 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Pirate Gunship
Ember Sparks
Chameleon Lizzo
Lobber

[/spoiler][/details]

Get Paid + float - ($17)
Ember Sparks, kills both Wisps and breaks Cal’s armour - ($12)
Jaina trades with Cal
Lobber - ($11)
Chameleon Lizzo - ($7)
Zane - ($5)
Lobber, Lizzo, Zane, Bombaster and Drakk deal 16HP to break your Base

GG !

1 Like

GG! Your turn to go first. I really could never recover from turn 3 when you got that explosive gold pillage and zane killing all the things.

Going to be busy for the next week, so had better duck out. Thanks for the games!

I couldn’t quite firgure out why you didn’t smash my face with Zane on turn 8. You could have broken at least my Tech 3, if not more. Especially with Flame Arrow in hand.

Maybe I missed something, but couldn’t see a way to suicide Drakk or Jaina to make way for Zane, with SQL Arg dealing 2dmg with Tower and both heroes on 3HP

Your tech 3 was fully operational on t8, no need to suicide anyone.

Oh yes – dumb miss. Just glad I didn’t actually suicide a hero !