Right! So we’re in similar boats with time limits, so I will try to play quickly! No essays!
Starting Hand
Dinosize, Tiny Basilisk, Tiny Basilisk, Centaur, Rampant Growth
Thoughts
So hard not to wander into analysis paralysis with so many units on the board. The only serious question is, am I better off with a Centaur or two basilisks (and skipping a worker)? Or one basilisk and floating some gold?
Shooting completely from the hip, let’s go two basilisks. I really don’t want him to kill that ancient, at least until turn after next. I want two of them.
I will go ahead and kill Drakk to minimize the chances of kidnapping, and to buff Midori.
Moment’s Peace would be nice right about now.
Tech
Blooming Elm, Giant Panda
Skipping worker!
P1T6
- Collect 8 gold (8)
- Tiny Basilisk Mike. (6). Rune on Ancient.
- Tiny Basilisk Ike. (4). Rune on Ancient.
- Tech 2 (Growth) (0)
- Ancient gives 1 rune to Prospector, now 4/4.
- Prospector kills Drakk, taking 1 return damage. Midori to level 5.
- Midori kills BRO, taking 3 return damage. You draw a card. Rune to Bloodburn.
- Ancient transfers a rune to Tiny Basilisk Mike.
- Discard 3, draw 5
Patrol
SQL: Tiny Basilisk Mike (2/3 + 1A, deathtouch, unattackable by T0) (+1 rune)
Elite:
Scav:
Tecn: Spore Shambler (2/3) (2 runes)
Lookout: Tiny Basilisk Ike (1/2, deathtouch, unattackable by T0)
Other
Merfolk Prospector (4/3) (3 runes)
Midori, level 5 (3/1)
Blooming Ancient (2/3)
Buildings
Base: 20 hp
Tech 1: 5 hp
Tech 2 (Growth): 5 hp
Economy
Cards
Hand: 5
Draw: 2
Discard: 3
Gold
Gold: 0
Workers: 8
Hidden Cards
Workers: Rich Earth, Verdant Tree, Forest’s Favor, Tiger Cub
Draw: Ferocity, Ironbark Treant
Discard: Blooming Elm, Giant Panda, Rampant Growth, Centaur, Dinosize
Teched Cards
Tiny Basilisk, Ferocity
Circle of Life, Centaur
Murkwood Allies, Dinosize
Tiny Basilisk, Blooming Ancient
Blooming Elm, Giant Panda
Next Hand
Young Treant, Murkwood Allies, Blooming Ancient, Circle of Life, Playful Panda