woops, just saw your comment about the randomizer. i dont mind either way. i typically just switch off as P1 when playing games back to back, etc…
"P2T1
StartingHand Workers
STARTING HAND
Bombaster
Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Charge
WORKERS
Bloodburn
NextHand
Charge
Pillage
Nautical Dog
Bombaster
Discard
Mad Man
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Careless Musketeer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre 3/2 +A
- Elite:
- Scavenger:
- Technician: Careless Musketeer 2/1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
"
All good. I’ll go first next game.
LOL. I didn’t change my money to 5.
that’s fine. you can just re-set it up for P2 and re-post.
There we go. All fixed. Sort of. I tried to reset the board state like I drew the first time, but it didn’t quite take. It should be ok and work itself out over the next turn, but it’s interesting to note that it makes the draws and doesn’t want the user to change them around.
"P1T2
Tech StartingHand Workers
TECH
KOTC
KOTC
STARTING HAND
Time Spiral
Forgotten Fighter
Battle Suits
Plasmodium
Neo Plexus
WORKERS
Hardened Mox
Forgotten Fighter
NextHand
Battle Suits
Nullcraft
KOTC
Time Spiral
KOTC
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
neo - ($2)
Prynn - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Neo Plexus (2/2+A)
- Elite:
- Scavenger:
- Technician: Tinkerer (1/2)
- Lookout:
In Play:
- Prynn, lvl 1 (1/3) ***
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
hmmm, cant drop plasmo because he’s got an aggressiv board. and need to spend this gold…patrol for tech and try to get both KTOC and a full deck cycle going.
"
"P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Nautical Dog
Bombaster
Charge
Pillage
WORKERS
Bloodburn
Pillage
NextHand
Makeshift Rambaster
Nimble Fencer
Nautical Dog
Mad Man
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane L1 2/2 - ($3)
Build Tech 1 - ($2)
Zane casts Charge on Careless Musketeer (+1 ATK) - ($0)
Musketeer trades with Neo Plexus
Zane takes out Tinkerer taking 1 DMG in return. You draw a card.
Bloodrage Ogre 3/2 takes out Prynn taking 1 DMG in return.
Zane gains two levels
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodrage Ogre 3/1
- Zane L3 2/1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"
"P1T3
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Nullcraft
Time Spiral
KOTC
Battle Suits
KOTC
Plasmodium
WORKERS
Hardened Mox
Forgotten Fighter
Plasmodium
NextHand
Seer
Tinkerer (1/2)
Fading Argonaut
Temporal Research
Tech 2 card(s)
Get Paid - ($6)
tech draw
knight of the conclave
knight of the conclave
Geiger - ($4)
nullcraft - ($2)
nullcraft kills zane, geiger to lvl 3
worker - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Geiger, lvl 3, (2/4+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- KOTC (4/4) ***
- KOTC (4/4) ***
- Nullcraft (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
hmmm, cant drop plasmo because he’s got an aggressiv board. and need to spend this gold…patrol for tech and try to get both KTOC and a full deck cycle going.
"
"P2T3
Tech StartingHand Workers
TECH
Desperation
Gunpoint Taxman
STARTING HAND
Nautical Dog
Makeshift Rambaster
Nimble Fencer
Mad Man
WORKERS
Bloodburn
Pillage
NextHand
Bombaster
Careless Musketeer
Nimble Fencer
Scorch
Discard
Bloodrage Ogre 3/2
Mad Man
Nautical Dog
Desperation
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($7)
No worker
Nimble Fencer - ($5)
Drakk Ramhorn - ($3)
Nimble Fencer 2/3 hits Geiger taking taking and giving 2 DMG
BROgre 3/1 finishes what the Fencer started, BROgre and Geiger perish.
Drakk gains 2 levels
Midband Drakk giving units Frenzy - ($2)
Makeshift Rambaster 1/2 +2 ATK against Buildings - ($0)
Makeshift Rambaster hits your Tech 1 for 4 DMG.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Drakk Ramhorn L4 2/3 +A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nimble Fencer 2/1
- Makeshift Rambaster 1/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
"
edit: knight 2 should only have 1 rune left.
"P1T4
Tech StartingHand Workers
TECH
Remember
Remember
STARTING HAND
Fading Argonaut
Temporal Research
Seer
Tinkerer (1/2)
Seer
Time Spiral
WORKERS
Hardened Mox
Forgotten Fighter
Plasmodium
Fargo (2/3) ***
NextHand
Battle Suits
Tinkerer (1/2)
Neo Plexus (2/2+A)
Tech 2 card(s)
Get Paid + float - ($8)
remove rune from each knight
Prynn - ($6)
temporal Research, 8 runes, draw 2 cards - ($4)
Seer #1, remove rune from knight 1 - ($3)
Seer #2, remove final rune from knight 1, Knight 1 arrives - ($2)
worker - ($1)
time spiral, remove rune from knight #2 - ($0)
nullcraft kills fencer
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: KOTC #1 (4/4+A)
- Elite: Prynn, lvl 1 (2/3 )****
- Scavenger: Seer (2/1)
- Technician: Seer (2/1)
- Lookout:
In Play:
- KOTC #2 (4/4) *
- Nullcraft (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 1
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
hmmm, cant drop plasmo because he’s got an aggressiv board. and need to spend this gold…patrol for tech and try to get both KTOC and a full deck cycle going.
"
This should state Maxband Drakk, he is already at Midband.
"P2T4
Tech StartingHand Workers
TECH
Desperation
Discord
STARTING HAND
Scorch
Nimble Fencer
Careless Musketeer
Bombaster
WORKERS
Bloodburn
Pillage
Scorch
NextHand
Nimble Fencer
Desperation
Charge
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nimble Fencer 2/3 - ($4)
Midband Drakk - ($2)
Careless Musketeer 2/1 - ($0)
Musketeer has haste/frenzy from Drakk hits KOTC for 3 DMG
Rambaster finishes what the Musketeer started also perishes
Nimble Fencer 2/3 eliminates Prynn taking 2 DMG back
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Drakk Ramhorn L6 3/4
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nimble Fencer 2/1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"
"P1T5
Tech StartingHand Workers
TECH
second chances
slow time generator
STARTING HAND
Neo Plexus (2/2+A)
Battle Suits
Tinkerer (1/2)
WORKERS
Hardened Mox
Forgotten Fighter
Plasmodium
Fargo (2/3) ***
Neo Plexus (2/2+A)
NextHand
Remember
Remember
Temporal Research
Discard
KOTC #1 (4/4+A)
Seer (2/1)
Seer (2/1)
Battle Suits
second chances
slow time generator
Tech 2 card(s)
Get Paid - ($8)
remove final rune from knight 2, he arrives
Worker - ($7)
tech 2 past - ($3)
tinkerer - ($1)
nullcraft pings off drak’s armor
seers trade with drak
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: KOTC #2 (4/4)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tinkerer (1/2)
- Nullcraft (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 1
- Tech II HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 9
Thoughts
remeber’s and time spiral next turn, start flooding teh board with golgorts,etc…
"
nullcraft kills fencer
tinkerer - ($1)
nullcraft pings off drak’s armor
Can the Nullcraft do both?
woops, i need the nullcraft to knock off drak’s armor. leave the fencer alive.
Understood
"P2T5
StartingHand Workers
STARTING HAND
Charge
Nimble Fencer
Desperation
WORKERS
Bloodburn
Pillage
Scorch
Charge
NextHand
Careless Musketeer 2/1
Mad Man 1/1
Makeshift Rambaster 1/2
Discard
Nimble Fencer 2/3
Desperation
Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Captain Zane - ($5)
Midband Zane - ($2)
Zane 3/3 suicides against KOTC dealing 3 DMG
Nimble Fencer 2/1 trades with KOTC
Nimble Fencer 2/3 is summoned - ($0)
Nimble Fencer 2/3 breaks your Tech 1 doing 2 DMG to your Base
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nimble Fencer 2/3
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 2
Gold:
- Gold: 0
- Workers: 9
"
"P1T6
Tech StartingHand Workers
TECH
unphase
yesterday’s golgort
STARTING HAND
Temporal Research
Remember
Remember
WORKERS
Hardened Mox
Forgotten Fighter
Plasmodium
Fargo (2/3) ***
Neo Plexus (2/2+A)
NextHand
second chances
Time Spiral
KOTC #1 (4/4+A)
Tech 2 card(s)
Get Paid + float - ($10)
revuild tech 1, my base to 18
x2 Remeberer - ($0)
tap tinkerer, remove rune from rememberer 1, summon Yesterday’s Golgort from discard to field
nullcraft pings your tech 1, add time rune to Golgort
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Yesterday’s Golgort (6/4+A) ***
- Elite:
- Scavenger: Rememberer #1 (3/3) **
- Technician: Rememberer #2 (3/3) ***
- Lookout:
In Play:
- Tinkerer (1/2)
- Nullcraft (1/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
looking pretty good. past is almost like it’s own peace engine.
"
I forgot to Tech last turn. They would’ve gone to discard and stayed there as there was no reshuffle.
"P2T6
Tech StartingHand Workers
TECH
Land Octopus
Crashbarrow
STARTING HAND
Careless Musketeer 2/1
Mad Man 1/1
Makeshift Rambaster 1/2
WORKERS
Bloodburn
Pillage
Scorch
Charge
NextHand
Nautical Dog 1/1
Bloodrage Ogre 3/2
Gunpoint Taxman3/3
Discard
Nimble Fencer 2/3
Desperation
Kidnapping
Chaos Mirror
Makeshift Rambaster 1/2
Land Octopus
Crashbarrow
Tech 2 card(s)
Get Paid - ($9)
No Worker
Build Tech 2 Blood - ($5)
River Montoya L1 2/3 - ($3)
Mad Man 1/1 - ($2)
Careless Musketeer 2/1 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Nimble Fencer 2/3
- Elite: River Montoya L1 2/3
- Scavenger: Careless Musketeer 2/1
- Technician: Mad Man 1/1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
"
yeah. no worries. the rambaster cant patrol. not sure if that changes much?