Casual: zhavier vs petE random monocolour

P2 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Flame Arrow
Pillage
Bloodrage Ogre


WORKERS
Bloodburn
Mad Man
Scorch
Careless Musketeer
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Lobber
Ember Sparks
Chameleon Lizzo
Pirate Gunship


[/spoiler][/details]

[details=Discard][spoiler]
Flame Arrow
Pillage
Bloodrage Ogre


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($11)
Flame Arrow kills Midori, you draw - ($7)
Tap Jaina to kill Elemental

Float ($7)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 7 (4/3)
  • Drakk lvl 7 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 7
  • Workers: 10

[details=Thoughts][spoiler]


Even with Flame Arrow in hand I canā€™t break Tech III and kill Midori, so have to choose. If I break Tech III with Flame Arrow and Jainaā€™s max, I could draw/play a Gunship next turn and win. Trouble is he could play a second Momentā€™s Peace so I can draw but not attack with the Gunship. Also either Forest Favour or Rampant Growth give him a Tech III kill with flying Midori, then he could add a flying Mimic the following turn, messy. If I kill Midori and Elemental instead, we likely both get to play our Tech IIIs. Gunship > T Rex, so should favour me. Momentā€™s Peace narrows the advantage, but at least he canā€™t play that for a turn. Letā€™s go for this option.

[/spoiler][/details]

P1T9


Tech StartingHand Workers

TECH
Stampede


STARTING HAND
Playful Panda
Gemscout Owl
Momentā€™s Peace
Ferocity
Tyrannosaurus Rex
Wandering Mimic


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Verdant Tree
Murkwood Allies
Galina Glimmer


NextHand

Rampant Growth
Tiny Basilisk
Circle of Life
Young Treant
Forestā€™s Favor


Discard

Merfolk Prospector
Tiger Cub
Momentā€™s Peace
Momentā€™s Peace
Tyrannosaurus Rex
Potent Basilisk
Centaur
Ferocity
Momentā€™s Peace
Ferocity
Tyrannosaurus Rex
Stampede


Tech 1 card(s)
Get Paid + float - ($11)
Gemscout Owl - ($10)
Wandering Mimic, gains haste from bombaster who gained it from Drakk. - ($6)
Calamandra to lvl 3, resist! - ($2)
Playful Panda - ($0)
Argagarg taps to buff mimic and kill your tech 3

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra 3/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]: Gemscout Owl 0/1
    [B]In Play:[/B]
  • Wandering Mimic 4/4
  • Argagarg 1/5, lvl 5
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 12
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Well he missed a very good Zane play there, but I am not sure it matters.

1 Like

Very ingenious use of Bombasterā€™s hasted history !
Afraid Iā€™ve a good enough hand to win nonetheless.

P2 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Pirate Gunship
Ember Sparks
Chameleon Lizzo
Lobber

[/spoiler][/details]

Get Paid + float - ($17)
Ember Sparks, kills both Wisps and breaks Calā€™s armour - ($12)
Jaina trades with Cal
Lobber - ($11)
Chameleon Lizzo - ($7)
Zane - ($5)
Lobber, Lizzo, Zane, Bombaster and Drakk deal 16HP to break your Base

GG !

1 Like

GG! Your turn to go first. I really could never recover from turn 3 when you got that explosive gold pillage and zane killing all the things.

Going to be busy for the next week, so had better duck out. Thanks for the games!

I couldnā€™t quite firgure out why you didnā€™t smash my face with Zane on turn 8. You could have broken at least my Tech 3, if not more. Especially with Flame Arrow in hand.

Maybe I missed something, but couldnā€™t see a way to suicide Drakk or Jaina to make way for Zane, with SQL Arg dealing 2dmg with Tower and both heroes on 3HP

Your tech 3 was fully operational on t8, no need to suicide anyone.

Oh yes ā€“ dumb miss. Just glad I didnā€™t actually suicide a hero !