Mad Man, Makeshift Rambaster, Bloodburn, Nautical Dog, Careless Musketeer
A tough barricade. Can I take it down?
If I midband Drakk, Drakk and the Ogre can take it down, and nobody gets hurt on my side. A buffed wisp could take out anything I put on defense, but Drakk would have 3 hp – panda can’t kill him without help. Two buffs to clear the board? He won’t have them. Drakk will live.
What other options should I consider, so I don’t overlook something clever?
BRO, Mad Man, and Rambaster could take it down. If I patrol Drakk, he’d need Rampant Growth to take him out. He might have it, though, and playing two units puts me behind a card when I should be going for tech 1s.
I could install Bloodburn. I’d love token-killing or attack-enhancing abilities later. Bloodburn doesn’t patrol, though. I either go down a card to protect Drakk or let him get killed.
Max aggro would be Midband Drakk + Ogre -> Treant, Mad Man -> Wisp, Rambaster -> Base for 4. I skip a worker and go down a card, for four base damage? And leave a loose panda? I know I said I was going to be aggressive, but that seems reckless.
Option 1 sounds best.
Tech-wise, I want a cheap tech 1 in case of basilisks. That’s obviously lobbers. And then I have to consider frogs, centaurs, and Moment’s Peace. Kidnapping is really what I want for centaurs – even if I can’t get them killed, they hit so hard I’ll probably kill something worthwhile. Useful with basilisks, too. Useless in case of Moment’s Peace or Frogs, though. Firebats are useful during Moment’s Peace, and at least aren’t terrible against frogs, and at least they trade even with basilisks – and need help to stand up to centaurs, but less of it. I don’t really have anything that can go head to head with centaurs in SQL. 3/3s can with Drakk’s help, in other slots, but that’s not where they’ll be.
Or I could double down on the Drakk attack thing and go all in on lobbers – and adjust to what he shows when he shows it, like I said I would. Right. When you put it that way…
- Collect 6 gold (6)
- Worker (5)
- Drakk hits Ironbark Treant, breaking 1 point of armor, taking 1 damage. (5)
- Drakk midbands and heals; all my units Frenzy 1 (2)
- Bloodrage Ogre hits Ironbark Treant for 4, killing it, taking 1 damage. (2)
- Nautical Dog (1)
- Tech 1 (0)
Elite: Nautical Dog (2/1)
Drakk Ramhorn, level 4 (2/3)
Bloodrage Ogre (3/1)
Base: 20 hp
Tech 1: 5 hp
Workers: Scorch, Careless Musketeer
Draw: Bombaster, Lobber, Charge
Lobber, Mad Man, Bloodburn, Makeshift Rambaster, Pillage