edit: woops, forgot to tech, i already had them noted and adding them to my discard now.
teched cards (mythmaking, engtangling vines)
Savior Monk (2/2)
Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
tech 3 - ($9)
tech lab discipline - ($8)
porcupine #2 - ($5)
morningstar flagbearer - ($2)
tap sparring partner, rune to bird 1
ready sparring partner - ($0)
tap sparring partner, rune to rook
Porpcupine #1 kills sql argo, takes 4 back
Bird #1 kills scav argo, takes 1 from tower
Rook kills lookout sentry, takes 4 back.
Discard 1, draw 3
Squad Leader: Porcupine #2 (2/6+A)
Lookout: Bird #2 (1/1)
- Rook lvl 1, (3/1): birds nest
- Bird #1 (2/1) +
- Porcupine #1 (2/2)
- Sparring Partner (2/2)
- Morningstar Flagbearer (2/2)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Tech III HP: 5
Tech Lab HP: 4 (Discipline)
okay, so got the tech 3’s queued up and ready to go. hopefully i don’t wiff the draw. purcupines coming in teh clutch, getting me 6 gold of value.
leaving flagbearer and bird off the patrol just in case of forgotten fighter. i think worst case scenario is undo, now, or max prynn. with future tech 2, his immediate board presence is limited. i guess he could omegacron, but that would be a big trade off worker-wise.
gunna rune rook just to clear that sentry, limit his board swing for next turn.
teching mythmaking to boost the tech 3’s, and then entagling vines