Casual: zhavier vs petE random monocolour

First game zhavier has randomed mono Red and petE mono Purple, with petE to start.

@zhavier GLHF !

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Temporal Research
Forgotten Fighter
Fading Argonaut
Tinkerer
Hardened Mox


WORKERS
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Plasmodium
Time Spiral
Nullcraft
Neo Plexus
Battle Suits


[/spoiler][/details]

[details=Discard][spoiler]
Forgotten Fighter
Temporal Research
Hardened Mox


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fading Argonaut (2/3 + 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

I assume against monored argo is definitely in SQL, with that +1 especially.

"P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Charge
Nautical Dog
Makeshift Rambaster
Bombaster


WORKERS
Bloodburn


NextHand

Mad Man
Bloodrage Ogre
Careless Musketeer
Scorch
Pillage


Discard

Nautical Dog
Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bombaster 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Sorry, just realized I put you down as Red when you’d randomed Green.

I roll with it.

1 Like

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Battle Suits
Time Spiral
Nullcraft
Plasmodium
Neo Plexus


WORKERS
Tinkerer
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Stewardess of the Undone
Forgotten Fighter
Time Spiral
Argonaut


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Nullcraft pings Bombaster - ($3)
Battle Suits - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + 1) [2 time runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Don’t want to bring out a Hero yet, vulnerable to Red’s haste and Drakk’s midband. So dropping a card to get Battle Suits down and play Nullcraft. Teching in Stewardess and Argonaut for a Battle Suits deck.

[/spoiler][/details]

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Lobber


STARTING HAND
Careless Musketeer
Scorch
Bloodrage Ogre
Pillage
Mad Man


WORKERS
Bloodburn
Scorch


NextHand

Pillage
Charge
Gunpoint Taxman
Careless Musketeer
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Drakk - ($2)
Mad Man - ($1)
Tech 1 - ($0)
Mad Man and Bombaster kill Fargo
Drakk hits base to 18

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 2/3, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Im not sure why he thought he needed to ping bombaster with nullcraft. Seems like a complete waste, but it works for me. And I have left nothing for him to bounce, so that’s good. I will tech gunpoint to make short work of the nullcraft. It is annoying, but not quite as devestating in monopurple as it can be in PPA. if he has Now, it is conceivable he could kill Drakk, for lots of Money, but I can still build tech 2 next turn with little trouble, and he should always worry about Zane showing up suddenly.

1 Like

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Tricycloid
Tricycloid


STARTING HAND
Argonaut
Forgotten Fighter
Time Spiral
Stewardess of the Undone


WORKERS
Tinkerer
Plasmodium
Time Spiral


[/spoiler][/details]

[details=NextHand][spoiler]
Tricycloid
Neo Plexus
Temporal Research
Hardened Mox


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Argonaut - ($2)
Geiger - ($0)
Nullcraft pings Drakk

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Geiger lvl 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Tricycloid runes seem a good answer to many of the treats I could face – eg max Drakk (with extra ping from Nullcraft), Firebird (threatens hasty 5 kill with Drakk’s max), Bugblatter. So teching in two, though a bit nervous not having Origin Story in deck for reliable Drakk removal.

[/spoiler][/details]

Your tech 1 vanished

"P2T3


Tech StartingHand Workers

TECH
Lobber
Surprise Attack


STARTING HAND
Pillage
Gunpoint Taxman
Careless Musketeer
Mad Man
Charge


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Lobber
Bombaster
Nautical Dog
Makeshift Rambaster


Discard

Mad Man
Charge
Lobber
Surprise Attack


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Drakk heals - ($4)
Careless Musketeer gains haste - ($2)
Tap musketeer to kill nullcraft
Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Gunpoint Taxman 4/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 3/4, lvl 6
  • Careless Musketeer 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

unlike Bombaster pinging Drakk was definitely the right call. now I have to decide if keeping Drakk is worth it. I can spend 3 gold using madman and Drakk and kill that Argonaut, but it means giving 2 levels to Geiger. I can spend 4 gold on charge and gunpoint to kill argo. I can spend 5 gold on Drakk musketeer and mad man to kill argo. Basically it doesn’t look like I can reasonable erase that giant wall. I can make him trade wither Geiger or argo on gunpoint in elite though. then it is a question of whether to play anything else or just let Drakk die. I just had another thought, I could Max Drakk, musketeer kills Nullcraft and then defend with gunpoint. It makes killing Drakk expensive, though not impossible. Requires trading max Geiger and wastes his maxband. Also leaves a pretty easily dispatched Argonaut.

"

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Origin Story
Origin Story


STARTING HAND
Temporal Research
Neo Plexus
Hardened Mox
Tricycloid


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox


[/spoiler][/details]

[details=NextHand][spoiler]
Tricycloid
Stewardess of the Undone
Forgotten Fighter
Fading Argonaut


[/spoiler][/details]

[details=Discard][spoiler]
Nullcraft
Temporal Research
Tricycloid
Origin Story
Origin Story


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Neo Plexus - ($4)
Tech II Present - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (3/2)
  • :pschip: [I]Technician[/I]: Geiger lvl 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Nice play, hasting the Musketeer to kill Nullcraft. My plan to use Tricycloid with Nullcraft or Geiger flicker to kill max Drakk is looking pretty dumb right now. Building Tech II, but this will get broken straight away barring a really unlucky draw for him. Teching 2xOrigin Stories for the 2/5 chance I draw one off technician bonus, but this is overall looking pretty dire.

[/spoiler][/details]

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Desperation


STARTING HAND
Bombaster
Nautical Dog
Lobber
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Pillage
Bombaster


NextHand

Lobber
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nautical Dog, gains haste - ($6)
Tech 2 Blood - ($2)
Lobber - ($1)
Musketeer and Nautical Dog kill Argonaut
Lobber kills Neo Plexus, you gain 1g
Taxman kills Geiger, I steal 1g, you reshuffle 7 and draw 1 - ($2)
Makeshift Rambaster - ($0)
Rambaster hits tech 2 for 4
Drakk finishes Tech 2

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 3/4, lvl 6
  • Makeshift Rambaster 1/2
  • Gunpoint Taxman 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

To break Tech 2 I have to drop a bunch of cards, that argonaut is just the wrong size :confused: I have 4 3 3 on the board vs 5 2 3. I can add two 3s and 2or4. No matter what, I have to hit the Argo with 2 things. The same is true of the tech 2 for the same reason. so that means I have to use all 6 attacks in some arrangement. I can trade lobber and leave drakk at full health, or keep lobber out of the discard and accept that nullcraft will kill drakk eventually.

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Hyperion
Hyperion


STARTING HAND
Fading Argonaut
Stewardess of the Undone
Forgotten Fighter
Tricycloid
Neo Plexus


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Research
Origin Story
Nullcraft


[/spoiler][/details]

[details=Discard][spoiler]
Tricycloid
Hyperion
Hyperion


[/spoiler][/details]
Tech 2 card(s)
Rebuild Tech II
Get Paid + float - ($9)
Worker - ($8)
Stewardess, bounces Rambaster - ($5)
Fading Argonaut - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (3/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (3/3) [3 time runes]
  • :pschip: [I]Technician[/I]: Stewardess (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts][spoiler]


Didn’t draw Origin Story on technician (was 2/7 not 2/5 chance with my 2 killed units added to discard), so still stuck with his max Drakk. So guess I just stack the patrol zone and take the scav/tech bonuses, hope his 2 cards in hand (+ bounced Rambaster) are not good ones. Thought he might go Fire rather than Blood, hasted frenzied Firebird pretty devastating.

[/spoiler][/details]

you didn’t have any float, I stole it with Gunpoint Taxman. So you still don’t have any float after my turn.

P2T5


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Bloodrage Ogre
Lobber


WORKERS
Bloodburn
Scorch
Pillage
Bombaster


NextHand

Desperation
Mad Man


Discard

Gunpoint Taxman
Lobber
Bloodrage Ogre
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid - ($9)
Bloodrage Ogre, gains Haste - ($7)
Lobber kills neo Plexus - ($6)
BRO kills Fading Argonaut, you get 1g - ($7)
Gunpoint kills Stewardess, I steal 1g - ($5)
Zane - ($3)
Drakk and Zane break Tech 2, base to 16
Makeshift Rambaster, base to 12 - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 3/4, lvl 6
  • Zane 2/2, lvl 1
  • Makeshift Rambaster 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P1 Turn6

Soldiering on – but pretty sure I lost this on your T3, and on a dumb build order that left me waiting until T6 to Origin Story Drakk.


[details=Tech StartingHand Workers][spoiler]
TECH
Argonaut
Promise of Payment


STARTING HAND
Nullcraft
Origin Story
Temporal Research
Tricycloid
Argonaut
Origin Story


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter
Nullcraft


[/spoiler][/details]

[details=NextHand][spoiler]
Tricycloid
Hyperion
Origin Story
Origin Story
Argonaut


[/spoiler][/details]
Tech 2 card(s)
Rebuild Tech II
Get Paid - ($9)
Worker - ($8)
Prynn - ($6)
Origin Story Drakk - ($3)
Temporal Research, I draw 2 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn (2/3 + 1) [4 time runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

"P2T6


Tech StartingHand Workers

TECH
Shoddy Glider
Pirate-Gang Commander


STARTING HAND
Mad Man
Desperation
Nautical Dog
Surprise Attack
Charge


WORKERS
Bloodburn
Scorch
Pillage
Bombaster
Charge


NextHand

Careless Musketeer
Crashbarrow


Discard

Gunpoint Taxman
Lobber
Bloodrage Ogre
Crashbarrow
Shoddy Glider
Shoddy Glider
Pirate-Gang Commander
Surprise Attack
Mad Man


Tech 2 card(s)
Get Paid + float - ($10)
Thankful origin story lets me resummon Drakk - ($8)
Mad Man - ($7)
Desperation, draw 3, trashed Desperation
Surprise Attack - ($2)
Shark plus Mad Man kill Prynn, Zane to lvl 3
Zane plus rambaster break tech 2, base to 10
Nautical Dog - ($1)
Worker - ($0)
Second shark takes base to 7

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 1/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 2/2, lvl 3
  • Makeshift Rambaster 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

He had to use origin story, and it did keep him alive, but I agree it was too late. he was expecting to be able to kill Drakk with the big bad Argonaut. desperation here just lets me get through my deck faster. I am glad I didn’t get both the crashbarrow and surprise attack, because I would not have had enough to do both.

"

P1 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Argonaut
Tricycloid
Origin Story
Origin Story
Hyperion


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter
Nullcraft


[/spoiler][/details]

[details=NextHand][spoiler]
Neo Plexus
Temporal Research
Fading Argonaut
Promise of Payment
Hyperion


[/spoiler][/details]

[details=Discard][spoiler]
Origin Story
Origin Story
Hyperion
Tricycloid


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($11)
Vir to max, summons a nice Chaos Mirror target with forecast 2 - ($3)
Argonaut - ($0)
Rebuild Tech II

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir lvl 7 (3/5)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Mech Token (6/7 forecast 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P2T7


StartingHand Workers

STARTING HAND
Crashbarrow
Careless Musketeer


WORKERS
Bloodburn
Scorch
Pillage
Bombaster
Charge


NextHand

Lobber
Crashbarrow
Surprise Attack


Tech 0 card(s)
Get Paid - ($10)
Maxband Zane, moves Argonaut to lookout and deals 1 - ($7)
Zane hits Vir to 1
Midband Drakk - ($4)
Nautical Dog kills Argonaut
Crashbarrow kills Vir, deals 6 to base
Makeshift Rambaster finishes the base. GG

I will post a turn as player 1 green later

GG, WP !

Rather than the sensible Origin Story tech on T2 or T3, went for 2xTricyloids instead thinking I could kill a max Drakk with 3 runes + ping from Nullcraft or with 6 runes using Geiger’s flicker. Completely derailed by your T3 – Nullcraft gone, Geiger and my Tech II undefendable, and couldn’t get back into the game after that. Guess where Drakk’s concerned, better to stick with reliable disposal !

Randomed Red against your P1 Green.

You could have killed Drakk by trading max Geiger for gunpoint and Argonaut survives killing Drakk, fyi. 4 gold a d a lost hero probably not entirely worth it, but if you needed him to die it was an option.

"P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Rampant Growth
Playful Panda
Forest’s Favor
Merfolk Prospector


WORKERS
Spore Shambler


NextHand

Verdant Tree
Young Treant
Ironbark Treant
Tiger Cub
Rich Earth


Discard

Playful Panda
Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

so hopefully I have improved at this matchup, I have struggled in the past.

More usual vs Vandy/Grave, but didn’t see a better response here. Let me know after the game if I’m missing something…

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Bloodburn
Bombaster
Pillage
Careless Musketeer
Charge


WORKERS
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Mad Man
Nautical Dog
Bloodrage Ogre
Scorch
Makeshift Rambaster


[/spoiler][/details]

[details=Discard][spoiler]
Careless Musketeer
Pillage
Bombaster
Charge


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)

Float ($4)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 6

[details=Thoughts][spoiler]


Don’t see anything I can safely play on my opening hand against his Cal+Prospector, as Ogre and both 1-drops are in my T2 hand, and either 2-drop (Bombaster, Musketeer) gets killed by Cal. If I do nothing I can play Tower+Ogre+Dog+Hero next turn. Alternative is Bloodburn this turn, taking the place of next turn’s Tower, could be useful to snipe Prospector. But think I’ll get more value from the Tower (protect my hero from Cal’s stealth), while Bloodburn is vulnerable to Potent Basilisk later on. Can’t leave the Prospector too long though, negates my econ advantage, so maybe look for Drakk’s max to haste a Firebat or Musketeer to kill T3.

[/spoiler][/details]