I just found out what i was basing this codex on (as well as personally thinking it looked fun)
Also, that’s probably the least scary start i can imagine from you - unlucky draw, edit nvm red starter != Zane, so i guess just madman + hero > brogre on it’s own, but still, it’s nice to see madman over dog
RuleChanges
| Nerfs | |
|---|---|
| Vandy | Remove resist 1 at midband |
| Midband changes to “①, |
|
| Garth | Reduce midband stats to 2/3 |
| Deteriorate | Increase cost to 1 |
| Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” | |
| Lich’s Bargain | Base damage increased from 4 to |
| Flagstone Garrison | Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
| Pirate Gunship | Remove obliterate 2 |
| Dark Pact | Increase cost to 1 |
| Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
| Battle Suits | Change to apply to “Purple Soldiers and Mystics” |
| Might of Leaf and Claw |
| Buffs | |
|---|---|
| Troq | Midband at 3, maxband at 7 |
| Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
| Modify maxband ability to Overpower | |
| The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
| Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
| General’s Hammer | Cost reduced to 2 |
P2T1
StartingHand Workers
STARTING HAND
Spore Shambler
Rich Earth
Ironbark Treant
Playful Panda
Young Treant
WORKERS
Rich Earth
NextHand
Tiger Cub
Verdant Tree
Merfolk Prospector
Forest’s Favor
Rampant Growth
Discard
Ironbark Treant
Young Treant
Spore Shambler
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Panda - ($2)
Arg - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Wisp(0/1a)
Elite:
Scavenger: Wisp(0/1)
Technician:
Lookout:
In Play:
- Playful Panda(2/2)
- L1 Arg(1/3)
Buildings:
Base HP: 19
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6