yeah, the kidnapping was brutal for you. i really needed that draw then and there. my whole goal once you chose black starter was not to rely on units early, because of deteriorate and sacrifice the weak.
im down to play a few games with whatever deck you want to use for the tourney, a little practice before friday. ill be running [finesse]/necro/growth
Thereās no doubt you won. But how did the commander get through my skelly patrol to hit the base?
Iām a little surprised youāre taking the Finesse starters. You must have really taken a shine to them.
There are some decent units there, but I think there are units that do the same thing they do, just a little better or a little cheaper.
Iām considering finesse with the Black starters. Possibly getting the Graveyard and Finesse Tech 1 hasted units going. Seems like a nice engine. If a little obvious. With the Necro stripe you could go for the graveyard+Finesse, or switch over to the skelly spamming. Donāt get me started on MOLAC and the Blooming Ancient with Growth. Youāve got a nice set-up laid out. You must see something in the neutral starters that jives with a plan youāve got in mind.
yeah man, necro/demon/finesse is banned for a reason. fencers/starlets, graveyard, and you just use dark pact to always re-draw. its a top 3 deck.
edit: sorry, since you havent decided yet, im switching T to arg, see how it goes.
hereās my T1 regardless of what you pick.
"P1T1
StartingHand Workers
STARTING HAND
Older Brother
Brick Thief
Helpful Turtle
Timely Messenger
Tenderfoot
WORKERS
Older Brother
NextHand
Wither
Fruit Ninja
Granfalloon Flagbearer
Spark
Bloom
Discard
Brick Thief
Helpful Turtle
Timely Messenger
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
arg, wisp - ($1)
tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Tenderfoot (1/2+A)
- Elite:
- Scavenger: wisp, (0/1)
- Technician:
- Lookout:
In Play:
- Arg, (1/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"
Alright. Youāre going with your tournament deck, Finesse/Necro/Growth. Iām busting out with Necro/Discipline/Finesse.
"P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Graveyard
Deteriorate
WORKERS
Skeletal Archery
NextHand
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Sacrifice the Weak
Thieving Imp
Discard
Poisonblade Rogue
Deteriorate
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Jandra, the Negator (3/3+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
"
"P1T2
Tech StartingHand Workers
TECH
BC
BC
STARTING HAND
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
WORKERS
Older Brother
Fruit Ninja
NextHand
Wither
BC
Spark
Granfalloon Flagbearer
Timely Messenger
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Float ($2)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Tenderfoot (1/2+A)
- Elite:
- Scavenger:
- Technician: wisp 0/1
- Lookout:
In Play:
- Arg, lvl 1, (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 6
Thoughts
hmmm, not much to do against jandra right now. could have used the green starter rampanth growth, but oh well.
"
Iām going to make a slight change. I took Necro just to get the Black starters. Well, Iāve decided to go with Demonology for the tourney, so Iām going to use that stripe for this game. I havenāt used any Necro stuff up to this point, so it will be a seamless transition.
Iāve got a meeting in the early afternoon, beyond that Iām good to power through this game today and tomorrow, as itāll likely be the last tuneup before the real thing. Not that I would mind playing casuals along with the tourney matches.
Fuck, I just realized saying Iām going to change stripes and actually having the spreadsheet go along with my decision are two completely different things. Oh well, Necro it is for this game.
"P2T2
Tech StartingHand Workers
TECH
Sparring Partner
Nimble Fencer
STARTING HAND
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
Deteriorate
Nimble Fencer
Graveyard
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech 1 - ($4)
Pestering Haunt
Summon Garth - ($2)
Cast Sac the Weak the Pest and the Whisp go bye-bye - ($0)
Jandra hits Tenderfoot. Takes 1 DMG.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Garth L1 (1/3+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Jandra, the Negator (3/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"
couple things.
- pesting hand canāt be sacrificed, so if you play STW, jandra would go instead.
- just go ahead and reset your template to demon, and manually edit so you get jandra in hand 1. no worries.
Okay. On it.
The New and Improved Turn 1
"P2T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Deteriorate
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
WORKERS
Summon Skeletons
NextHand
Graveyard
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Discard
Poisonblade Rogue
Thieving Imp
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Jandra, the Negator (3/3+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
"
Turn 2 on its way
ill just leave my turn 2 the same. go ahead and post your turn 2.
"P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Sparring Partner
STARTING HAND
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Graveyard
Skeleton Javelineer
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Nimble Fencer
Sparring Partner
Sacrifice the Weak
Thieving Imp
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Pestering Haunt
Build Tech 1 - ($4)
Vandy L1 (2/3) - ($2)
In a case of Deja Vu, Jandra hits Tenderfoot. Takes 1 DMG
Midband Vandy - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Vandy L3 (3/4+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Jandra, the Negator (3/2)
- Pestering Haunt (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"
lets do this man. vandy is a tough one.
"P1T3
Tech StartingHand Workers
TECH
discord
Blooming Ancient
STARTING HAND
Wither
Spark
BC
Granfalloon Flagbearer
Timely Messenger
WORKERS
Older Brother
Fruit Ninja
Spark
NextHand
BC
Helpful Turtle
Brick Thief
Bloom
Wither
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
bone collector - ($5)
max arg, water elemental - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Arg, lvl 5, (1/5+A)
- Elite:
- Scavenger: wisp (0/1)
- Technician: Water Elemental (3/3)
- Lookout:
In Play:
- BC (3/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
hmmm, which hero spell to bring in? i think discord just in case i can wipe his board. BA just in case i end up teching up.
"
Nice Defense, tho. Not expected by me.