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Casual: Zejety vs Legion

thread for a possible(?) series of casual games between @Legion and me.

I’ll link to the start of every match in this OP:

roger that

Game 1: Zejety (mono red) vs Legion (mono white)

P1T1

[details=Turn secrets]* Hand: Bloodburn, Makeshift Rambaster, Pillage, Bloodrage Ogre, Mad Man

  • Worker: Pillage
  • Tech: -
  • Thoughts: ALmost made the mistake of playing Ogre. That would have gotten awkward if Legion had answered with Rook.
    [/details]

Turn:

  • Start of turn:
  • Collect 4 gold (4)
  • Main phase:
  • Summon Jaina (2)
  • Summon Mad Man (1)
  • Hire a worker (0)
  • Mad Man deals 1 damage to your base.
  • End of turn:
  • Discard 3, draw 5

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • L1 Jaina (2/3)
  • Mad Man (1/1)
  • :psgem: Base (20)

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Nautical Dog, Bombaster, Charge, Careless Musketeer, Scorch

Discard

Bloodrage Ogre, Makeshift Rambaster, Bloodburn

P2T1 horrible hand

hand

snapb,hook,primus,flagb,viper(w)

  1. git gold (5)
  2. Work (4)
  3. Rook (2)
  4. Tech I (1)
  5. disc 4, draw 5

My Info:

  • Base HP: 20
  • Tech I HP: 5
  • Hand: 5
  • Disc: 4
  • Deck: 0
  • Gold: 1
  • Workers: 6

In Patrol:

  • SQL: Rook 2/4+A
  • Elite:
  • SCV:
  • TCN:
  • Looky:

In Play:

new hand

advice, sensei, smoker,safe att, savior

Your base is at 19! :slight_smile:

P1T2

[details=Turn secrets]* Hand: Nautical Dog, Bombaster, Charge, Careless Musketeer, Scorch

  • Worker: Bombaster
  • Tech: Firebat, Ember Sparks
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 5 gold (5)
  • Main phase:
  • Summon Nautical Dog (4) :nauticaldog::nauticaldog::nauticaldog:
  • Summon Careless Musketeer (2)
  • Hire a worker (1)
  • Construct Tech I Building (0)
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

Board:

  • L1 Jaina (2/3)
  • Careless Musketeer (2/1)
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0
New hand

Scorch, Firebat, Bloodrage Ogre, Charge

[details=Discard][/details]

P2T2

hand+tech

advice, sensei(w), smoker,safe att, savior Tech=birds+SP

  1. git gold+f(7)
  2. tech 2
  3. Work (6)
  4. Savior monk (4)
  5. Midrook (0)
  6. disc 3, rs draw 5

My Info:

  • Base HP: 19
  • Tech I HP: 5
  • Hand: 5
  • Disc: 0
  • Deck: 4
  • Gold: 0
  • Workers: 7

In Patrol:

  • SQL: Rook 3/5+A
  • Elite:
  • SCV: Savior 2/2
  • TCN:
  • Looky:

In Play:

new hand

smoker,birds,snapb,safe att,primus

Trading all this stuff with Rook hurts, but letting him reach max band seems like an even worse idea.

P1T3

[details=Turn secrets]* Hand: Scorch, Firebat, Bloodrage Ogre, Charge

  • Worker: Bloodrage Ogre
  • Tech: Surprise Attack, Calypso Vystari
  • Thoughts: I could have used Scorch or Ogre+Haste instead of Sacrificing Jaina; then built a hero’s hall instead of firebat. But it felt like a waste not having Firebat on the board or going yet another card down in hand-size. This turns EMber SParks into a dead draw next turn. :frowning:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold (6)
  • Main phase:
  • Jaina suicides into Rook, who takes 2 damage and levels to 7
  • Summon Zane (4)
  • Nautical Dog and Careless Musketeer trade with Rook; Zane levels to 3
  • Level Zane to 4/mid (3)
  • Zane kills Savior Monk, taking 2 damage; both of us get 1 gold (4)
  • Mad Man deals 1 damage to your base -> now at 18
  • Summon Firebat (2)
  • Hire a worker (1)
  • End of turn:
  • Discard 2, draw 3, reshuffle, draw 1
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L4 Zane (3/1)
  • Mad Man (1/1)
  • Firebat (3/3)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 5
  • Discard: 0
New hand

Makeshift Rambaster, Bloodburn, Ember Sparks, Careless Musketeer

[details=Discard][/details]

P2T3 sorry for the delay, shit came up :confused: Also that trade fucked up all my plans ;__; So wp

hand+tech

smoker,birds,snapb,safe att, primus(w)Tech=YLD+Vigor

  1. git gold+scv(8)
  2. tech 2
  3. Work (7)
  4. Tech II discipline (3)
  5. Smoker (2)
  6. Grave (0)
  7. disc 3, rs draw 5

My Info:

  • Base HP: 18
  • Tech I HP: 5
  • Tech II discipline HP: 5
  • Hand: 5
  • Disc: 0
  • Deck: 5
  • Gold: 0
  • Workers: 8

In Patrol:

  • SQL: Grave 2/3+A
  • Elite:
  • SCV:
  • TCN:
  • Looky: Smoker 1/1

In Play:

new hand

advice,birds,snapb,safe att,savior=shit hand

No problem!
Mid-banding Rook was still the correct choice IMO. I had a lot of ways to deal with a L1 Rook.

P1T4

[details=Turn secrets]* Hand: Makeshift Rambaster, Bloodburn, Ember Sparks, Careless Musketeer

  • Worker: Bloodburn
  • Tech: 2x Crashbarrow
  • Thoughts: T2 doesn’t do anything for me next turn except for acting as an expensive Hero’s Hall. But I have the gold and building both of them on two consecutive turns seems pointless.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold +1 float (8)
  • Main phase:
  • Firebat hits Grave, both take 2 damage
  • Max Zane (6), lethally shove Grave to Scavenger; we both get 1 gold (7)
  • Summon Makeshift Rambaster (5)
  • Makeshift Rambaster kills Smoker, taking 1 damage
  • Zane and Mad Man destroy your Tech II Building, your base takes 2 damage -> at 16 now
  • Hire a worker (4)
  • Construct Blood Tech II Building (0)
  • End of turn:
  • Discard 2, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Max Zane (4/4)
  • Mad Man (1/1)
  • Firebat (3/1)
  • Makeshift Rambaster (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Blood

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 4
New hand

Surprise Attack, Scorch, Calypso Vystari, Nautical Dog

Discard

Crashbarrow, Crashbarrow, Careless Musketeer, Ember Sparks

P2T4 sorry for the delay(again), shit came up :confused: (AGAIN!!) I hate keeping ppl hanging. Also ur mad last 2 turns+shithand, imo is already gg. Still…

hand+tech

advice,birds,snapb,safe att,savior(w)Tech=YLD+Vigor

  1. git gold+scv(9)
  2. tech 2
  3. Work (8)
  4. Rebuild Tech II
  5. snap zane for jaina (5)
  6. Rook (3)
  7. birds! (1)
  8. disc 2, draw 4

My Info:

  • Base HP: 16
  • Tech I HP: 5
  • Tech II discipline HP: 5
  • Hand: 4
  • Disc: 5
  • Deck: 1
  • Gold: 1
  • Workers: 9

In Patrol:

  • SQL: Rook 2/4+A
  • Elite:
  • SCV:
  • TCN:
  • Looky: Windblade 1/1

In Play: birds nest, Skyquake 1/1

new hand

YLD,vigor,SP,hook

Snapping Zane back was a good call.

P1T5

[details=Turn secrets]* Hand: Surprise Attack, Scorch, Calypso Vystari, Nautical Dog

  • Worker: Nautical Dog
  • Tech: 2x Pirate Gunship
  • Thoughts: Hope he doesn’t have Sensei’s Advice to destroy my Lab.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Jaina attacks Rook, both take 2 damage
  • Firebat trades with Rook; Jaina levels to 3
  • Makeshift Rambaster and Madman deal 4 damage to your base (-> at 12 now)
  • Level jaina to 4/mid (7)
  • Hire a worker (6)
  • Construct Tech III Building (1)
  • Construct an Anarchy Tech Lab (0)
  • End of turn:
  • Discard 3, draw 1, reshuffle, draw 4
  • Float X

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • L4 Jaina (3/3)
  • Makeshift Rambaster (1/1)
  • Mad Man (1/1)
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :ps3gem: T3 (5)
  • :techlab: Tech Lab (4)
  • Spec: Blood/Anarchy

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 6
  • Discard: 0
New hand

Charge, Pirate Gunship, Surprise Attack, Scorch, Crashbarrow

[details=Discard][/details]

can’t get back for my life. gg :slight_smile:

GG! :slight_smile:

Post must be at least 10 characters

My turn to go first:

P1T1

hand+tech

smoker,flagb,primus(w), savior,advice. Tech=

  1. git gold(4)
  2. Work (3)
  3. Smoker (2)
  4. Rook (0)
  5. disc 3, draw 5

My Info:

  • Base HP: 20
  • Hand: 5
  • Disc: 3
  • Deck: 0
  • Gold: 0
  • Workers: 5

In Patrol:

  • SQL: Rook 2/4+A
  • Elite:
  • SCV:
  • TCN:
  • Looky:

In Play:smoker 1/1

new hand

the rest

You couldn’t have built Tech 3 with only 9 workers.

EDIT: this is supposed to be a reply to @Zejety, not Legion. I clicked the wrong post.

1 Like

Oh shit, you are right. For some reason, I was stuck at 8 as the threshold.
@Legion, do you want me to change my turn and continue the previous match?

Nah, i would have lost anyway

P2T1

[details=Turn secrets]* Hand: Scorch, Bloodburn, Charge, Nautical Dog, Bloodrage Ogre

  • Worker: Nautical Dog
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Collect 5 gold (5)
  • Main phase:
  • Summon Bloodrage Ogre (3)
  • Summon Drakk (1)
  • Hire a worker (0)
  • End of turn:
  • Discard 3, draw 5

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite: Bloodrage Ogre (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • L1 Drakk (1/3 | damages your base on death)
  • :psgem: Base (20)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Bombaster, Pillage, Careless Musketeer, Mad Man, Makeshift Rambaster

Discard

Scorch, Bloodburn, Charge

Super risky play incoming

P1T2

hand+tech

hook, snap, sensei, viper(w), safe att.Tech= Birds+SP

  1. git gold(5)+tech 2 cards
  2. MidRook (1)
  3. Midrook smashes drakk, going lv7
  4. MAxrook and heal.
  5. disc 5, rs draw 5

My Info:

  • Base HP: 19
  • Hand: 5
  • Disc: 0
  • Deck: 5
  • Gold: 0
  • Workers: 5

In Patrol:

  • SQL:
  • Elite:
  • SCV: Smoker 1/1
  • TCN:
  • Looky:

In Play: Lvmax Rook 4/6 (2 lives)

new hand

viper,savior,birds,sp,safe att

Risky indeed! i’m curious how this will play out!

P2T2

[details=Turn secrets]* Hand: Bombaster, Pillage, Careless Musketeer, Mad Man, Makeshift Rambaster

  • Worker: Careless Musketeer
  • Tech: Calypso Vystari, Crash Bomber
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold (6)
  • Main phase:
  • Summon Zane (4)
  • Summon Makeshift Rambaster (2)
  • Hire a worker (1)
  • Construct Tech I Building (0)
  • Zane kills Smoker, taking 1 damage; you get 1 gold
  • Makeshift Rambaster and Bloodrage Ogre hit your base for 6.
  • End of turn:
  • Discard 3, reshuffle, draw 5

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • L1 Zane (2/1)
  • Bloodrage Ogre (3/2)
  • Makeshift Rambaster (1/2)
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0
New hand

Bombaster, Bloodburn, Calypso Vystari, Crash Bomber, Charge

[details=Discard][/details]