[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($11)
Flame Arrow kills Midori, you draw - ($7)
Tap Jaina to kill Elemental
Float ($7)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bombaster (2/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina lvl 7 (4/3)
Drakk lvl 7 (3/3)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 3
[B]Gold:[/B]
Gold: 7
Workers: 10
[details=Thoughts][spoiler]
Even with Flame Arrow in hand I canāt break Tech III and kill Midori, so have to choose. If I break Tech III with Flame Arrow and Jainaās max, I could draw/play a Gunship next turn and win. Trouble is he could play a second Momentās Peace so I can draw but not attack with the Gunship. Also either Forest Favour or Rampant Growth give him a Tech III kill with flying Midori, then he could add a flying Mimic the following turn, messy. If I kill Midori and Elemental instead, we likely both get to play our Tech IIIs. Gunship > T Rex, so should favour me. Momentās Peace narrows the advantage, but at least he canāt play that for a turn. Letās go for this option.
Rampant Growth
Tiny Basilisk
Circle of Life
Young Treant
Forestās Favor
Discard
Merfolk Prospector
Tiger Cub
Momentās Peace
Momentās Peace
Tyrannosaurus Rex
Potent Basilisk
Centaur
Ferocity
Momentās Peace
Ferocity
Tyrannosaurus Rex
Stampede
Tech 1 card(s)
Get Paid + float - ($11)
Gemscout Owl - ($10)
Wandering Mimic, gains haste from bombaster who gained it from Drakk. - ($6)
Calamandra to lvl 3, resist! - ($2)
Playful Panda - ($0)
Argagarg taps to buff mimic and kill your tech 3
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Calamandra 3/4+A, lvl 3
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]: Gemscout Owl 0/1
[B]In Play:[/B]
Wandering Mimic 4/4
Argagarg 1/5, lvl 5
Playful Panda 2/2
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 12
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
Well he missed a very good Zane play there, but I am not sure it matters.
Very ingenious use of Bombasterās hasted history !
Afraid Iāve a good enough hand to win nonetheless.
P2 Turn9
[details=StartingHand Workers][spoiler]
STARTING HAND
Pirate Gunship
Ember Sparks
Chameleon Lizzo
Lobber
[/spoiler][/details]
Get Paid + float - ($17)
Ember Sparks, kills both Wisps and breaks Calās armour - ($12)
Jaina trades with Cal
Lobber - ($11)
Chameleon Lizzo - ($7)
Zane - ($5)
Lobber, Lizzo, Zane, Bombaster and Drakk deal 16HP to break your Base
I couldnāt quite firgure out why you didnāt smash my face with Zane on turn 8. You could have broken at least my Tech 3, if not more. Especially with Flame Arrow in hand.
Maybe I missed something, but couldnāt see a way to suicide Drakk or Jaina to make way for Zane, with SQL Arg dealing 2dmg with Tower and both heroes on 3HP