So sorry for the delay for the reply, I had been swamped at work in the past few days (work during the weekends/evening). I’ll try to be a lot faster in my next replies.
So, I always seem to have a hard time to play as/against MonoRed. I have a feeling this game might already be over, but I’ll try to push my luck and try to go for a win still. Your post explaining how you could have done a better turn without going down on cards shows how complex and fun this game is. At the end of the match, I’ll be more than happy to hear any tips concerning the red matchup and my play in general.
Tech StartingHand Workers
Jandra, the Negator
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth Torken - ($4)
Garth summons a skeleton - ($3)
Garth casts Summon Skeletons - ($0)
Pestering Haunt attacks your base to 18.
Discard 3, draw 4, reshuffle, draw 1
[I]Squad Leader[/I]: Skeleton (1/1 +A)
[I]Elite[/I]: Skeleton (2/1)
[I]Scavenger[/I]: Skeleton (1/1)
- Pestering Haunt (1/1)
- Garth Torken lvl 1 (1/3)
Base HP: 15
Tech I HP: 5
- Hand: 5
- Deck: 5
- Disc: 0
- Gold: 0
- Workers: 8
So still veering on the demonology game plan, hoping to be able to build the tech II building next turn to use Garth to reanimate a big minion like Dozer and play Voidblocker from hand. To achieve that I might have to go down on workers/cards in hand, especially with the double Bone Collector draw.