Casual Zhavier vs EricF Core Set Factions

Game 1, MonoRed vs MonoGreen @EricF

P1T1

StartingHand Workers

STARTING HAND
Makeshift Rambaster
Mad Man
Nautical Dog
Bloodburn
Scorch

WORKERS
Scorch

NextHand

NEXT HAND
Pillage
Charge
Bombaster
Bloodrage Ogre

Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
Makeshift Rambaster Hits your base for 3 - ($1)
Nautical Dog - ($0)

Discard 2, draw 4

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
1 Like

[details=Player 2, Turn 1]Merfolk Prospector
Ironbark Treant
Verdant Tree
Rich Earth -> Worker
Tiger Cub[/details]
Good luck, have fun!

5 gold (5)
Ironbark Treant (2)
Worker (1)
Tech I (0)
Discard 3, Draw 5.

SQL - Ironbark Treant (1/2 +3)

Base - 17
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

P1T2

Tech StartingHand Workers

TECH
Lobber
Gunpoint Taxman

STARTING HAND
Pillage
Charge
Bombaster
Bloodrage Ogre

WORKERS
Scorch
Bombaster

NextHand

NEXT HAND
Careless Musketeer
Charge
Mad Man
Bloodburn
Pillage

Get Paid - ($5)
Worker - ($4)
Zane - ($2)
Tech 1 - ($1)
Nautical Dog, Rambaster and Zane run into Ironbark Treant, Dog dies - ($1)

Discard 3, draw 1, reshuffle, draw 4

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster 1/1
  • Zane 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Player 2, Turn 2]Hand: Young Treant, Playful Panda, Spore Shambler -> Worker, Rampant Growth, Forest’s Favor
Tech Basilisk x2
Draw: Merfolk Prospector
[/details]
6 gold
Young Treant (4), reshuffle and draw
Worker (3)
Merfolk Prospector (2)
Playful Panda (0)
Discard 2, Draw 4

SQL - Young Treant (0/2 +1)
Tech - Wisp (0/1)

Merfolk Prospector (1/1)
Playful Panda (2/2)

Base - 17
Tech I - 5

7 workers, 0 gold
Hand: 4
Deck: 1
Discard: 2

P1T3

Tech StartingHand Workers

TECH
Lobber
Chaos Mirror

STARTING HAND
Careless Musketeer
Charge
Mad Man
Bloodburn
Pillage

WORKERS
Scorch
Bombaster
Careless Musketeer

NextHand

NEXT HAND
Gunpoint Taxman
Lobber
Bloodrage Ogre
Nautical Dog

Get Paid + float - ($7)
Worker - ($6)
Zane to Lvl 6 - ($1)
Zane’s Maxband moves Wisp to Scav and kill it, we both gain 1g - ($2)
Pillage to steal your 1g and base to 16 - ($2)
Mad Man - ($1)
Zane Kills Young Treant - ($1)
Makeshift Rambaster deals 3 to Tech 1 - ($1)

Discard 2, draw 4

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster 1/1
  • Zane 4/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=P2, turn 3]Ironbark Treant
Tiger Cub -> Worker
Tiny Basilisk
Tiny Basilisk

Tech in stuff that draws cards… that’s basically nothing. So let’s grab some high gold, low commitment effects.
Murkwood Allies + Spirit of the Panda
[/details]
7 gold (7)
Prospect (8)
Panda kills Mad Man
Tiny Basilisk (6)
Tiny Basilisk (4)
Argagarg (2)
Worker (1)
Discard 1, Draw 1, rs, Draw 2. Float 1 gold.

Squad Lead - Basilisk (1/2 +1)
Elite - Wisp (1/1)
Tech - Basilisk (1/2)

L1 Arg (1/3)
Merfolk Prospector (1/1)
Playful Panda (2/1)

Base - 16
Tech I - 2

8 workers, 1 gold
Hand: 3
Deck: 4
Discard: 0

I may have overextended…

P1T4

Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow

STARTING HAND
Gunpoint Taxman
Lobber
Bloodrage Ogre
Nautical Dog

WORKERS
Scorch
Bombaster
Careless Musketeer
Nautical Dog

NextHand

NEXT HAND
Lobber
Bloodburn
Crashbarrow

Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Lobber - ($4)
Tech 2 (Blood) - ($0)

Discard 1, reshuffle, draw 3

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zane 4/4
  • :pschip: [I]Technician[/I]: Gunpoint Taxman 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech 2 HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=P2, Turn 4]Forest’s Favor
Spirit of the Panda
Verdant Tree -> Worker

Defense: 3, 4, 3 // 5, 1
Attack, B, B, 2, 1, +1; +1, +2 - so I for sure can’t break the Tech II

Tech in 2x Might of Leaf and Claw
[/details]
8 gold (9)
Spirit of the Panda on a Basilisk (5)
Spiritual Basilisk kills Lobber (6)
Second Basilisk trades with Zane, Arg to L3
Arg gives Panda a boost
Panda trades with Taxman
Prospect (7)
Worker (6)
Max Arg (4)
Tech II Growth (0)
Discard 1, Draw 3.

Squad Lead - Water Elemental (3/3 +1)
Tech - Wisp (0/1)

L5 Arg (1/5)
Merfolk Prospector (1/1)
Panda Basilisk (3/2)

Base - 16
Tech I - 2
Tech II Growth - 5

9 workers, 0 gold
Hand: 3
Deck: 1
Discard: 4

Might of Leaf and Claw is kinda terrifying :slight_smile: but I guess a lot of Tech two plans are…

P1T5

Tech StartingHand Workers

TECH
Ogre Recruiter
Ember Sparks

STARTING HAND
Lobber
Bloodburn
Crashbarrow
Crashbarrow

WORKERS
Scorch
Bombaster
Careless Musketeer
Nautical Dog
Bloodburn

NextHand

NEXT HAND
Bloodrage Ogre
Chaos Mirror
Pillage

Technician Draw 1 card - ($0)
Get Paid + Scavenger - ($9)
Worker - ($8)
Crashbarrow #1 and #2 - ($2)
Crashbarrow #1 Kills water elemental and Wisp, you draw 1 card - ($2)
Crashbarrow #2 breaks Tech 2, Base to 14 - ($2)
Makeshift Rambaster breaks Tech 1, Base to 12 - ($2)
Jaina - ($0)

Discard 1, draw 3

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=P2; Turn 5]Ironbark Treant
Young Treant
Murkwood Allies -> Worker
+Rampant Growth

Tech in Giant Panda + Moment’s Peace

Draw: Playful Panda
[/details]
9 gold (9)
Heal Panda Basilisk
Panda Basilisk kills Jaina (10)
Arg kills the Rambaster
Prospect (11)
Re-build Tech I
Young Treant, reshuffle and draw 1 (9)
Playful Panda (7)
Hero’s Hall (5)
Ironbark Treant (2)
Worker (1)
Discard 1, Draw 3. Float 1 gold.

SQL - Young Treant (0/2 +1)
Scavenger - Wisp (0/1)
Tech - Ironbark (1/2 +2)

L5 Arg (1/4)
Merfolk Prospector (1/1)
Panda Basilisk (3/1)
Playful Panda (2/2)

Base - 12
Tech I - 5
Tech II Growth - in disrepair
Hero’s Hall - 4

10 workers, 1 gold
Hand: 3
Deck: 3
Discard: 1

P1T6

Tech StartingHand Workers

TECH
Shoddy Glider
Firebat

STARTING HAND
Bloodrage Ogre
Chaos Mirror
Pillage
Mad Man

WORKERS
Scorch
Bombaster
Careless Musketeer
Nautical Dog
Bloodburn
Pillage

NextHand

NEXT HAND
Charge
Firebat
Ogre Recruiter
Lobber

Technician Draw 1 - ($0)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Mad Man - ($5)
Drakk - ($3)
Tower - ($0)

Discard 2, draw 1, reshuffle, draw 3

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man 1/1
  • :pschip: [I]Technician[/I]: Zane 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Everything heals
Tech 2 cards
10 gold (11)
Forest’s Favor on Ironbark (9)
Midori (7)
Ironbark kills Drakk, by base takes 1, midori L3
Panda trades with Zane, midori L5
Arg kills mad man
Wisp and panda basilisk break Tower (8)
Prospector hits your base for 1
Max midori (5)
Moment’s Peace (3)
Rebuild Tech 2
Discard 1, draw 3. Float 3 gold.

No Patrol

Young Treant (0/2)
Ironbark (4/1)
Wisp (1/1)
L8 Midori (4/5)
L5 Arg (1/3)
Merfolk Prospector (1/1)
Panda Basilisk (3/1)

Base - 11
Tech I - 5
Tech II Growth - 5
Hero’s Hall - 4

10 workers, 3 gold
Hand: 3
Deck: 0
Discard: 5

I don’t think I can recover from this, but I guess we shall see. Im curious if you would have played my turn 6 differently.

P1T7

Tech StartingHand Workers

TECH
Fire Dart
Pirate Gunship

STARTING HAND
Charge
Shoddy Glider
Chaos Mirror
Lobber
Makeshift Rambaster - Technician Draw

WORKERS
Scorch
Bombaster
Careless Musketeer
Nautical Dog
Bloodburn
Pillage

NextHand

NEXT HAND
Crashbarrow
Bloodrage Ogre
Chaos Mirror
Shoddy Glider
Lobber

Technician Draw 1, then Tech 2 - ($0)
Get Paid + Scavenger - ($11)
Lobber - ($10)
Ogre Recruiter - ($5)
Tech 3 - ($0)

Discard 3, draw 5

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ogre Recruiter 5/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Tech nothing
10 gold (13)
Stuff heals
Might of Leaf and Claw (10)
Panda basilisk trades with Ogre (11)
Arg + prospector attack lobber
Wisp + Midori break tech 3, MOLC now active
Ironbark breaks tech 2
Giant Panda (8)
Tiny Basilisk (6)
Discard 0, rs, draw 2. Float 6.

SQL - Young Treant (5/7 +1)
Tech - wisp (6/7)
Lookout - Basilisk (6/7)

All these guys ha e +5/+5 too
Ironbark (4/2)
Wisp (1/2)
L8 Midori (4/5)
L5 Arg (1/2)

Might of Leaf and Claw - active
Base - 11
Tech I - 5
Tech II Growth - 5
Hero’s Hall - 4

10 workers, 6 gold
Hand: 2
Deck: 6
Discard: 0

Nope, I’m dead. There is no way to survive next turn. GG!

Have any suggestions for things I might have done differently?

Your turn to play first.

I wont be able to re-start until I get back to a computer, at some point.

I think the turn you maxed Zane was an inefficient use of gold, and then you used double crashbarrow to knock down my tech, but left yourself without a board. If you had ignored my tech, you could have had my base at 3, and then hoped to finish it off with direct burn of some sort.

Game 2:

[details=Player 1; Turn 1]Rich Earth -> Worker
Playful Panda
Rampant Growth
Verdant Tree
Spore Shambler[/details]
4 gold (4)
Worker (3)
Playful Panda (1)
Discard 3, Draw 5. Float 1 gold.

Tech: Wisp (0/1)

Playful Panda (2/2)

5 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3

P2T1

StartingHand Workers

STARTING HAND
Nautical Dog
Pillage
Bombaster
Scorch
Careless Musketeer

WORKERS
Scorch

NextHand

NEXT HAND
Makeshift Rambaster
Bloodburn
Charge
Mad Man

Get Paid - ($5)
Bombaster - ($3)
Jaina - ($1)
Pillage, steal your 1 float, deal 2 to your base - ($1)
Worker - ($0)

Discard 2, draw 4

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Player 2, Turn 2]Tiger Cub
Merfolk Prospector
Ironbark Treant -> Worker
Young Treant
Forest’s Favor

Tech for Tiny Basilisk + Galina
[/details]
5 gold (5)
Worker (4)
Tech I (3)
Merfolk Prospector (2)
Calamadra (0)
Discard 3, rs, Draw 5.

SQL: Panda (2/2 +1)
Tech: Wisp (0/1)

Calamadra (2/3)
Prospector (1/1)

Base - 18
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

P2T2

Tech StartingHand Workers

TECH
Flame Arrow
Firebat

STARTING HAND
Makeshift Rambaster
Bloodburn
Charge
Mad Man

WORKERS
Scorch
Bloodburn

NextHand

NEXT HAND
Bloodrage Ogre
Makeshift Rambaster
Flame Arrow
Careless Musketeer

Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Tower - ($1)
Mad Man - ($0)

Discard 2, draw 1, reshuffle, draw 3

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7